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Patch Notes 08/16/2017 [Complete]


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#26 5143121023173906760

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Posted 16 August 2017 - 04:59 PM

That was to be expected, just like any other stun. But at least the change was still worth since the pain will be reduced now.
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#27 Bustincaps

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Posted 17 August 2017 - 08:21 AM

Very nice changes made! Once the bugs are worked out with Flashbang, I'm excited for the players maining that class to have something new to work with. I especially like the new guild interface additions.


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#28 Pulsari

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Posted 17 August 2017 - 09:03 AM

First of all thank you for the recent skill and damage changes. This will make the game even better.

 

But i'm still missing a Summoner adjustment (PVE). I don't want this class to be nerfed to death, just decrease the damage of Helix Shot to a decent degree.

Maybe like Diffusion Canon so that Orbs deal like 70-80% damage. This is a noticeable decrease but the damage will still be really high of this class.

 

And about Invoker...Can you change skills like Staff Mastery or Blessing to a final attack increase (and not base). On the other hand you could slighly decrease the x-spam damage.

This leads us to a more skill based class.

 

Again...no one wants classes to be nerfed to death...but x-spam is so strong that you should at least try/test a slight reduction?

 

Just my thoughts.


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#29 Apocryphos

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Posted 17 August 2017 - 04:58 PM

After some more tests I've come to the conclusion that flashbang white blind is longer than the 1.5s stun so players start lag walking after 1.5s so a slightly longer stun would fix this atleast match the time blinded with time stunned. Basically the previous blind that inflicted final evade/aim reduction that lasted 4 seconds was tied to the white screen so a 4 second stun should stop them from lag walking atleast for the duration.
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Edited by Apocryphos, 17 August 2017 - 09:36 PM.

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