Tomb of Honor Bug Reporting Thread
#101
Posted 02 September 2017 - 03:36 AM
#102
Posted 02 September 2017 - 04:38 AM
Yes for tradeable materials,
No for tradeable headgears,
thanks.
#103
Posted 02 September 2017 - 01:35 PM
Below the entrance npc, there is a warper that takes you to a secondary bio room where there are only the enchanting npcs, it's a safe map. The problem is the cost of the warp is too high, can the item requirement be lifted, so it only asks for zeny to warp to the safe map?
Edit: npc is "kid with a black finger" and 2nd option warps you to the safe enchanting room.
If it didn't require piece of sentiment just for a warp it would be perfect...
Edited by meli, 02 September 2017 - 09:44 PM.
#104
Posted 02 September 2017 - 04:43 PM
I strongly suggest to move Ohno Tohiro npc outside the guard so we won't get recently too many people entering messages
#105
Posted 03 September 2017 - 10:09 PM
finally got around to doing some duo testing sura/gen with a friend.
we were taking it slow to try and study individual monsters. fairly certain the 3 monsters we were testing on screen were a gen, a gx, and RG.
RG issues - even using reflect nonstop and staying in the same spot, the RG would switch off me and attack my friend. assuming these are all boss mob, the stun affect from homie's glorious wep should not be affecting any monsters. but for some reason, the RG keeps switching even while im using reflect. (any idea if any normal RG skills might cause this?)
Possible Gen issue - using a cyl, friend's CC cast time was still decreased. we're fairly certain the gens use mandragora howl which could mess with fixed cast time and drop the int.. however on IRO CC has no fixed time and has only variable cast time? he didnt get hit with 'slow cast' because there were no casters on screen.. however we're still trying to get a feel for the skill list so we might be missing something. seems like M.howl is what's messing with us here though.
insight would be appreciated.
Edited by Fuuton, 03 September 2017 - 10:10 PM.
#106
Posted 04 September 2017 - 01:56 AM
finally got around to doing some duo testing sura/gen with a friend.
we were taking it slow to try and study individual monsters. fairly certain the 3 monsters we were testing on screen were a gen, a gx, and RG.
RG issues - even using reflect nonstop and staying in the same spot, the RG would switch off me and attack my friend. assuming these are all boss mob, the stun affect from homie's glorious wep should not be affecting any monsters. but for some reason, the RG keeps switching even while im using reflect. (any idea if any normal RG skills might cause this?)
Possible Gen issue - using a cyl, friend's CC cast time was still decreased. we're fairly certain the gens use mandragora howl which could mess with fixed cast time and drop the int.. however on IRO CC has no fixed time and has only variable cast time? he didnt get hit with 'slow cast' because there were no casters on screen.. however we're still trying to get a feel for the skill list so we might be missing something. seems like M.howl is what's messing with us here though.
insight would be appreciated.
RG drops target after casting Grand Cross or Grand Darkness because it forces his state to idle for 1 second. When his state switches back, he'll usually go after a Homunculus or the player attacking him if the Homunculus or player is in close proximity. Position yourself properly and keep some distance between you and him. By position properly, I mean to make sure that the tank is in between the killer and the RG.
Howling adds fixed cast time to any and all skills regardless of whether they originally had FCT.
Edited by Zayaan, 04 September 2017 - 06:10 AM.
#107
Posted 04 September 2017 - 01:58 AM
Howling adds fixed cast time to any and all skills regardless of whether they originally had FCT.
^
Try using a bwing when howled.
#108
Posted 04 September 2017 - 03:17 AM
This needs to be fixed, the headgears themselves should ALWAYS BE ACCOUNT BOUND.
why?
I mightt love to buy it from another player.. since it might be cheapest XD
Edited by VModCinnamon, 04 September 2017 - 03:24 AM.
Edited in quote
#109
Posted 04 September 2017 - 05:50 AM
can the mobs use teleport?
#110
Posted 04 September 2017 - 07:08 AM
Theres no need to make the hats tradable, just make materials tradable and move the NPC to a place where mobs cant reach us. The latter is especially important since its annoying that you get killed when talking to NPC. You will need dedicated party to defend you, then we will see services like S > Bio 5 Enchant Defense Service(500m/hour) on the marketplace.
#111
Posted 05 September 2017 - 09:47 AM
I hope materials are account bound, and head gear is tradable like 16.1 robe
#112
Posted 05 September 2017 - 01:08 PM
RG drops target after casting Grand Cross or Grand Darkness because it forces his state to idle for 1 second. When his state switches back, he'll usually go after a Homunculus or the player attacking him if the Homunculus or player is in close proximity. Position yourself properly and keep some distance between you and him. By position properly, I mean to make sure that the tank is in between the killer and the RG.
Howling adds fixed cast time to any and all skills regardless of whether they originally had FCT.
super prime response Zayaan, thanks much!
#113
Posted 05 September 2017 - 02:20 PM
best epiode ever.. It might be released in july/ agust= vacations time for many ppl
#114
Posted 05 September 2017 - 10:41 PM
can GMs please add palace guard cap and thanatos/gray gear to the testing npc's? i cant find these gears.
Edited by Fuuton, 05 September 2017 - 10:44 PM.
#115
Posted 05 September 2017 - 11:47 PM
Below the entrance npc, there is a warper that takes you to a secondary bio room where there are only the enchanting npcs, it's a safe map. The problem is the cost of the warp is too high, can the item requirement be lifted, so it only asks for zeny to warp to the safe map?
Edit: npc is "kid with a black finger" and 2nd option warps you to the safe enchanting room.
If it didn't require piece of sentiment just for a warp it would be perfect...
or just make it zeny only. 2 mil zeny per entry attempt.
#116
Posted 06 September 2017 - 04:41 AM
can GMs please add palace guard cap and thanatos/gray gear to the testing npc's? i cant find these gears.
yeah.. my bow of stoms too T.T
#117
Posted 06 September 2017 - 09:32 AM
Hats will be account bound.
We heard back from the studio that the Grave Blessing item is a buff item that the end user will never hold. Instead its used to buff the user by NPC.
Currently we are fixing the cards and npcs to have the right traditional names on them and their art.
#118
Posted 06 September 2017 - 09:35 AM
Hats will be account bound.
We heard back from the studio that the Grave Blessing item is a buff item that the end user will never hold. Instead its used to buff the user by NPC.
Currently we are fixing the cards and npcs to have the right traditional names on them and their art.
And the materials to enchant them will they be tradeable, Camp?
#119
Posted 06 September 2017 - 09:40 AM
And the materials to enchant them will they be tradeable, Camp?
Yes
#120
Posted 06 September 2017 - 09:56 AM
@camp? possible to add the palace guard/thanatos/gray gear?
and also the JRO gear ?
#121
Posted 07 September 2017 - 12:56 PM
Will there be ninja patches coming along with Bio5? Haven't had the time to check Sakray personally.
#122
Posted 09 September 2017 - 07:16 AM
Will Lyrica Hat and Night Sparrow Hat finally have their effects fixed now that there's working effects for Old Minstrel Song Hat and Old Dying Swan?
#123
Posted 09 September 2017 - 08:46 PM
SARAH CARD IS NOT WORKING!
Edited by BlackMeow, 09 September 2017 - 09:52 PM.
#124
Posted 09 September 2017 - 10:09 PM
#125
Posted 10 September 2017 - 09:23 AM
maybe you took more than 200% hp damage
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