WoE is dead, seems GM's don't care, end of story basically. Back and forth of tickets to try and get them to even pay attention to blatant evidence of a single ban is pointless. It's like trying to teach toddlers to do calculus before they even know what a number is. Most of the ticket responses are from GM's that really know nothing about the game. Report someone for auto-target masq's, they won't know what a shadow chaser or masq's are.
The problem with "auto-masq" in particular is that some people can't tell the difference between auto-masq and instant-masq. Because you don't see the failed attempts to masq, you have no idea if they just successfully masq'd on the first try or if it was automatic. Besides if Chasers using auto-masq really are your problem, all you need is tanky/flanky Genetics with Howl to give that Masq a cast time, and that stops them dead in their tracks. If you complain to the GMs about as many things as you complain about publicly though, you may also be running into a bit of "the boy who cried wolf", which may be contributing to why you have trouble getting their attention. Not everything that you lose to is a "cheat" or an "exploit". Sometimes you just need to accept the loss and find a way to adapt.
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Anyways, I really don't think that cheating is the real reason people are quitting, every guild has cheaters but for very obvious reasons nobody will never admit to it, and will always either deny it until their dying breath, or ignore it. Blaming cheaters is just using a scapegoat for the harsh reality of the real reason people quit WoE.
It's just not all that fun anymore. For pretty much exaclty what narublue said. I'd just add two things:
- There's been a power creep in gear where we keep getting "even more OP" gear that increases the power of the powerful by a whole lot more than it increases the power of the newer, or more casual, players. Things like the Mob Scarf, and the Unfrozen Shadow set make things easier for everyone, sure, but literally everyone gets that benefits, including the people you're trying to protect yourself from. You have to be awfully naive to think that they're not going to exploit every single advantage that new "even more OP" gear gives them over you in a far more efficient way than you ever could.
- You have guild leaders not wanting to play anymore (for legitimate reasons, I'm sure), and it is incredibly hard for new guild leaders to start from nothing. People in a guild are loyal to the guild leader, so when that leader leaves, each member has to make a decision on whether they like WoE enough to keep going and start fresh with a new guild... The answer is usually "no" unless someone close to them starts a new guild, and that almost never happens (outside of Vigilantes however long ago they started).
The only way WoE on Chaos will be revived is two-fold.
First and foremost, kRO needs to come out with some new gear/skills/tweaks that will make some of the more OP things that make WoE not fun go away without also unfairly boosting the power of the already OP players. For example:
- Make it so a Sage's Magic Rod skill "absorbs" Stasis and other ground/self targed magic if the Sage would be hit by it.
- Make a new RG quest skill that absorbs ground/self targeted AoE damage (to stop SD from wiping a guild)
- Make a new piece of gear that negates splash damage originating from the wearer (to stop TCbait targets from wiping their own guild).
Second, once WoE is less frustrating and there's more an emphasis on cunning/preparation, reduce/remove the barrier of entry for new guilds to form.
The big thing is supplies. It is incredibly difficult to fully fund a WoE guild unless you're already an established WoE guild. Make new slims/blues/speeds that still weigh the same (to make your character's weight still sort of important) only work on WoE maps that can be gotten for free from an NPC. This way guild leaders don't really have to supply anything, maybe some of the food/buff items, but that's about it. This also has a side benefit of clearing all the guild brewers from the ranked potter list, freeing up the market for others who want to brew for profit.
Realistically, neither of those will happen. The best we can really do is hope that Re:Start doesn't end up making the same mistakes again.