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We need a solution to the lag sooner than later.


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#1 DemiGod

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Posted 23 July 2017 - 06:34 PM

The entire player base has been playing with terrible lag for nearly two weeks now. A lot of us have spent at least fifteen dollars for the VIP Package and some have spent well over that.

 

I understand that there are some constraints that are possibly tying your hands, but, what do you expect your players to do? If the server wasn't laggy I have no doubt we could have grown to 7 or even 8k players. This should be the #1 priority currently and there has to be solutions you can implement immediately.

 

The amount of lag free leveling zones currently is laughable. In fact, the majority are completely unplayable.

There is no end-game content and the majority of MvP's are currently on map servers that are so horribly laggy that killing them is fruitless and or not worth the effort. I'll list them just for the naysayers:

 

Drake

Orc Lord

Orc Hero

Baphomet

Maya

Mistress

Stormy Knight

Hatii

Pharaoh

Phreeoni

 

There may even be more than this but I haven't taken the time to check the rest. The fact is that just stepping on these maps makes me want to exit the game and not login.

 

I've actually lost my faith in this server after finding out the solution was to open a new server. I don't see this solving anything at all anymore. The Frigg server should have been released on steam launch, maybe then you could have caught the attention of a large population of new players, but I fear that boat has already sailed. When the only pull to the new server is that it won't be lagging(just a claim without any basis)... you're already stepping on the wrong path.

 

In my opinion you have three solutions:

 

Throw hardware at the server until the lag is fixed

Anti-Bot system ASAP

Recruit more personnel to combat bots.

 

I doubt the first or second will come to fruition, so why not start vetting volunteers for bot patrol? There are hundreds of players willing to do it for FREE and there are plenty of players qualified that would be willing to spend a few hours everyday to clear one to two maps. Even ten people clearing fifty bots a day (that's a lowball estimate) would make a very big difference in the lag.

 

The volunteers only need the ability to mute and then jail each bot. Leave the map server that Jail is located on completely alone and allow it to be as laggy as it ends up being. Even if the bots rotted for days before being banned it wouldn't make much of a difference as Bot farms can't be monitored 24/7 and if the bot is actively connected to the server, it draws very little attention.

 

I really can't see any downside to recruiting volunteers. Limit their power and monitor their command usage. I would put my main account on the line for the ability to clear bots as I see hundreds of obvious bots daily.

 

tl;dr Server is bleeding and most people can only deal with this level of lag for so long before becoming disinterested. Recruit volunteers to battle bots in the short term while we wait for more long term solutions.

 

 

 

 

 

 

 


Edited by DemiGod, 23 July 2017 - 11:16 PM.

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#2 Philione

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Posted 23 July 2017 - 06:45 PM

@GMs: Buy better servers, hire more GMs and create an anti-bot-system. It cant be so hard. People are gonna quit this server und wont buy WP, if you dont solve the problems.


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#3 Casualty

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Posted 23 July 2017 - 06:52 PM

 

 

create an anti-bot-system. It cant be so hard

 

:questionmark:

 

I feel like over the weekend the lag has been at it's worst. I don't think any other time I haven't been able to play on the majority of important maps.

 

I'm forgiving of the situation a little because it's the weekend. I'm hoping something is done on Monday to reduce the lag on these maps. If not, well..


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#4 sh0nin

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Posted 23 July 2017 - 06:59 PM

@GMs: Buy better servers, hire more GMs and create an anti-bot-system. It cant be so hard. People are gonna quit this server und wont buy WP, if you dont solve the problems.

 

It's hard if you don't have the money to do that. Yet another comment that's trying to oversimplify the solution without thinking of the actual issues involved.

I love how none of you consider the financial aspect of things. More servers and more GMs are expensive.

 

And please don't tell me "oh but we can have volunteers, that'll solve the money issue", because vetting the random people who volunteer takes time too, which takes money. Unless you want to get permabanned by a bunch of unqualified idiots.

 

Instead of complaining at WP, why don't you try throwing them more money at least...


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#5 Helios0

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Posted 23 July 2017 - 07:34 PM

The software this game is built on is 16-Bit Prehistoric 2000-2003 coding.. and will not benefit as much as you'd think from mega ultra servers.   Its not a viable or cost effective solution..   Not without the software being re-written from scratch to benefit from multithreading..


Edited by Helios0, 23 July 2017 - 08:28 PM.

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#6 ChaosEcko

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Posted 23 July 2017 - 08:34 PM

The software this game is built on is 16-Bit Prehistoric 2000-2003 coding.. and will not benefit as much as you'd think from mega ultra servers.   Its not a viable or cost effective solution..   Not without the software being re-written from scratch to benefit from multithreading..

 

^ Strictly speaking the only solution is a anti-bot system since no one is going to rewrite the software for RO.   If it's going to take a few months to actually develop one then a temp server is going to be the best solution even if it divides the population. 


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#7 rpgfanguy

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Posted 23 July 2017 - 08:40 PM

Yes.. Well we will see what the future holds, you never know something good may turn up.


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#8 DemiGod

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Posted 23 July 2017 - 09:00 PM

It's hard if you don't have the money to do that. Yet another comment that's trying to oversimplify the solution without thinking of the actual issues involved.

I love how none of you consider the financial aspect of things. More servers and more GMs are expensive.

 

And please don't tell me "oh but we can have volunteers, that'll solve the money issue", because vetting the random people who volunteer takes time too, which takes money. Unless you want to get permabanned by a bunch of unqualified idiots.

 

Instead of complaining at WP, why don't you try throwing them more money at least...

 

What? Where in my post did it say anything about being permabanned by a  volunteer GM. Go white knight somewhere else.


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#9 Helios0

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Posted 23 July 2017 - 10:13 PM

^ Strictly speaking the only solution is a anti-bot system since no one is going to rewrite the software for RO.   If it's going to take a few months to actually develop one then a temp server is going to be the best solution even if it divides the population. 

 

...the only *Realistic/Feasible*  solution..


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#10 ChakriGuard

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Posted 23 July 2017 - 10:58 PM

Seeing unhappy costumers complaint about the bad services after they have spent at least $15 makes me think it is time to restar Odin and make it a P2P again. Who are you kidding anyway. I spent at least $150 on the first couple days and got discourage to log in after two weeks due to bots and exploiters lol

And about WP doesn't have funds to get their -_- together. No you are wrong. Most likely theyve been enjoying their cake everyday since the first release of OCP and Refinement events on Chaos server lmfao

Anyway ... welcome back to Classic Loki and Renewal Chaos #TooKek

Edited by ChakriGuard, 23 July 2017 - 11:05 PM.

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#11 rpgfanguy

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Posted 24 July 2017 - 03:34 AM

The software this game is built on is 16-Bit Prehistoric 2000-2003 coding.. and will not benefit as much as you'd think from mega ultra servers.   Its not a viable or cost effective solution..   Not without the software being re-written from scratch to benefit from multithreading..

I Vote we rebuild ragnarok under Unity xD lol


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#12 Sairek

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Posted 24 July 2017 - 03:42 AM

Frigg should hopefully help stem the tide of the stress if even a little bit. It's not a good permanent solution, but I like to think of it to be like applying basic first aid to a wound until more professional medical treatment arrives, it should help reduce the lag a little bit and slow down the load the server is getting until they finish making the bot protection shield.


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#13 Esux

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Posted 24 July 2017 - 03:48 AM

They have a solution. It's a new server. You don't like it? I don't either, but crying about the lag is exactly why they're going to use this bandaid instead of upgrading their infrastructure.


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#14 5991141116162352513

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Posted 24 July 2017 - 04:28 AM

QQ about not being able to do MVP.

 

I've got MVP problems but level 99 ain't one.


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