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Limit connection to game server from single ip please,bots and bots everywhere


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#26 ZeroTigress

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Posted 16 July 2017 - 12:02 PM

Botters can change their IPs whenever they want, IP blocks only affect players that don't know how to change IPs.
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#27 simca437

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Posted 16 July 2017 - 12:06 PM

Botters can change their IPs whenever they want, IP blocks only affect players that don't know how to change IPs.

are you seriously paying attention? or just you blabbering what you want to blabber? seem like i am talking to meathead!

i have been reguarly telling, iro dont accept connections from vpn or proxy that hides real ip ! test it out yourself!
if not , stay out of this thread!


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#28 ZeroTigress

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Posted 16 July 2017 - 12:07 PM

are you seriously paying attention? or just you blabbering what you want to blabber? seem like i am talking to meathead!

i have been reguarly telling, iro dont accept connections from vpn or proxy that hides real ip ! test it out yourself!
if not , stay out of this thread!


Any thread on the forums is open to anyone to comment on it. Do you really expect everyone to agree with your every word?
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#29 mattxor

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Posted 16 July 2017 - 12:16 PM

Most I ever have online is 6 and I wonder if they could have a pay system where you would need to buy something first to unlock more accounts on a single IP. This would maybe transition to other ip's that you may log in from but only allow one upgraded IP at a time. Whatever first account is logged in gets the priority and the next IP would not get the priority till those all logged off. I'm just dreaming....

 

 


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#30 bgmds

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Posted 16 July 2017 - 01:07 PM

Shouldn't expect any hope on this. GMs just don't want to give up ragial. Otherwise, they would have implemented data encryption technology like pRO, tRO to destroy any bots program in new old iRO server. Seriously, they obviously have the solution on bot issues , but they just don't want to fix it.

GM: bite me! Just pay for OCP and shut up. We don't care about your game experience. All we care is money, money, and still money.
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#31 LordYggdrasill

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Posted 16 July 2017 - 01:23 PM

Smart botters find way to bypass this with multiple IPs, stupid botters get caught and banned by GMs anyway.


Edited by LordYggdrasill, 16 July 2017 - 01:24 PM.

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#32 mattxor

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Posted 16 July 2017 - 01:32 PM

What's that old saying? if there's a will there's a way? :sob:


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#33 renouille

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Posted 16 July 2017 - 02:01 PM

iro dont accept connections from vpn or proxy that hides real ip !

How did you come to this conclusion?
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#34 Silvianna

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Posted 16 July 2017 - 03:59 PM

Obviously he wanted to hide his IP while doing something in RO before but failed 


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#35 zilahmonsan

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Posted 16 July 2017 - 04:28 PM

Obviously he wanted to hide his IP while doing something in RO before but failed 

 

busted  :heh:  :heh:  :heh:


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#36 ChaoticRK

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Posted 16 July 2017 - 10:58 PM

i am not just refering to multi client,i am talking about limiting connection to the game server for a single ip!

Are you out of your mind? Do you think the two are not related? Can you open 5 clients in a single computer with differen IP each. If you can then ty.

Edited by ChaoticRK, 16 July 2017 - 11:03 PM.

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#37 IqbalRH

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Posted 17 July 2017 - 08:03 AM

Obviously he wanted to hide his IP while doing something in RO before but failed 

LOL


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#38 Dronin

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Posted 18 July 2017 - 05:13 PM

I think many people don't see one of largest negative impacts bots have on our economy is that they cause mega inflation. Bringing in more goods/zeny into the game causes inflation over time, much the same way it does IRL. Let me explain: More currency being introduced devalues what currency currently exists. I'll use the "gold standard" that was once used once upon time in the U.S. to make it easy to understand (even though, yes I know, the gold standard doesn't exist anymore, but inflation still does. This is just for simplicity's sake). Let's say Prontera Bank has 10,000 gold bars. This is what gives your zeny value, it's worth something that has a limited supply. Let's say each gold bar is worth 100k zeny, and that plate armor you want costs exactly 100k, so one gold bar. When bots come in and start farming items they plan to vend straight to npc's, this brings zeny into the world that did not exist before. Before we go any further let's recognize something- we stated Pron bank has 10,000 total gold bars, ea bar is worth 100k zeny, so that's enough to cover 1,000,000 zeny. With me so far? When bots introduce massive amounts of zeny into the game (let's say they earn 1mil zeny, for simplicity sake) this has a damaging effect. Those gold bars have to change in value to be able to represent the total zeny in existence. So now there's 2mil in the world but the same amount of gold, so now instead of each bar being worth 100k zeny, it's only worth 50k, half the price. Now back to that plate armor that used to cost 100k. The player that was selling that plate armor doesn't want to lose out, he was planning to spend his zeny and cash out for the gold bars. Before, he could sell his plate armor for 100k to someone, then go to the bank and trade it for a gold bar. However, now, he can only get half a gold bar for the same armor he's selling...wth happened? So now he has to sell his armor for 200k instead, just to get what he deserved to get in the first place.

Ok ok so whew...I know you're asking- that makes sense, but Prontera doesn't have a bank with gold bars... much the same way, the U.S. no longer does this either. Nothing changes though. The money is only worth what people agree it is worth. The more in existence, the more the current zeny in existence devalues. We don't have a Prontera bank with gold reserves, but it doesn't matter, it causes the same negative effect- prices of gear that has a limited supply slowly goes up in price. People may think "Well so what? That's awesome! My white drooping Eddga Hat is worth even more now!" No, sorry, it really isn't. If the price of everything in the market goes up as well in relation, your hat isn't really worth any more, it just has a higher price. The only thing that doesn't change is what npc's vend. The price stays the same. This also seems like a good thing, right? Sorry, wrong again. IRL, the price of EVERYTHING goes up when inflation happens, as well as wages. The fact that "wages" in IRO (how nubs make their first zeny by selling to npc's) has NOT gone up since forever is a huge problem. NPC prices for buying and selling need to rise to match inflation. The fact that they have not is what has caused the huge gap between new players and veterans. New players can't earn 100's of millions of zeny to keep up, no way. Impossible. They might be able to get leveled and start doing instances, but will be hard pressed to ever get Best in Slot gears...unless... here's the bombshell- unless they spend IRL $ to get KP or WPE to sell on the market for zeny. Why do you think WP doesn't fix the inflation problem, or why it's ok to sell KP (which really there is nothing wrong with)? Because new players want this gear to play, so WP gets paid to provide something the player can't realistically get by themselves. Everyone's happy, but it's effed up really. The new player has to pay real $ to sell WPE for zeny, because selling loots is not in any way a viable way to get any end game gear.

Let me also address this issue- Players will bring in more zeny much the same way bots are. Selling to npc's brings zeny into the game, bot or not. However, players that bring zeny do so at a REGUALR rate, and they also consume it at a REGULAR rate. This is very important. Bots for one DO NOT bring it in at a regular rate, neither do they consume it the same way. They bring it in faster than players are able to, and don't bother spending it on things like consumables as much as players do (they're there to make zeny after all, not spend it) Players will sink zeny back into the market, or take it completely out of circulation by buying from npc's. This is healthy. What many of bots do, however, is what causes rapid acceleration of inflation and imbalances the economy in a bad way. Many of you may argue we wouldn't have the consumable we need to play, but is that worth wrecking the economy, driving new players away because good gears cost billions, and eventually causing the death of our server??? I think not.

I think I'll also make a thread for this so everyone can understand the negative effect botting has.

Edited by Dronin, 18 July 2017 - 05:56 PM.

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#39 aentunei

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Posted 15 August 2017 - 01:53 PM

i think this is happening

i open 5 multi client and i need one client making it 6 now but on the sixth client i cannot easily connect

but i normally open 12 multi clients back then weird maybe its the dosdos attack ?

or maybe they limit now the connection per IP? hmmm
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