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DOT / Skills effect is being bugged


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#1 borgahutt

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Posted 01 September 2017 - 10:52 PM

Hello,

 

So i have noticed recently that DOT / skill effects are being bugged in some way in which 1 raider can take out ANY character in 3 skills,

 

Im not sure if this is a 'bug' a such or some way of them stacking skills however it really does not seem right,

 

i have seen one raider in DP take out 4 so quickly. even knights and clerics are dropping in 3 shots, 

 

There is no difference if even I was full defensive as you dont even have time in any gear. seems pointless in playing this pvp when this is able to happen, i dont know if it is purely the ability to stack so many skills into 1 animation? 

 

However 1 Skill taking 10K hit on a cleric (3 shots dead) or when they are fighting the dragon they are dealing 20k+ just does not seem correct to me, i know there is a cap on damage in one skill but this almost seems like some sort of bug, especially when this is from 1 clan (not mentioning names) but all the raiders are dealing the same insane high damage. 

 

I also see this happening in Junon Cartel also when a few raiders took out a group of 10+


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#2 MeneseJ

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Posted 01 September 2017 - 11:23 PM

Well editing/removing some file from folder rose and using some program is totally possible


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#3 Buffiies

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Posted 02 September 2017 - 02:48 AM

Been a problem for some months now I think?


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#4 Feuer

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Posted 02 September 2017 - 06:33 AM

Here's a hint.

 

300% Skill power, Stacking Base AP via DEX+STR, rest into high volumes of CHA for C.Def Down, Hazardous Runes.

 

It's not a bug, it's poor class balancing on Raiders. In case you haven't noticed, they're the only class capable of doing it outside of Bourgs AoE Burn. But that's imbalanced for a different reason. 


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#5 Phish

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Posted 02 September 2017 - 09:07 AM

It's more than just high stats though. You can potentially get hit with 3-4 status effects at once with what looks like a so single skill on your screen and die before you have the option to do anything.

Bugs aside though there is a lot of imbalance with classes anyway. It's ridiculous that katar raiders, a class that is supposed to be quick and melee oriented has the highest power skills in the game.

Edited by Phish, 02 September 2017 - 12:19 PM.

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#6 Feuer

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Posted 02 September 2017 - 11:05 AM

Correction, there is nothing in the game lore, that says they're supposed to be melee orientated. That, was a meta that a select group of the community embraced and became attached to. 

 

And of course the animation times client side causing issues with the internal cast times on the server files and ping inbetween is causing issues. But what are you going to do, make cast times 1/2 of what they are now? 

I suppose you could increase the already existing global cooldown, but that's a client side thing and won't restrict hackers from spamming anyway.

You could try an GCD server side, but that would strain the server immensely considering the number of skills / second is being used in the total game environment. 

 

Honestly, I propose, you go through, 1 by 1, checking all of the skills and ensuring their internal cast times [animation times] match what the server's internal times are, and add a GCD time* POST server ICD. It's just a theory, but it could prevent most instances of skill stacking. 

 

Btw, flooding the server with skill packets, doesn't actually work, the server has cast time limits on it as well. So we can drop that conspiracy theory already ya...

 

-if you want to test this yourself, grab a bourge or Artisan, craft about 50 of each grenade/explosive type, and start spamming away. You'll occasionally get 2 to stack from the animation bug, but spamming all 5 in 1 animation, won't produce the 1-hit kill you think it will-


Edited by Feuer, 02 September 2017 - 11:07 AM.

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#7 Snuwfer

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Posted 02 September 2017 - 11:37 AM

It's bug abusing.

Players are abusing Celestial Whistles as well, and yes I said it. I'll keep saying it, and you can flood the server with skill packets, it does work, there is just a "limit" per packet check. You can easily snake in 3-5 animations per packet\registry. Hence why people say Macro's lately, as long as you know game mechanics, and how to set the appropriate ms between each skill cast, you can stack as much as your animation speed/fluidity allows. Pay attention to players leaving Junon Cartel, or coming out of Draconis Peaks as well. Being inside of JC removes your Fairy unless you've obtained a "server fairy spawn" inside of JC. If you die with this fairy inside of JC, you will lose the fairy.

You can also edit animation files as long as long as you can "fail-safe" the patcher so it doesn't catch it. There is no game guard or anything for ROSE anymore to constantly be checking for this problem.

In wars I've noticed fighting particular people\clans that there is immense lag \ server hiccuping for no reason.. Happens often, maybe its just the terrible servers we're provided for, or it's people doing something. However when I do play PvP and it's outside of the players (not naming anybody) I don't have any sort of server lag or hiccups in my gameplay, everything is smoothly ran.

Also, it's more so 150% + Critical Damage being obtained from passives\runes, and 20%+ Pierce Defense being obtained by runes\precious set. They don't need critical runes that badly because it's one of the only classes in game to have as many critical % passives as it does.

 

 

-if you want to test this yourself, grab a bourge or Artisan, craft about 50 of each grenade/explosive type, and start spamming away. You'll occasionally get 2 to stack from the animation bug, but spamming all 5 in 1 animation, won't produce the 1-hit kill you think it will- " 

 

I've posted videos before of me getting 5 skills to release in a single animation Feu, don't think that's correct. It's how the server packets are being picked up for skill animations, there isn't enough "checking" for packets being sent so that it is easily manipulated. You can go look at my youtube for them again.


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#8 Feuer

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Posted 02 September 2017 - 12:07 PM

Eh wrong. You're talking about stacking skills during a very slow melee animation, and I've already explained why it works in that regard, several times including once directly in a voice conversation with you. What I'm talking about now is something you've had very little experience with, so I'd zip it before you make a fool of yourself.... again. 


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#9 Phish

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Posted 02 September 2017 - 12:22 PM

Correction, there is nothing in the game lore, that says they're supposed to be melee orientated. That, was a meta that a select group of the community embraced and became attached to.


I'll rephrase that. They've historically been more melee oriented than most classes in the same way mages have been more skill oriented than most classes.
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#10 Cortiz

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Posted 03 September 2017 - 06:36 AM

Wouldn't a global skill cooldown system fix all this crap with the animation double casting?

Or at the very least resolve the problem getting stuck in a skill animation when spamming skills like no tomorrow.

 

Just a theory.


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#11 Kilauae

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Posted 03 September 2017 - 06:47 AM

Theres no such thing as double casting tho, you can't walk up to somebody and hit 2 F keys and have them both cast lol. 


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#12 carlosrose

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Posted 03 September 2017 - 08:22 AM

"Or at the very least resolve the problem getting stuck in a skill animation when spamming skills like no tomorrow."

 

Reported a 10000 times back in 2006, is still an issue... Says a lot... 


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#13 Cortiz

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Posted 03 September 2017 - 08:45 AM

Theres no such thing as double casting tho, you can't walk up to somebody and hit 2 F keys and have them both cast lol. 

I know, but visualy you see that you get hit by two or more skills in the procces when spamming skills.

 

Im guessing this has to do with the animation and it's timers?

 

 

"Or at the very least resolve the problem getting stuck in a skill animation when spamming skills like no tomorrow."

 

Reported a 10000 times back in 2006, is still an issue... Says a lot... 

 

Not much to say, I know its a issues for years now.

Very enoying too, would have hoped that it would have been fixed by now, or at the very least one of the other dozen bug reports made.

 

but nope  <_<

 

 

Now Im not saying they don't fix bugs, I've reported a couple that were fixed extremly fast in comparison to other bugs.

"Just keep in mind that the bugs I reported were fixed quit easily due to the nature of the bug itself, and detailed information in bug reports is KEY"


Edited by Cortiz, 03 September 2017 - 08:48 AM.

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#14 Feuer

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Posted 03 September 2017 - 08:48 AM

Just to clarify, there have been several attempts at it in the past, and a GCD does exist. -.- 


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#15 Snuwfer

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Posted 03 September 2017 - 02:43 PM

Theres no such thing as double casting tho, you can't walk up to somebody and hit 2 F keys and have them both cast lol.








I managed to even hide an auto attack (melee) with the delayed animation damage. Get a grip.

Edited by Snuwfer, 03 September 2017 - 03:12 PM.

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#16 VModCupcake

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Posted 03 September 2017 - 02:52 PM

Cleaned up this thread a bit..  I will make sure the ROSE team is made aware of the issue.

 

Any more flaming will result in the topic being locked

 

 


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#17 VModCupcake

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Posted 03 September 2017 - 06:49 PM

Staff can review the hidden posts as needed.  I will make sure the team is notified of the issue.

 

Topic Closed


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