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Patch Notes 08/30/2017 [Complete]


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#51 Popcorn

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Posted 30 August 2017 - 01:42 PM

Also please notice this:

https://forums.warpp...694-workaround/

 


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#52 5143121023173906760

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Posted 30 August 2017 - 02:21 PM

Since these are new zones, we should have a higher tier for Monster Hunter capsule that would contain equipement with more value.
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#53 Popcorn

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Posted 30 August 2017 - 02:26 PM

Since these are new zones, we should have a higher tier for Monster Hunter capsule that would contain equipement with more value.

 

This is being worked on


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#54 AngMZ

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Posted 30 August 2017 - 03:04 PM

hi are you sure the monster card rates have increased? doesnt explain why 6 tries = 6 fails when its 50% (i am using the monster IS)


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#55 Popcorn

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Posted 30 August 2017 - 09:35 PM

hi are you sure the monster card rates have increased? doesnt explain why 6 tries = 6 fails when its 50% (i am using the monster IS)

 

Sadly a success rate is all about RNG. The 50% is a statistically rate which means that statistically you would have 10 out of 20 for example (which I had when testing, I had 11 successes of 20 tries) but I also had 8 fails in a row and then 6 successes in a row afterwards. It's not that you can say if you failed the next one will be a success. The RNG is is "own mind".

 

The rates are definitely correctly set. I checked back again.

 


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#56 nighty007

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Posted 30 August 2017 - 09:42 PM

I'm still not sure what i should think of the Daily Quest changes and Increasing Monster card succes rate.
I like the daily quest changes(Other map and stuff), but increasing monster cards succes rates that much idk.. in my opinion it was something you can reach after you are pretty much done with your Equip, now it feels like pretty much everybody can get a Skill to level 10 easily.

But well, i was done with all my skills to level 10 anyways so it's fine.
Edit: Nevermind, i just realised how much Gold (for Insurances) and Cards you need to upgrade to make Skills level 10. Used IM Accessoires to make them higher so it never seemed to be that much to me, it's fair now i think
 

Btw what about rename Flashbang into Stun Grenade since it doesn't have the white screen effect anymore


Edited by nighty007, 30 August 2017 - 11:37 PM.

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#57 5143121023173906760

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Posted 31 August 2017 - 01:18 AM

MMOs share a pretty common sense about the fact that a flashbang stuns, so no need to rename it. Also if people really think that the MC blending rate is too high reducing it to 33 % is not so fair but not too unfair either so it's a solution for people complaining about high rate.
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#58 AngMZ

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Posted 31 August 2017 - 02:38 AM

Sadly a success rate is all about RNG. The 50% is a statistically rate which means that statistically you would have 10 out of 20 for example (which I had when testing, I had 11 successes of 20 tries) but I also had 8 fails in a row and then 6 successes in a row afterwards. It's not that you can say if you failed the next one will be a success. The RNG is is "own mind".

 

The rates are definitely correctly set. I checked back again.

 

alright thanks. i use 79 card IS for 31 success XD thats roughly 39%. I guess its still better than having 25% in the past. Thanks for helping me check and for the rates increase  :p_laugh:


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