Patch Notes 08/16/2017 [Complete]
#26
Posted 16 August 2017 - 04:59 PM
#27
Posted 17 August 2017 - 08:21 AM
Very nice changes made! Once the bugs are worked out with Flashbang, I'm excited for the players maining that class to have something new to work with. I especially like the new guild interface additions.
#28
Posted 17 August 2017 - 09:03 AM
First of all thank you for the recent skill and damage changes. This will make the game even better.
But i'm still missing a Summoner adjustment (PVE). I don't want this class to be nerfed to death, just decrease the damage of Helix Shot to a decent degree.
Maybe like Diffusion Canon so that Orbs deal like 70-80% damage. This is a noticeable decrease but the damage will still be really high of this class.
And about Invoker...Can you change skills like Staff Mastery or Blessing to a final attack increase (and not base). On the other hand you could slighly decrease the x-spam damage.
This leads us to a more skill based class.
Again...no one wants classes to be nerfed to death...but x-spam is so strong that you should at least try/test a slight reduction?
Just my thoughts.
#29
Posted 17 August 2017 - 04:58 PM
After some more tests I've come to the conclusion that flashbang white blind is longer than the 1.5s stun so players start lag walking after 1.5s so a slightly longer stun would fix this atleast match the time blinded with time stunned. Basically the previous blind that inflicted final evade/aim reduction that lasted 4 seconds was tied to the white screen so a 4 second stun should stop them from lag walking atleast for the duration.
Edited by Apocryphos, 17 August 2017 - 09:36 PM.
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