Genetic CC Build - Page 2 - Merchant Class - WarpPortal Community Forums

Jump to content


Photo
- - - - -

Genetic CC Build


  • Please log in to reply
27 replies to this topic

#26 Doomsquare

Doomsquare

    Too Legit To Quit

  • Members
  • 2041 posts
  • Playing:Ragnarok Online
  • Server:iRO Brooms \o/

Posted 05 September 2017 - 05:09 PM

Cylinder is skill specific and so it's cast % of 0 would multiply with Phen's cast %.

 

I use throwaway accessories on my gen tbh, and at the risk of repeating myself, the sheriff badge is a p good alternative to other thing -- especially if you want to put a phen card in something that still gives you damage (though PoM is great too and serves additional utility.)

 

However when I get slow cast, my cast time for CC really really sucks for my level 140 gene


  • 0

#27 MyNameIsTaken

MyNameIsTaken

    Too Legit To Quit

  • Members
  • 1363 posts
  • Playing:Ragnarok Online
  • Server:Chaos

Posted 05 September 2017 - 05:43 PM

However when I get slow cast, my cast time for CC really really sucks for my level 140 gene

Thats why u get mjolnir, doom pls.


  • 0

#28 Doomsquare

Doomsquare

    Too Legit To Quit

  • Members
  • 2041 posts
  • Playing:Ragnarok Online
  • Server:iRO Brooms \o/

Posted 05 September 2017 - 05:47 PM

Lel, I bomb on my lower level genes. Cheaper :D


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users