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Tomb of Honor Bug Reporting Thread


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#151 Snorlaxboy

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Posted 13 September 2017 - 05:08 PM

Will Lyrica Hat and Night Sparrow Hat finally have their effects fixed now that there's working effects for Old Minstrel Song Hat and Old Dying Swan?

 

 

+1 on this :)


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#152 Ethanasael

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Posted 14 September 2017 - 09:17 AM

+1 for sea cap hat fix too


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#153 fuyukikun

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Posted 17 September 2017 - 02:13 AM

+1 for sea cap hat fix too

2Jtmcoy.jpg


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#154 CadburyChocolate

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Posted 17 September 2017 - 09:11 AM

Old Fire Trap and Ice Trap autumn headband will work with this new formula calculation right Camp?


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#155 Nirvanna21

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Posted 17 September 2017 - 11:18 AM

I already passed Camp the proposal for changes for the class headgears. From what I understand kRO approved of the idea of changing and/or fixing the headgears, so we will see what happens.


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#156 CadburyChocolate

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Posted 17 September 2017 - 05:20 PM

hopefully, someone can pressure them from the inside to make these changes,... like you   :heh:


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#157 fuyukikun

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Posted 18 September 2017 - 04:45 AM

Old Fire Trap and Ice Trap autumn headband will work with this new formula calculation right Camp?

 

 

2Jtmcoy.jpg


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#158 Diskence

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Posted 18 September 2017 - 11:31 PM

Is not being about to Fly Wing/Teleport inside the dungeon something intentional? As far as I know twRO/kRO allows you to teleport inside the dungeon. 


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#159 Zayaan

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Posted 19 September 2017 - 12:26 AM

Is not being about to Fly Wing/Teleport inside the dungeon something intentional? As far as I know twRO/kRO allows you to teleport inside the dungeon. 

 

It is intentional.


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#160 Nirvanna21

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Posted 19 September 2017 - 02:19 AM

It is intentional.

 

And kRO defo does not let you teleport, no idea about thRO though.


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#161 Diskence

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Posted 19 September 2017 - 06:29 AM

And kRO defo does not let you teleport, no idea about thRO though.

 

Ok you are right. I was looking at the old ones and they can fly wing/teleport but the more recent one they don't allow you to do so. 


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#162 aentunei

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Posted 22 September 2017 - 11:24 PM

no don't clone the map of npc enchantment to make it more difficult and challenging
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#163 SeikenDensetsu

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Posted 22 September 2017 - 11:27 PM

no don't clone the map of npc enchantment to make it more difficult and challenging

 

you just wanna monopolize things? lol
 


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#164 mildcontempt

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Posted 25 September 2017 - 04:33 PM

Currently we can't use safety wall in Bio 5, any reason for that?


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#165 Ashuckel

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Posted 25 September 2017 - 04:35 PM

Neither Deluge


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#166 Sigma1

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Posted 25 September 2017 - 06:03 PM

Currently we can't use safety wall in Bio 5, any reason for that?


Safety wall can block Max Pain dmg (max pain dmg is melee physical regardless the source of dmg). Disable it satisfies the staffs since that make your life harder. lol
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#167 mildcontempt

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Posted 25 September 2017 - 07:13 PM

Safety wall can block Max Pain dmg (max pain dmg is melee physical regardless the source of dmg). Disable it satisfies the staffs since that make your life harder. lol

 

That's why I was asking mang =( 

 

Maximum pain indeed. 


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#168 Ashuckel

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Posted 25 September 2017 - 07:52 PM

you can still cast safety wall through Sorc Elemental Shield lol


Also Assumptio is blocked too it seems


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#169 azumak1

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Posted 26 September 2017 - 01:19 PM

>introduce the hardest dungeon to date

>give monsters an assortment of 3rd job skills

>disable players' use of several core skills that have been an integral part of gameplay for 10+ years

 

onepunch_ok.png


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#170 Zayaan

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Posted 26 September 2017 - 01:31 PM

I'm like 99% sure that Fiberlock is disabled and Safety Wall isn't on kRO. I'll ask Ye Kim.


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#171 Nirvanna21

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Posted 26 September 2017 - 01:32 PM

I'm like 99% sure that Fiberlock is disabled and Safety Wall isn't on kRO. I'll ask Ye Kim.

 

Fiberlock would be, otherwise Rangers would have it easy.


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#172 Zayaan

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Posted 26 September 2017 - 01:34 PM

Fiberlock would be, otherwise Rangers would have it easy.

 

Well it's currently enabled on iRO. And no, they wouldn't. Their Phantom Thrust seems to ignore monster skill range limitations.


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#173 Nirvanna21

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Posted 26 September 2017 - 01:35 PM

Well it's currently enabled on iRO. And no, they wouldn't. Their Phantom Thrust seems to ignore monster skill range limitations.

 

Interesting, and yeah, I forgot about PT, I am sure they added that because of hitlocking kek.


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#174 Zayaan

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Posted 27 September 2017 - 01:26 AM

iRO's map type for Tomb of Honor is wrong.

 

Ye Kim 23 minutes ago

 

Yes, Safety wall is available while Fiber lock is not. Ice wall is also disabled in the Bed of the Honor. The case of iRO is more like (old) Sealed Shrine I think(FYI Safety wall is now available at Sealed Shirine in kRO).

 

 


Edited by Zayaan, 27 September 2017 - 01:27 AM.

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#175 Campitor

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Posted 29 September 2017 - 09:39 AM

The blocked skills are

 

Icewall
Fiberlock
Teleport
Intimidate
Fatal Menance
Dimension Door
Saturday Night Fever
Manhole
Blood Lust
Sound of Destruction

 

Later Edit: Aha! That is weird. They used two different map types for the two versions of the map.


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