So was adding this skill to the calc today, and was testing how it worked.
Figured I would display the formula here, since it opens up a nice possibility.
SkillModifier = floor[((StrikingLevel x 50) + (SkillLevel x 50)) x (BaseLevel ÷ 100)] ÷ 100; SkillModifier2 = floor[((EndowTornadoLevel x 50) + (SkillLevel x INT)) x (BaseLevel ÷ 100)] ÷ 100; SkillDamageBonus = 1 + (SkillDamageBonus ÷ 100); SkillPropertyMultiplier = DamageScale[4] ÷ 100; #AKA Wind Element VaretyrSpearA = floor[ATK x SkillModifier]; VaretyrSpearB = floor[MATK x SkillModifier2] + VaretyrSpearA; VaretyrSpearC = floor[VaretyrSpearB - (TargetHardDEF + SoftDEF + TargetHardMDEF + SoftMDEF)]; VaretyrSpearD = floor[VaretyrSpearC x SkillDamageBonus]; VaretyrSpearE = floor[VaretyrSpearD x SkillPropertyMultiplier]; VaretyrSpearF = floor[VaretyrSpearE x FinalDamageReduction];
Basically, because of the way it is made up, it treats both physical and magical reductions the same way Cart Cannon does. It doesn't reduce by % but by a flat amount. You could also technically use an MoT card to improve the damage by quite a bit.
Nonetheless, it means this is one build that you do not need any MDEF reduction to deal with, and it hits multiple targets if stacked so... yeah :U
Edited by Nirvanna21, 09 September 2017 - 05:56 PM.