Let's just get this started. The following are issues currently still in-game, that should very much be addressed in the next Pegasus Class Balancing phase / session.
I'll break it down by Second Job Classes and Spoiler tags to keep it neat and from over-whelming the reader at a glance.
Champions:
Knights:
Mages:
Clerics:
Bourges:
Artisan:
Scouts:
Raiders:
Item Issues:
Wands and Clerics:
- All Cleric abilities MP cost is and has been configured off the MP Cost % reduction on all wands for a long time. This means if you're a BC, and want to use any Honor or Valor Wand, your MP costs are utterly insane. All Cleric skills should have their MP costs reduced by 25%. All MP Cost reduction should be removed from non-Unique grade wands.
- Offensive Wands: To only option for a Offensive Cleric is either Hardened, Lumi or Courage [depending on your circumstance]. Seeing as the 240 gear came out, there is no new offensive wand for BC's. They're still stuck using either level 200 Hardened Wands, or Lumi / Courage and having their MP bars drains so fast it's insulting. Please add a new Unique Grade offensive Variant [after the above MP cost tuning change if done] that Provides AP + Pierce Magical.
Valor Armor:
You have 2 options: HP/Dodge [which the vast majority of Classes don't use Dodge. Examples: Sword & Axe Champs, Cannons both Bourg and Artisan etc] or Critical/Accuracy [Accuracy is a completely unnecessary stat for PvM, and most Classes must build into Crit in order to see the Critical benefit from Courage, even if their class has no business using Crit Mechanics].
I've made a post about this here from long time ago.
Jewelry:
Why are we still using level 160 jewelry, when it's the easiest item to implement to the server. They don't require models or textures. They're just data and an icon. Please make a new level 200 Honor Jewelry Set, and some new Unique / Legendary grade Jewelry sourced from PvE Content. If you want some stat-ideas, I'd be happy to supply some.
Off-hands:
Why are there no Valor / Honor / Unique grade Off-hands? I wouldn't even mind if it was just a re-color of the same tier with some stats. But the whole point of using an off-hand spec is the extra slot is there to compensate your less powerful main hand.
New Off-hands: Why are these EXACTLY the same stats as the previous off-hands. I checked a +8 Scepter against a +8 Book of Horus and they both give exactly the same Physical and Magical Defenses with only a VERY small increase to MP and 1 mp point recovery. Please scale this up to reflect it's higher stat requirement [both the Magic tool and Shield].
New All-Class Wing: I sent in a model and texture for a new wing item, was there just no need for this or has that been forgotten about?
Potions: No new level 220, 240 or 250 potions have been added. This seems like a fairly quick fix. I'll even make the icon if you want.
Think I'll leave this at this point. I might make a few edits to clean up the formatting, make it more read-able, but for now I just wanted to get the issues listed.
Edited by Feuer, 17 August 2017 - 09:27 PM.