Edited by KyoneskeMaekho, 20 September 2017 - 08:23 AM.
Posted 06 September 2017 - 07:14 AM
Edited by KyoneskeMaekho, 20 September 2017 - 08:23 AM.
Posted 06 September 2017 - 07:46 AM
So you play summoner?
Posted 06 September 2017 - 08:22 AM
Posted 06 September 2017 - 08:34 AM
Posted 06 September 2017 - 09:28 AM
lol you complain about Overlord dmg but main summoner?
Summoner has x3 times element dmg each x hit, also they hit way faster than Overlord.
Since caps Overlord x Attacks are not as powerfull as they once were
Overlord is not too strong but neither is it weak, in my opinion Overlord is totally fine as it is now in PvP
Posted 06 September 2017 - 10:06 AM
Barbarian is the only way to catch someone ... indeed with a nerf of lightning. with 45 % invoker couldn't catch people and it will be too hard to make xxx on the other players.
Just nerf the dammage of the Summoner or nerf their tank because actually they have the best dps and a good summoner tank more than an invoker stuff too ...
Posted 06 September 2017 - 10:23 AM
Barbarian is the only way to catch someone ... indeed with a nerf of lightning. with 45 % invoker couldn't catch people and it will be too hard to make xxx on the other players.
Just nerf the dammage of the Summoner or nerf their tank because actually they have the best dps and a good summoner tank more than an invoker stuff too ...
We do tank a lot.... but me because im full geared with Max Hp% and HLT build + all elemental resist cards... so do other summoners...
Those other players are full stacked? do they even get card to get better on pvp?
Most players dont even max theyr equips and complain.
The thing is this game loses a lot because they dont make improvements!
They mess up the game always!
Dragoons where OP, now where do you see them in pvp?
Ninjas? Jokers? Overlords?
They are like in extinction lol
I played all those classed like a lot players did and quited to make mages / summoners / destroyers!
sadly they kill the game even more!
they "try fix" they always mess up, they should just rework the PVP system.
Posted 06 September 2017 - 10:35 AM
Nice job kyo
Posted 06 September 2017 - 10:39 AM
Posted 06 September 2017 - 10:41 AM
I have merged both topics to this one. Please don't crosspost. Thank you.
Posted 06 September 2017 - 10:47 AM
Ye let's nerf overlords, they are clearly the ones filling up bsq rooms and nuking everybody.
Posted 06 September 2017 - 10:47 AM
I'm for the removal of death buffs, or at least an adjustment so it can help unstacked players instead of stacked ones.
I'm against buffing Summoners, completely. They have the best DPS, and many CC. To be honest, I don't really like the fact that the Golgon can just show up and stun a whole team without any action from the Summoner. It is random, and the hitbox is completely bugged. Also the stun effect of Rolling Stone is too long imo, I think it should just flinch you, not stun you. About Smart Shot, let's not put it back. Aiming the ennemies is not hard, I'm a Destroyer and I have aim my ennemies and I can tell you it is completely possible. Of course if you try to X-spam someone moving it's gonna be difficult, you have to catch him and lock him down first.
About the healing buff on Summoners, I completely disagree too. They can actually tank pretty well with the 20% damage taken gave away to the summons. The 200HP recovery each time their Golgon gets touched. The Summon Blesser which is unkillable who heals you. They are great tanks, damage dealers and have actually a lot of CC. I was more thinking about a nerf for them. Also if you want more HP regen., as you're an X-spam class you can use the Eclipse earrings which can help you to stay alive longer. I don't see the point of giving Summoners a regeneration over time equal to the average damage taken, the point is not to make them unkillable.
About Invokers' Barbarian, I think what makes it really strong is that it has AoE, and is instant. What I mean by instant is that it freezes at the beginning of the animation, not after. So even if you get interrupted while casting it, the ennemies will still get frozen. Success rate should stay as it is, it seems alright.
About Destroyers, I don't see the harm on having high critical damage on X-spam, that's the way we deal damage since our X-spam is worse than Invokers and Summoners regarding the hitting count. About Flash Bang's duration, I really don't understand all the people complaining about that, that's our only consistent control and it's doesn't even have any AoE. There are other spells with longer / equal durations and that have AoE (Barbarian, Blizzard, Rolling Stone for example).
I'm for an "auto-balance" system in BSQ too. Can be basic things like the need of 1 player queue-ing in both team to let them join. Then it can be "balanced" fights all the time. But in the future I'd like to see something like a matchmaking. You apply to BSQ within the 3 minutes, and then the teams are made up automatically with an elo system or some caculation with the stats of the players. Also, leaving BSQ shouldn't be allowed. Currently everyone can join and leave whenever he wants, which is making teams unbalanced again. When someone leaves it makes the fight a lot harder for the leaver's team.
Though thank you for the short guide about how to get a gear, I think it can help some players !
Posted 06 September 2017 - 11:02 AM
What is the Difference in dmg from Overlord between +20 weap with rings and crit dmg and an Overlord with +20 armor as well, dmg is all about weapon and crit dmg, you dont need to be full gear to be damage focused.
Besides Overlord has high cooldowns and hits slowly compared to all other classes (except sorcerer maybe).
Overlord is definetly NOT the class that needs to be nerfed right now. They are neither completly broken nor completly Useless. Sure their skills mostly launch/knockdown but if an enemy is in a freeze they can just smash on them with whatever they have.
Also keep in mind that those Overlords probably hit you with Annihilation and Bloody Roar activated.
Annihilation only lasts for 5 hits with a 15 second cooldown and bloody roar drains 1% of your max hp for each second it is active.
Destroyer has no real crowd controll so the 4 seconds on that flashbang is totally fine as stun, besides its not that easy to hit.
Twins already got nerfed with that block in PvP by having 1 of it disabled and recently the cooldown of the other block skill got increased for PvP.
they are totally fine, if you cant catch them, they just play it smart, dodge stuff and block what is needed to engage.
From what i see you just want Summoner to be buffed again, since you only list buffs for summoner and nerfs for all other classes (that dragoon post was just to get their attention, wasnt even a real suggestion on how to change it without making it broken again). Summoner is still the most broken class in terms of dps, PvP and PvE. I mean, have you ever looked at the dmg of that Dark knight? If he gets to hit his charged attack on a frozen enemy he crits up to 35-40k against 30k magic defence in one hit, so i literally lose like 1/4 of my hp by that one hit. Also you want Smart shot back cuz you cant hit it? How about catching someone before being able to damage him? I dont want the time back where summoner just stay in the middle of the bsq holding down x and hitting everyone around them. Even Summoner has skills to catch people and the highest dps ingame has to have some downsides
Have you ever thought what would happen if we would do everything you suggested? We would have bsq filled by Summoner/Warlocks and thats it.
Edited by Vossel, 06 September 2017 - 11:04 AM.
Posted 06 September 2017 - 11:02 AM
A not maxed gears overlord can kill a maxed gears mages with overlod's crit dmg.
What do you mean by not maxed gear ? By the way, I don't see the harm of an Overlord being able to kill a mage. Mages are supposed to be gods ? If the Overlord choses to focus on getting more Crit. Damage before getting more resistance to kill others, that's a choice. Doesn't mean he is not supposed to kill a Mage, Overlords are supposed to be huge damage dealers, and they are still not the best at damaging.
Destroyer also got too high crit dmg even on a not max CD one.
I believe our critical damage calculation is the same as other classes. We don't profit of element damages as much as Invokers / Summoners, so our damages are more based on critical hits. Stil don't see the harm in some diversity.
They should slightly nerf Destroyer and overlords Crit dmg.
Cant imagine if meet a full geared destroyer/overlord , how high crit dmg can be.
Now they usually hit 3000- 3500crit dmg on a not max gears overlord/destroyer.
Max gears invoker with maxed Crit rate Crit dmg , FC 38.5%, crit dmg only 2100- 2400, never see over 2500cd.
Maybe you deal a bit less damage as an Invoker. But the class is not supposed to be a DPS class (in my opinion). Also, compared to Destroyers you have 1 more hit per X.
People always ask nerf sum nerf invo,
To be very straight, mostly those asked for nerf sum and invo werent always go pvp/bsq and also havent max their gears.
People asked for ms capped cos they didnt geared their char to higher ms, so they blame end-game players walk too fast , they cant touch them;
If I remember well, the MS cap came from the staff, not the players.
People asked for nerf sum cos they didnt farm health card, stella ring, enchant gears. With +5 gears but wanted +20 cant kill them.
As a stacked player, I can still die in like 5 seconds from a Summoners' X-spam.
Why no one mention sorc?
Their fire emblem can cast every 3sec, this is 360' surround skill, cant kill you maybe , but it can stun you a sec, this already can cause you get freeze and let you die!
Sorc can cast their skills one by one without any empty gap, why no one mention it i wonder.
Sorcerers are still too strong too, imo. I dare to hope they're the next ones to get nerfs.
And gm never consider any Twins skill,
Their block in bsq/pvp, their chain combo zzzzzz can hit you unlimited till you die. Why dont change? Zzz zzzz combo , zzzzzzzz to die. All skill can stun you. Not like sum or invoker spam xxxxx you can just simply walk away!
All classes have the possibility to lock to death. Twins control their enemies in the same time as dealing damage, while Summoners and Invokers control their ennemies and then deal damage which is why you can "simply" walk away. Also, Twins can't really lock a whole team but only a few players.
EDIT: Agree with Vossel about the Dark Knight, huge damages, the only way to doge it is to run (faaaar) away.
Edited by Onyzer, 06 September 2017 - 11:06 AM.
Posted 06 September 2017 - 11:04 AM
i am also entirely against buffing summoners in any way whatsoever.
they completely dominate pve, to the point of people constantly telling me : "you must always make a summoner first, for pve everyone must play summoner".......
they also completely dominate BSQ. Very often we are winning BSQ by a large margin, then a good summoner shows up, instantly roots / kills everyone, scoops up all the flags, and we lose. they are a completely busted broken class and I would say the number one class that warpportal needs to seriously work on.
They need a nerf big time, and certainly NOT a buff of ANY sort.
Posted 06 September 2017 - 11:07 AM
Salty cause I one shot summoners as overlord np then they get death buffs and I just do nothing all game.
Posted 06 September 2017 - 11:08 AM
Posted 06 September 2017 - 11:13 AM
BSQ was only meant as an example.
One cannot argue that summoner isnt the best PVE character.
and one cannot argue that summoner is one of the best tank, THE best dps, and THE most amount of cc skills in EW.
Posted 06 September 2017 - 11:22 AM
They are already powerful enough, why do they need that MP sucking power? Get rid of that power! Mages suffer because of that. We have to use all of our MP to get awakening, then they suck the bit that is left.
They roll their ball, hide behind their summons and helix shot you while they suck your MP... They should be nerfed!
Posted 06 September 2017 - 12:46 PM
Added my opinions in Blue since you tender to edit and cut stuff out so you dont look that bad so i just quote it.
------------------------------------------------------------------------------CLASS Suggestions | Possible Improvements ----------------------------------------------------------------------------This is Under Constrution! Still trying out all classes to make a more specific Suggestion! Making a list of all classes and all skills![Earth Master][Job][Summoner][Skill]Area Spell: Not Working from lvl 6, no more buffs given. Makes it useless to upgrade.[Job][Elementalist][Skill]Summon Blesser: "Nature Recovery" - Recovery skill?Hp recover 3% After 15sec - [Example: With 117k Hp Over 15sec = 3519 Hp Recovered] Over 10sec we get killed from a full stacked Invoker with x spam.Should be - Hp Recovery 30% After 15sec (Arround 35k in this case due example).Still lower than mage healing 50%."Ultra Tanker & Healer" (Because most people tell that) How come a Invoker can kill a summoner with 135K + HP in less than 10sec with x Spam? I mean... a well geared Invoker Maxed Elemental! Not a 2* elemental cards invoker! You want to kill make it possible! they can kill us ofc, but because they made the char for it, they dont mimimi because they have weak char.So why complain that we have a Healing skill that recover us 3.5k over 15sec... joke right? Even pots are better than this recovery.Because you are not a healing class, you are a damage class right now, the class with the highest DPS if done rightand there have been alrdy enough complains about invokers heal[Skill]Helix Shot: Suggestions.1st: Helix Shot Damage Fix. Why?Helix Shot: Damage 900 to 1.1k / Crit: 1.2k to 1.7kWithout Helix Shot: Damage 1.2 to 1.4k / Crit: 2.5k to 3k2nd: Smart Shot PVE and auto converts to Helix Shot on pvp.-PS: Summons should not be freeze so they could be used as a shield and possible to escape from the freeze spam on pvp.So Summoner should be the only class able to have some kind of escape from those freeze? I think that would be unfair and would make them only more OP[Sorcerer][Skill]Fire Emblem: Cooldown Increased-Cast Skills one by one without any empty gap. (suggestions)[Invoker][Skill]Barbarian: Cooldown IncreasedLvl.10 :89% sucess - Cooldown 10sec or 12sec[Destroyer]-Cdmg Balance (less %): Theyr x spam = other classes even with full elemental resist and 32k Physical Defense they Hit 3k crit damage. Other classes crit. arround 1k to 1.7k No Balance at All.[Skill]FlashBang: 2.5sec Stun instead 4%[Overlord][Job][Gladiator][Skill]Annihilation: Only lasts for 5 hits with a 15 second cooldownShould Be: Last 15 hits with a 15 second cooldown.Just trying to add some kind of adjustment to justify your nerf is not the right way[Job][Myrmidon][Skill]Bloody roar : Drains 1% of your max hp for each second it is active.Should Be: Drains 1% of your max hp every 7sec. if not suicide skill.Just trying to add some kind of adjustment to justify your nerf is not the right way-Cdmg Balance (less %): Theyr x spam = other classes even with full elemental resist and 32k Physical Defense they Hit 8k crit damage. Other classes crit. arround 1k to 1.7k No Balance at All.-Defense Increased: High damage x low defense, shoulg get balanced[Twins]-They lock for ever somehow....Every class can do this, for some its easier for some not.[Sentinel]-[Ninja]- almost in extinction ....[Joker]- almost in extinction ....[Dragoon]- almost in extinction ....SINCE I SEE A LOT BLIND PEOPLE I NEED PUT THIS HERE IN CAPS AND IN RED! LOOK DOWN AND READ!Will improve the list daily since trying out new classes and skill! Fell free to reply and make suggestion to add to the list!Thanks!I talk about summoner skill because i play summoner and i talk about what i know and see playing!i talk arround to other players and ask suggestions to try improve the whole classes!Whats the fun of a game with all and only 3 or 4 of them are used?Again! MAKE SUGESTIONS TO ADD TO TOPIC!
Posted 06 September 2017 - 01:30 PM
PVP improvements and Class balance yet everyone only talks about Bsq and nerfing classes based on Bsq
Remember to include Emporia War and Pvp Rooms when you talk about nerfing classes, since those nerfs affect all pvp modes
Posted 06 September 2017 - 02:53 PM
bsq is genetically engineered and biased towards mages. The point of bsq is to hold flags and we all know who da bes class 4 dat is. Make missions have op points so even bad classes can score easy points in the midst of bsq.
Posted 06 September 2017 - 05:51 PM
If many people is so against this PVP imbalance and stuff. Then why not enable compensation mode to PVP, where everyone is at a default stat and capability is based on the level of skills only which means monster/skill cards will be very beneficial in this mode. There will then be a separate set also for PvP that can be purchased but will not create a big-jump impact to have an OP class. This is being used by some MMOs which I don't want to mention the name cause it's against policy.
I'm sure someone is familiar with this idea and I would love to discuss this idea privately to one of the staff if needed.
Posted 06 September 2017 - 07:20 PM
Dragon saga has to make some kind of money. Having default sets and stats would make this (spending money) obsolete for a large group of players and new players to come. Obviously you can just farm everything out but people have to buy insurance in order to sell them, and if a decent amount of players just stop buying them cause they got free sets, its sorta meh.
But I mean if popcorn is in for that I'm cool with it since I read somewhere pve cashes in more money than pvp players.
Edited by Agitodesu, 06 September 2017 - 07:21 PM.
Posted 06 September 2017 - 08:09 PM
1. I don't think you understand what overlord is supposed to symbolize. (High burst dmg with slow attacks.)
2. Ur "8k" dmg is highly optimistic there considering bloody roar and annihilation.
3. Overlord is far from dishing out high dps. Long range fast multiple bullets vs close range slowish and slightly higher dmg attacks. (Even tho its not even that much higher dmg (#2))
4. Lets not forget we are talking about crit dmg here. Even if you manage to cap it it's only 40%. That means 60% of the time overlords are doing norm dmg. Hardy fair considering the lack of utility.
5. I don't get what ur stance is.
"nerf overlords" then u say:
Ninjas? Jokers? Overlords?
They are like in extinction lol
"Buff summoners" then u say:
I played all those classed like a lot players did and quited to make mages / summoners / destroyers!
sadly they kill the game even more!
Edited by Rossbach, 06 September 2017 - 08:20 PM.
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