The increase of heal effect is just for the user. It will not increase your heal on others players.
Archbishop Ring effects
#26
Posted 14 July 2017 - 04:26 PM
#27
Posted 14 July 2017 - 04:38 PM
i think that's wrong. the description is correct, there is a 15% heal increase BUT
in addition, there's also a 15% incoming heal (recieved) increase, which is more noticable (or prominent)
especially when the ab has a lot of heal increase already
can check this by casting sanctuary then having max hp changed (lauda a, friggs, epiclesis, increase agi(user), gear switch with maxhp+ or vit)
tested : w/o ab ring sanctuary heal
777 self 777 other
with ring only
1026 self, 893 other
Edited by 4853121207141913140, 14 July 2017 - 04:41 PM.
#28
Posted 14 July 2017 - 04:56 PM
i think that's wrong. the description is correct, there is a 15% heal increase BUT
in addition, there's also a 15% incoming heal (recieved) increase, which is more noticable (or prominent)
especially when the ab has a lot of heal increase already
can check this by casting sanctuary then having max hp changed (lauda a, friggs, epiclesis, increase agi(user), gear switch with maxhp+ or vit)
tested : w/o ab ring sanctuary heal
777 self 777 other
with ring only1026 self, 893 other
True, I tried. U are right. Thanks!
#29
Posted 15 July 2017 - 06:15 PM
let me ask, this AB ring works with the enchants of other gears? the ring itself is not enchantable?
#30
Posted 15 July 2017 - 06:18 PM
#31
Posted 15 July 2017 - 06:19 PM
ok, then i can also provide a test as well. give me a few.
#32
Posted 15 July 2017 - 07:09 PM
i always say im numbers guy in terms of damage or healing, so here's a pretty picture.
#33
Posted 15 July 2017 - 07:33 PM
Yes it would seem now the 15% healing skills increase is applying to other players now. This is truely wonderful!
#34
Posted 15 July 2017 - 07:34 PM
guess the limit is 32767
#35
Posted 15 July 2017 - 07:38 PM
you will actually still heal for whatever your real amount is despite the zero break though. i drank a poison bottle with a sura then tried it with a friend before mob came out and she was hitting 35,4xx. now that mob & ab ring are out its possible she'd be over 40k since she's rockin heal 5's and double WL. i'll have to test new gear with her later
#36
Posted 15 July 2017 - 07:46 PM
this is correct Fuuton. and once you reach over 50k heals, the heal numbers reset back from 1, example is:
healing 56k HP will simply show 5-6k. So far I can only believe the upper limit of the magical Zero Heal to be around the 49-50k zone, where its exact amount remains a mystery to me.
#37
Posted 15 July 2017 - 07:49 PM
Fuuton, i truely thankyou for awaking the fact the 15% is indeed working now on outgoing heals. I have caused a great disservice to the community by downsizing the rings potential on its release date with my testing and now that your tests prove otherwise.
#38
Posted 15 July 2017 - 10:28 PM
that's great to know Marty, about the 50k reset. wasn't aware of it ty. im all for the subtle little tricks/glitches like that haha. and no problem with the test. i know people like imagery more than they like reading so i figured i'd contribute.
does what you feel your disservice is relate to the day 1 start-off decrease in price in the ring you think? in my opinion every full support ab should have one defaulted with LoC curelvl1. im really surprised the ring is so low with how much it combos with everything.
speaking of combos, this is a really nice accessory. i think its the first of its kind that combines with only the enchants of other gears? brings a nice feeling, like how etran gives way for elemental resist + anti knock back. you'd only want to use one AB ring for this reason though.
the stacking in this OP futuristic ragnarok is appreciated, with so many other things failing anyway.
#39
Posted 15 July 2017 - 11:00 PM
its not the first, horn of kirin + fatal enchant was.
Edited by 4853121207141913140, 15 July 2017 - 11:00 PM.
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