For example for each part of sorcery enchanted on gear that can be elementaly enchanted, gives 10% chance to blink 10 meters backward upon being hited, or a random direction blink.
For fire reflect a 6% of damage back to enemy atacker.
For water, adds 10% of damage dealt as health.
Something like that, if u want more examples (not so original) Post your coments! Or make your own ideas about this.
I see de cons of this are the countering, poeple will be countered to easilly, for that reason, the effect MUST counter that "counter".
For example (i dont rememb weakness for this game but i will asume that fire is weak to water) if i enchant all fire, i will be weak agaist a full water character that drains me life, for that the efect of fire can be reduce de healing be 4% for the attacker, or for each enemy u attack, for each part u enchant with it, so the water element get mitigated...
What do u think?
Edited by unyoyo, 27 August 2017 - 11:19 PM.