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Updates on the UI


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#1 Aegenia

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Posted 23 July 2017 - 08:23 AM

Granted I haven't been playing this game very long, but from just playing around with the various features on the UI I have seen some things that are more of a hindrance instead of an enjoyment, and some things that are just plain out redundant.

 

Please keep in mind that I did look around a bit to see if what I am going to be writing about can be done, sadly I turned up with empty hands.

 

Screen_Capture_2017_07_23_13_00_13.jpg

 

White: We already have a visible red and blue bar, is there really a reason to have two on the screen at the same time? My suggestion would be to give players a choice if they want this secondary one to appear or not.

 

Red: Can we have a way to make this one visible or not visible? Also why is this one visible if we have the mini map on the screen? (Pressing the M key) My suggestion would be to give users a way to open / close this on the options screen or perhaps similar to what users have for the quest box.

 

Teal: I am not sure how people have put up with this for so long, having that pop up and cover their screen. I can't see how that would be enjoyable for anyone. (Perhaps those that it matters, but I wouldn't think many would find it enjoyable) My suggestion since these messages already appear in the chat box, would be to give users an option of seeing it visible in the play area or not.

 

Black: If a user has chosen to hide this interface, why is it still a box that is just sitting there being an eyesore? I suggest giving users an option of seeing the quest box or not.

Purple: I have a couple comments about this area as well as some suggestions

A. Give users a way to fully turn it on / off

B. Have a way to save settings from session to session. If someone has left a channel, why do they have to keep leaving that channel when they log back in? 

 

Yellow: This one touches a bit on the area outlined in white. Why are there so many places showing the same information? Granted the Yellow outlined areas have other information, but why so many places for red and blue bars? Suggestion would be to consolidate this information and redo it so all the information is in a single area that is more appealing visually.


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#2 faku1810

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Posted 23 July 2017 - 08:06 PM

Granted I haven't been playing this game very long, but from just playing around with the various features on the UI I have seen some things that are more of a hindrance instead of an enjoyment, and some things that are just plain out redundant.

 

Please keep in mind that I did look around a bit to see if what I am going to be writing about can be done, sadly I turned up with empty hands.

 

Screen_Capture_2017_07_23_13_00_13.jpg

 

White: We already have a visible red and blue bar, is there really a reason to have two on the screen at the same time? My suggestion would be to give players a choice if they want this secondary one to appear or not.

 

Red: Can we have a way to make this one visible or not visible? Also why is this one visible if we have the mini map on the screen? (Pressing the M key) My suggestion would be to give users a way to open / close this on the options screen or perhaps similar to what users have for the quest box.

 

Teal: I am not sure how people have put up with this for so long, having that pop up and cover their screen. I can't see how that would be enjoyable for anyone. (Perhaps those that it matters, but I wouldn't think many would find it enjoyable) My suggestion since these messages already appear in the chat box, would be to give users an option of seeing it visible in the play area or not.

 

Black: If a user has chosen to hide this interface, why is it still a box that is just sitting there being an eyesore? I suggest giving users an option of seeing the quest box or not.

Purple: I have a couple comments about this area as well as some suggestions

A. Give users a way to fully turn it on / off

B. Have a way to save settings from session to session. If someone has left a channel, why do they have to keep leaving that channel when they log back in? 

 

Yellow: This one touches a bit on the area outlined in white. Why are there so many places showing the same information? Granted the Yellow outlined areas have other information, but why so many places for red and blue bars? Suggestion would be to consolidate this information and redo it so all the information is in a single area that is more appealing visually.

 

Hey, thanks for the feedback. I imagine the UI feels pretty cluttered when you play in lower resolutions, and I agree some things are redundant there but some others can be explained a bit so I'll borrow your format for this.

 

White: This information is "who the monster is attacking right now", which might feel unnecessary in solo play, but it's actually needed for party play when you're dealing with some aoe mechanics that require you to get close or far from the target.

 

Purple: Are you perhaps using "/exit Public" to leave the public channel, for example? Rather than that, right click the tab to filter from what channels you want to receive messages, as this kind of filtering will stay between sessions. Leaving a default channel won't work because they're re-entered when you login.

 

Black: The answer is "because you'd probably forget where it is when you need it if it wasn't at least somewhat visible". However, you can completely hide it from view if you open both your Quest Log (L) and Khara Missions (O) and untick every quest that you're currently tracking. Of course if you don't want to untrack your missions then I can only suggest that you move the minimized bar to below the channel selection or the top of the screen as it's not really that intrusive, in my opinion.

 

Red: I take it that you want the minimap to auto-hide when you open the full size map or at least to be able to hide it manually? It makes sense really, specially with many of the features being more useful in the full map anyways.

 

Teal: Unfortunately, most of this situation is due to the resolution you're playing at. While it's true that some announcements are annoying and could be shown only in the main chat. Official announcements regarding events do have a place in the main screen because it's the most reliable way to keep the playerbase informed.

 

Thanks for your feedback however, as your points are quite valid, we'll pass it along so they can keep it in mind.


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#3 Aegenia

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Posted 24 July 2017 - 01:30 AM

I'm still waking up, so some of this might seem a bit scattered or even incomplete, but i'm going to do my best.

 

    In regards to who the monster is attacking. I can understand the indicator being useful in party play so it would feel a bit foolish to not have it visible. As far as solo play, if someone doesn't know they are being attacked by the mob, well... ~blink blink~

    I still feel that there should be a way to have this visible or not visible regardless, even if it would be foolish in party play to do so. Certainly in solo play though for obvious reasons.

 

    In regards to announcements. Perhaps these various announcements could be set up on various channels so that they can be better tailored to enhance the users experience?

    Something like this comes to mind:

1. Critical System Messages

2. Events

3. Player Things

 

    I don't think the critical system messages should have a way to be turned on / off though. They are critical for a reason, so they should always be there. As far as game events and the Player upgrade / finding things. I feel those should be 100% optional.

 

    From just my perspective:

 

Message: THERE IS A TREASURE HUNT NEXT WEEK!!

Me: I already saw this on the launcher and or website. So you telling me over and over is redundant.

Message: SOANDSO JUST UPGRADED BLAH BLAH 10 -> 11!!
Me: And???

 

    I don't feel that any information is useless, because there is always someone that may want to know something. It's about giving players more options and giving each player a more customized playing experience. 


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