So a thought came into mind while discussing useless skills on a certain thread on this forum, what is Fatal Menace for?
Taken from irowiki:
Strike a target and all foes in a 3x3 area around the target and immediately warp all foes hit and caster to the same random location on the same map. This skill also penalizes HIT when being used.
You can use this skill with any weapon. And don't need arrows equipped if with a bow, but its range is still 1.
- Additional Info
- Damage Formula: {(Skill Level+1)*100*Base Level/100)}%
- Cast Time: Instant
- After-cast: Attack Speed Dependent
- Re-use delay: 0.5 sec
- Works in the same manner as Snatch
- Disabled in maps that doesn't allow Teleportation.
- Due to negative hit of lower levels, one tends to not hit/tele everything within AoE.
- Area of Effect is 3x3 of the Target.
Special Note: To ensure you gain experience from mobs killed before a teleport, make sure that you are in a party and that the experience is set to share.
Since this skill works similar to Snatch, I tried killing monsters using Snatch to see if I will gain the kill count for bounty boards as well as the experience, and I did.
This opened up a lot of Ideas and the possible use of Fatal Menace for a SC:
- It is highly spammable
- You get EXP and kill count even if you teleport (confirmed since it works similar to Snatch)
- Monsters do not have the chance to attack me (Almost invulnerable to damage)
- AoE is 3x3 which means you can take more than a couple of monsters with you that'll definitely help with hp/sp leeching gears
- Has 600% attack damage at level 5(Taken from the in game skill description) which is relatively stronger than Bowling Bash.
Could this skill be the answer for SCs to be able to properly solo TIs? and also "snatch" away mobs from other TI parties and bring the kill count to his team instead and making him a valuable member of the party?
Edited by Usurper, 18 July 2017 - 05:43 PM.