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Physical Summoner Skill´s question


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#1 daonetto

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Posted 13 July 2017 - 03:32 PM

Sorry if i am asking something that is already in the forum... I am coming back to Ragnarok, last time was 4 or 5 years ago i think and now i would like to play with this new and cute class. I already know that i want to do Physical Summoner, i know about the status i want to level up but i am preety confused about skills because there 3 types and i wanted some from each tree, i was thinking of:

 

-Picky Peck 5
-Arclouse Dash 5
-Tuna Party 5
-Bunch of Shrimps 5
-Silverine Root Twist 5

 

And of course, the skills needed to use the ones above. There is 3 points open but i see that there is some advanced skills, and i dont want to mess up my build from start. If you guys that already have a physical summoner experience, please, if you could i would like to know what do you think of my choices and show me if there is a bether way to settle my skills. 

Thx in advance. 


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#2 aznspikey

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Posted 13 July 2017 - 11:45 PM

IMO The problem with u getting that many skills from different trees is that your not using those skills to their full potential. It's a "jack of all trades, master of none" kind of thing.

 

For physical dorams, I would suggest u get Spirit of Life since it more than doubles the physical skills at full HP. After getting Spirit of Life and maxing Picky Peck, there are 7 unused skill points for skills in the other trees. From my experience, I never really used Lunatic Carrot Beat to level. I've Picky Pecked all the way to 175.


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#3 kubikyuu

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Posted 13 July 2017 - 11:47 PM

By folloing the build you want you will miss out on both physical passives.

The first one gives you +20% ranged damage if you have at least 20 skill points in animal skills other than this passive (Picky Peck, Arclouze Dash, Hiss, etc).

The second one increases your damage even more, depending on how full your hp are.

 

There are builds that go without the second passive, but having both will yield more damage.

 

This here is the build I use with my physical Doram. It leaves you with 1 skillpoint to get whatever.

(Linking to the calc would for whatever reason return the points put into Spirit of Savage and Spirit of Life. Hence the picture. :u Already reported the problem.)

Spoiler

 

An alternative that includes Root Twist could look like this: http://irowiki.org/~...dqdn2dqn2frFdn1

 

 

The thing with the advances skills is that you can only put skillpoints into them once you reach level 100. But you do not gain more skillpoints.


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#4 daonetto

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Posted 21 July 2017 - 03:11 PM

Ho guys, thax for the help, i realy dint know enough about this passives i just thought that the skills i picked first would have a good sinergy but now i undestand. And a big thx to you @kubikyuu i will use this build as base for the type of Doram i want. 


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