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Do FS Priests Matter Anymore?


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#51 PinkWing

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Posted 27 July 2017 - 02:19 PM


 

How do you guys have the skill points for all these things?  What builds are you guys using? 

 

http://irowiki.org/~...AhEbamndnqBHnak

 

basically backbone of FS


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#52 LastPlaceLarey

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Posted 27 July 2017 - 02:24 PM

Just go through a skill calculator and make something that looks good to you, ask people to crit it and then refine it. If you're not flush with cash and you're not planning to mvp, or your int isn't high, then don't go for safety wall or sanc, they take 1 blue gem per use and it adds up quickly if you're already poor.

 

Well, things aren't going that well which is why I made this thread in the first place.  My view was clearly way off.  My experience casting my Kyrie 4 was that the skill was really bad.  It tends to drop after only like 2 hits.  People here say it is good though and I assume those advocating for it would want it at lvl 10?  I don't even know.  I never ever would have considered getting safety wall, people here say it is good.  I with thinking of skipping lax aeterna altogether since with the constant healing I would never get the chance to use it.  Apparently I shouldn't be focusing on heal at all and that I should instead be focusing on silencing, buffing, and lex aeternaing.  

 

Turns out i'm very far lost, I don't feel like I know enough to make a build yet.  Like I said, there doesn't seem to be anywhere near enough points for all of this.


Edited by LastPlaceLarey, 27 July 2017 - 02:26 PM.

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#53 kochanneo

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Posted 27 July 2017 - 02:37 PM

Kyrie is much better at higher player levels, as the more HP you have, the longer it lasts. At 65 I thought it was awful, it wouldn't even block one alarm hit, at 80 I keep it up as much as I can and I can get 3 or 4 dings before it shatters. I'm advocating for using it and I only have it at 4.

 

Lex A is another mvping skill, you cast safety wall, you stand in it, the boss goes for you, you lex A the boss and then your smith friend mammos it or your monk super-punches it for double damage. SW is good but it's expensive, you can skip it if other skills take your fancy more and you know your knight has pots.

 

Just keep healing, you're fine. Keep your tank topped off and help to keep them alive when the mobs get big with kyrie and heals (and if you go that route, safety wall) When you're not healing, keep up mag and gloria (if you have it) impo if you're with an agi knight, lex A only if your guy is using high power skills, and silence only if there's a really nasty skill you don't want to be hit with (Does it work on wanderers?).

 

You don't need to spam skills all the time, that's why your SP is so bad. Another way you speed things up is letting your guy run ahead a bit while you loot for them, you help them to kill faster!

 

This is my 99 build at the moment.


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#54 MicrosoftEdgy

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Posted 27 July 2017 - 02:49 PM

Honestly, with how broken Hunters are at soloing MvPs in this server, and how well people have been farming with WoE pots, I don't see any use for Priest. For anything you could do with a priest, you'd be better off with a Hunter by your side killing stuff with you. With my priest, I mostly do Lex Aeterna on mobs and hope for the best, Lex Divina never procs properly.

Maybe when they release harder content, we'll become valuable party members. Right now, we're only crappy heal/Magnificat bots.


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#55 PinkWing

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Posted 27 July 2017 - 02:58 PM

Maybe when they release harder content, we'll become valuable party members. Right now, we're only crappy heal/Magnificat bots.

 

not only that . also gloria !

 

btw too many have bot priests right now .


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#56 kochanneo

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Posted 27 July 2017 - 03:19 PM

http://i.imgur.com/lRW25PT.png

 

As an alternative to the SW builds, this could be a very fun build in HOs. Max kyrie and max angelus along with 90~ vit and a mount would make you an absolute pulling machine. You've got suff for the wizzies and res 4 to pick up anyone who's fallen over (Not you!). When doing other stuff your buffs are all easy to time as your blessing/aspersio/mag/gloria all last intervals of 30 seconds.

 

I need the servers to come back up...


Edited by kochanneo, 27 July 2017 - 03:19 PM.

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#57 belld1711

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Posted 27 July 2017 - 03:38 PM

Probably because you're higher level, more efficient at using your skills, and possibly have better equips.

 

Don't waste points on SP recovery apart from the 4 points you need for other things.

Actually, I think DarthaNyan is right. He's probably trying to level where he and his friend are unprepared for. I'm actually lower level, and my gear is junk, probably similar (or worse) than LastPlaceLarey. But lately, my wife and I have been in areas that aren't really all that tough, hunting items rather than leveling. 

 

So far people have mentioned

 

kyrie (I assume 10)

Sanctuary (I assume 7) 

Safty Wall (I assume 10)

higher levels of increase sp recovery

lex aeterna

 

How do you guys have the skill points for all these things?  What builds are you guys using? 

Personally, I almost never get Safety Wall. One miss-click, and you just helped the monster rather than your friend. And with the Ddos and lag... ugh! I prefer KE because spamming KE costs 5 Sp less than heal at level 10. Yeah, it's just 5 sp saved, but at a slightly higher level, your casting KE slightly less than you would be casting heal, too. IMO, because of the number of skills the priest has, it's all about personal preference. Do you want to try and silence the enemy (Lex Divina) to keep them from using a skill, or would you prefer to react to the skill usage (heal/KE/sanct/etc)? You could also try to boost the knight's speed and damage (increase agi/bless/Impositio Manus/Aspersio/etc) or a combination of any of the skills. It basically comes down to YOUR style of play.


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#58 Krispin2

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Posted 27 July 2017 - 04:04 PM

How important is resurrection lvl3/4 considered?

IMO if you res someone then they're alive, whether they're at 10% hp or 80%, and if they die right after then you probably shouldn't have ressed them at that time.


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#59 wpUSK

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Posted 27 July 2017 - 04:06 PM

Safety wall is for woe and high-tier game play. (read: stuff that was taken out to make "classic")

 

If you dont know how to use it, you probably shouldn't play a priest.

I haven't looked how SW changed if at all in renewal but 7 was standard and some points in sanctuary to heal emp (and again i dont know if emp can be healed in renewal).

 

edit: http://irowiki.org/~...AhEbdmbqnqExAak

I'd probably drop a point from gloria and put it on asp, even 3 minutes is too short imo. 10th point in KE is better for mobbing.

 

@krispin res 4 is INSTANT that is why it's maxed


Edited by wpUSK, 27 July 2017 - 04:17 PM.

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#60 suquedique

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Posted 27 July 2017 - 07:41 PM

In dire situations I would never cast KE. I heal first until the situation has stabilized and then I spam KE. Yes KE does seem more efficient and seem to heal for more HP than heal does but it has a huge after cast delay that can get you killed.

 

Anyway I also think FS priests don't matter anymore for various reasons such as weak heal, gear and woe pots. And I have my doubts about ME. Its the longest casting spell in the game and the damage in renewal is significantly lower. I ran various ME builds through a stat calculator and it just makes me sad.

 

I want to use a neuralizer and get ME but I want to know for sure if its viable


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#61 Casualty

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Posted 27 July 2017 - 08:05 PM

When I'm playing with a priest as a knight, I personally like using the combo of potting + kyrie spam. Kyrie spam blocks a lot of damage I'd normally take and if situations get dire I can use potions without making the priest panic.

 

I'm also very well equipped for the majority of things I'm killing, so the damage I take isn't really high unless I gather a lot of enemies at once. This also makes the heals valuable because I don't really want to use potions to top off my HP when I have a few thousand missing.

 

I think healing is kinda crap on its own though. But I save a lot of potions by bringing a priest with me to buff me. The only downside is moving around maps with a priest in tow can be difficult, especially if I want to fly wing around to find bigger mobs (I don't want to use giant fly wings every time...)


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#62 wukin3

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Posted 27 July 2017 - 08:07 PM

My playstyle is a bit old school vanilla . i rarely heal and always pre cast KE :p_laugh: In my opinion, priest should never get safety wall for pvm and leave that to wizards. No offense.


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#63 wpUSK

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Posted 27 July 2017 - 08:18 PM

Wizards can't really get SW until HW. Priests can afford it and have no excuse unless Magnus or beep beep boop.

 

Kyrie is more useful for mobbing when your mobber isn't a knight, on a peco, with level 10 endure (since it'll stop the hit delay). HP just uses assumptio since it doesn't stack with ke.


Edited by wpUSK, 27 July 2017 - 08:19 PM.

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#64 taesijr123

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Posted 27 July 2017 - 09:08 PM

TBH ke > assumptio

 

extra 30% hp is insane with no stagger/hit delay effect

(Only if you have high hp)

 

assumptio only merely ressist 10-20% dmg reduction like a free raydric card

(*Which is great too*)

 

You can use assumptio and kyrie the guy who has the highest hp for optimized defence...

 

too bad the skill delay after cast is a pain in the butt... wish they removed that =_=


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#65 Haus2407

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Posted 27 July 2017 - 09:13 PM

Because I want to see more full support priests I want to share my build and thoughts. So here goes;

 

Stats + (Gears/Job Bonus)

INT - 99 + 16

DEX - 54 + 16

VIT - 74 + 6

LUK - 20 + 40

 

... and the why?

 

-INT Reduces cast time and so does DEX. Let it be known.  :p_idea:

 

-VIT for survivability, how much survivability do you need? You're a priest.  :heh:

 

-LUK increases resistences, MATK, P.Dodge and Crit Resist.

 

 

Skills 

 

Acolyte - I'm going to skip aco, because those are self explanatory, only think i will say I left angelus at 2 for prereq

 

Priest - This is the order that I have been choosing my skills.

Magnificat 3

Impositio Manus 5

Asperio 4

Resurrection 1

Kyrie Eleison 4

Gloria 5

Resurrection 4

 

Option 1 - (My Build)

Kyrie Eleison 10

Sanctuary 3

Safety Wall 10

 

Option 2 - (alternative)

Lex Divina 5

Lex Aeterna 1

Sanctuary 3

Safety Wall 10

 

... and the why?

 

For all intents and situations such as MVP + WoE, I have been leeching him with my other character. In the past I have supported up to 12 person parties as the only priest in places like ice dungeon and magma dungeon, without using potions. This gets easier as High Priest and you don't need so much SP because of your natural SP recovery. I've always been able to keep my friends hps topped up without needing the best healing in the game. As High Priest using classic mechanics I had 60 INT 100 VIT, because once you have meditatio, you don't need as much INT.

 

I prefer not to get 7 sanctuary until High Priest because there's really very few situations where we can use it with the current content. By then I will already be high enough level to rebirth.

 

Kyrie has been useful for my other character while leeching my priest and makes farming faster with buffs + aspersio.

 

I'm looking for a dedicated Priest who would like to MVP with my Blacksmith, at least until she is geared enough to handle MVPs alone. Of course, I'm still making steady progress to level.  :rice:

 

Message me if you are interested, I am also not in a rush.  :p_laugh:


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#66 wpUSK

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Posted 27 July 2017 - 09:28 PM

TBH ke > assumptio

 

extra 30% hp is insane with no stagger/hit delay effect

(Only if you have high hp)

 

assumptio only merely ressist 10-20% dmg reduction like a free raydric card

(*Which is great too*)

 

You can use assumptio and kyrie the guy who has the highest hp for optimized defence...

 

too bad the skill delay after cast is a pain in the butt... wish they removed that =_=

 

Wow you're right it used to be 50%. It's literally useless now, USELESS

 

puts the kek in keknewal...
 


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#67 iagolavor11

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Posted 28 July 2017 - 05:28 AM

For those of you that don't know, safety wall also breaks based on damage "absorbed" now. So it doesn't always blocks 11 hits like it used to. I honestly think there's no point on getting it over KE, just because it's point-and-click, easier to use and lasts longer.


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#68 DarthaNyan

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Posted 28 July 2017 - 06:10 AM

For those of you that don't know, safety wall also breaks based on damage "absorbed" now. So it doesn't always blocks 11 hits like it used to. I honestly think there's no point on getting it over KE, just because it's point-and-click, easier to use and lasts longer.

 

But for high level FS Priest on current server setup that absorbed damage is about 17-18k. So not too shabby.


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#69 Krispin2

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Posted 28 July 2017 - 06:32 AM

Not really that assumptio gives 10-20% damage reduction, it just doubles defense instead of halving all damage taken. (which is pretty ridiculous, and why end game enemies in classic did such absurd amounts of damage)

That double defense and magic defense does come to around 10-20% damage reduction though.

 

Unless you have no def or mag def, in which case it doesn't do anything!

 

It's still good though.

20% reduction in damage for over a minute is better than a shield that breaks after one or two hits.


Edited by Krispin2, 28 July 2017 - 06:34 AM.

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#70 Yafilthy

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Posted 28 July 2017 - 06:36 AM

I see you guys building templates for classes that are not even in the game yet. About 90% of server is AGI so safety wall is in high demand for killing mobs at lower lvls.  The point of safety wall+ kyrie is it give you ability to farm higher lvl dungeons, easier time mobbing, as well as, save you from running around in circles if something spawns on you and possibly mobbing to much spawn. 

 

For FS try something like this

http://irowiki.org/~...AhFaqsNdnnnHnjX

 

Your first skills should be Kyrie 10 mag 4 then Gloria 3. Now depending on what dungeon you wanna farm probably GH somewhere. So you want aspersio 3 then safety wall. 

U don't really need res because you can use YGG leaf. if you want you can drop some skills like lex, Suffragium, an angelus and push point to rez. 

 

 


Edited by Yafilthy, 28 July 2017 - 11:20 AM.

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#71 wpUSK

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Posted 28 July 2017 - 06:40 AM

But for high level FS Priest on current server setup that absorbed damage is about 17-18k. So not too shabby.

 

that's actually really bad considering it costs a bgem and the main use was taking -_- that can 1 or 2 shot you (and you have 12k hp...). holy crap keknewal is bad


Edited by wpUSK, 28 July 2017 - 06:40 AM.

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#72 Casualty

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Posted 28 July 2017 - 07:02 AM

safety wall is pretty much the same as before, it just now can be broken instantly hard hitting attack (but you can still just.. spam it)

 

also, even though it has an HP pool, it doesn't overflow the damage onto the person.  for example, if you take 200k from an attack in safety wall, it'll block all the damage still, just the safety wall is gone afterwards.  guess what you can do right after safety wall breaks? put another!

 

and if enemies do normal attacks, it still ends up protecting you for a while. Doppelganger takes about 9 hits to remove the safety wall I use, which is quite a lot for mvping.  most normal enemies dont do even half the damage doppel does with auto attacks.


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#73 Haus2407

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Posted 28 July 2017 - 01:07 PM

safety wall is pretty much the same as before, it just now can be broken instantly hard hitting attack (but you can still just.. spam it)

 

also, even though it has an HP pool, it doesn't overflow the damage onto the person.  for example, if you take 200k from an attack in safety wall, it'll block all the damage still, just the safety wall is gone afterwards.  guess what you can do right after safety wall breaks? put another!

 

and if enemies do normal attacks, it still ends up protecting you for a while. Doppelganger takes about 9 hits to remove the safety wall I use, which is quite a lot for mvping.  most normal enemies dont do even half the damage doppel does with auto attacks.

 

This is interesting, thanks for the info!


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