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Stop using 2 bytes INT (65535 cap)


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#1 SuryaEternal

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Posted 01 September 2017 - 05:08 AM

Notice: this post will confuse you, read with caution  :heh:

First thing first: 2 bytes INT (unsigned) can store data from 0~65535. Ever wonder why your Magic Power or your Defense stuck at 65535 and can't go any higher? Devs store the values in this type of data, which make everything on stats capped into 65535.

Now more problem, I've been playing priest for some amount of time. Aspersio + Highness Heal will give you additional healing over time, normally it will heal this amount of hp over time:
c0qR2EH.png

But when I go full buff and my magic reached max or lesser if not, the heal over time from Aspersio + Highness Heal exceed the limit, which is 65535, makes it reset back to zero, thus I got only small amount of healing:
xtEWwy0.png

This probably (and most likely) will cause more problem when the game updates with new level, new equips, everyone stats will arise higher, thus making more things to hit the 65k limit.

 

PS: Why I posted this here? Cause I think everyone should give their opinion regarding this, should the cap risen or more things nerfed. Thanks for reading
- LucePendragon


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#2 Rykum

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Posted 01 September 2017 - 07:25 AM

I'm with you about the limited internal data stored to calculate numbers in-game, but I doubt that next expansion will come with even higher numbers in said calculations (given the fact about game balance on ML content).
Even if next content (equipment, cards, etc.) won't reach this data store limit, I STILL agree about this feedback.
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#3 SuryaEternal

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Posted 01 September 2017 - 07:22 PM

Sadly many things has been affected by this cap, sad priest went from:
eAzu0S6.jpg

into this:
tsdypAw.jpg

:p_sick:  :p_sick:  :p_sick:


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#4 KuroiKoneko

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Posted 02 September 2017 - 02:06 AM

Higher numbers != better balance, mostly it comes for such broken things as DOT's and op HOT's

 

For stats cap they might change the formula of damage\defense, so they won't need to make such overhaul in game code (ik, it isn't hard to change all int variables to longint, but they break something for sure since their code is magic lol)


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