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Varetyr Spear


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#1 Nirvanna21

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Posted 09 September 2017 - 05:37 PM

So was adding this skill to the calc today, and was testing how it worked.

 

Figured I would display the formula here, since it opens up a nice possibility.

SkillModifier = floor[((StrikingLevel x 50) + (SkillLevel x 50)) x (BaseLevel ÷ 100)] ÷ 100;
SkillModifier2 = floor[((EndowTornadoLevel x 50) + (SkillLevel x INT)) x (BaseLevel ÷ 100)] ÷ 100;
SkillDamageBonus = 1 + (SkillDamageBonus ÷ 100);
SkillPropertyMultiplier = DamageScale[4] ÷ 100; #AKA Wind Element
VaretyrSpearA = floor[ATK x SkillModifier];
VaretyrSpearB = floor[MATK x SkillModifier2] + VaretyrSpearA;
VaretyrSpearC = floor[VaretyrSpearB - (TargetHardDEF + SoftDEF + TargetHardMDEF + SoftMDEF)];
VaretyrSpearD = floor[VaretyrSpearC x SkillDamageBonus];
VaretyrSpearE = floor[VaretyrSpearD x SkillPropertyMultiplier];
VaretyrSpearF = floor[VaretyrSpearE x FinalDamageReduction];

Basically, because of the way it is made up, it treats both physical and magical reductions the same way Cart Cannon does. It doesn't reduce by % but by a flat amount. You could also technically use an MoT card to improve the damage by quite a bit.

 

Nonetheless, it means this is one build that you do not need any MDEF reduction to deal with, and it hits multiple targets if stacked so... yeah :U


Edited by Nirvanna21, 09 September 2017 - 05:56 PM.

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#2 wadoichimonji

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Posted 09 September 2017 - 07:51 PM

So, is it good thing to invest on STR and put physical % cards for VS speciality build?
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#3 Nirvanna21

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Posted 09 September 2017 - 09:29 PM

So, is it good thing to invest on STR and put physical % cards for VS speciality build?

 

It's better to focus on that sweet MATK, but that being said if something double dips then there is certainly no harm in it.

 

MATK however will get the bigger boost, since you can easily get 50% magic modifier for Wind, and it's multiplier is based on your total INT, unlike the ATK portion which is a static 50.


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#4 Sigma1

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Posted 10 September 2017 - 09:53 AM

I've tested this skill in my server and found physical part ignores %reduction modifiers like old DB. :p_hi:


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#5 YangeWenli

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Posted 10 September 2017 - 11:00 AM

Since it does both physical and magical it can proc eddga right?


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#6 Nirvanna21

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Posted 10 September 2017 - 11:05 AM

I've tested this skill in my server and found physical part ignores %reduction modifiers like old DB. :p_hi:


Yep, as my post shows it treats all def / mdef reductions as flat
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#7 Sigma1

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Posted 10 September 2017 - 04:12 PM

Yep, as my post shows it treats all def / mdef reductions as flat


I mean it ignores racial reduction ,size reduction and elemental reduction as well.
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#8 Nirvanna21

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Posted 10 September 2017 - 09:05 PM

How neat.


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#9 asperatus

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Posted 12 September 2017 - 05:51 AM

Hmm, doesn't this make varetyr the most powerful spell in sorcerer's arsenal? Two accessories with elvira, old bio5 hat, two true celia cards 

Too bad we don't have wind variant of chilly spell book or wind/fire spirit king's ring


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#10 LordYggdrasill

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Posted 12 September 2017 - 07:03 AM

So, Varetyr Spear is just like, the Wind version of Crimson Rock? They both damage in 7x7 area, seems that Crimson Rock has higher damage, but apparently Varetyr Spear is a lot more spammable. It has only 2s cooldown while Crimson Rock's 5s cooldown makes it unspammable.


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#11 Ashuckel

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Posted 12 September 2017 - 08:07 PM

I mean it ignores racial reduction ,size reduction and elemental reduction as well.

Except it doesnt :v


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#12 asperatus

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Posted 13 September 2017 - 12:33 AM

Except it doesnt :v

 

Well, the formula doesn't seem to include these modifiers. That aside, how would one apply size reduction to a spell? Theoretically it has physical component but let's face it: even if size reduction matters, it would apply to physical part which is ignored by the most of people.

 

Racial reduction and elemental reduction - these might matter for PVP. But again, the formula posted here does not include them. 

So one of you is mistaken.

 

I paid closer attention to the varetyr damage numbers with and without magician's gloves and the difference is pretty much nonexistent so that'd at least confirm the part about flat reduction


Edited by asperatus, 13 September 2017 - 12:34 AM.

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#13 Nirvanna21

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Posted 13 September 2017 - 12:48 AM

Well, the formula doesn't seem to include these modifiers. That aside, how would one apply size reduction to a spell? Theoretically it has physical component but let's face it: even if size reduction matters, it would apply to physical part which is ignored by the most of people.

 

Racial reduction and elemental reduction - these might matter for PVP. But again, the formula posted here does not include them. 

So one of you is mistaken.

 

I paid closer attention to the varetyr damage numbers with and without magician's gloves and the difference is pretty much nonexistent so that'd at least confirm the part about flat reduction

 

Yeah I can confirm the flat reduction too, because I thoroughly tested it on multiple sources :P

 

But to answer your question about how does one apply size to a Spell?

 

Reductions work like so and in this order:

 

MATK Reductions are applied in the following order: Race, Size, Property, TargetProperty

 

Damage Reductions are applied in the following order and may or may not apply to a skill for obvious reasons: Ranged, Hard DEF/MDEF, Soft DEF/MDEF, Energy Coat

 

The formula I posted assumes MATK has already been calculated, thus does not show the MATK reductions.


Edited by Nirvanna21, 13 September 2017 - 12:57 AM.

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#14 Ashuckel

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Posted 13 September 2017 - 02:02 AM

Unless stated otherwise, % reductions are universal for both magic and physical hits, regardless if race, size, element etc.
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#15 Sigma1

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Posted 13 September 2017 - 07:37 AM

Except it doesnt :v

 

Funny to see that you answered before even testing. :/

 

 

sYKyKPq.jpg

 

Calculate his Varetyr Spear dmg

 

Atk part : ATK [{( Striking Level x 50 ) + ( Varetyr Spear Skill Level x 50 )} x Caster’s Base Level / 100 ] %

= ((74 x 2) + 100) x (((5 x 50) + (5 x 50)) x (152/100))%

= 248 x ((250 + 250) x 1.52)%

= 248 x 760%

= 1884

 

Matk part : MATK [{( Endow Tornado skill level x 50 ) + ( Caster’s INT x Varetyr Spear Skill level )} x Caster’s Base Level / 100 ] %

= 270 x (((5 x 50) + (138 x 5)) x (152/100))%

= 270 x ((250 + 690) x 1.52)%

= 270 x 1428%

= 3855

 

Atk + Matk

= 1884 + 3855

= 5739

 

3AsAwGm.jpg

 

RK's def + mdef = 166 + 210 = 376

 

5739 - 376 = 5363

 

 

 

 

3B7iEEJ.jpg

 

Atk part dmg still the same. = 1884

 

Matk has been reduced because of Thara by 30% = 270 - <270 x 30%> = 189

= 189 x (((5 x 50) + (138 x 5)) x (152/100))%

= 189 x ((250 + 690) x 1.52)%

= 189 x 1428%

= 2698

 

 

Atk + Matk

= 1884 + 2698

= 4582

 

RK's def + mdef = 166 + 80 + 210 + 5 = 461

 

4582 - 461 = 4121

 

PS : tested by my friend in IRO.


Edited by Sigma1, 13 September 2017 - 07:40 AM.

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#16 Ashuckel

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Posted 13 September 2017 - 08:02 AM

Funny to see that you answer that before even testing :/


Except that i did, yesterday while talking to nirvanna on teamspeak.

Edited by Ashuckel, 13 September 2017 - 08:03 AM.

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#17 Sigma1

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Posted 13 September 2017 - 08:10 AM

Except that i did, yesterday while talking to nirvanna on teamspeak.

 

Then I wonder why the result is different from mine. :questionmark:


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#18 Ashuckel

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Posted 13 September 2017 - 08:14 AM

if it works like you said, best guess would be my atk portion is so insignificant to the point it is almost literally unnoticeable.
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#19 Nirvanna21

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Posted 29 October 2017 - 04:48 PM

So it was brought to my attention that Elvira doesn't work correctly on VS.

 

I investigated and it is interesting. I have concluded as follows...

 

Elvira + any other gear with a similar effect on "Wind" magic will only effect the ATK portion of VS. When I tested the Magician's glove I noticed a slight increase over a Magical Ring, the only difference between them that would affect the test being that Magician's Glove has "Neutral" magic as well, and this most definitely effected the MATK portion of VS.

 

Also used insignia, which works as an end multiplier, not additive to say an Elvira Card effect, which means it effects the total damage of the skill and this includes both ATK and MATK.

 

So remember, Elvira cards ONLY impact the ATK portion of VS.


Edited by Nirvanna21, 29 October 2017 - 04:49 PM.

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#20 PervySageMarty

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Posted 29 October 2017 - 06:29 PM

also, if size modifier really was so much an issue, then arent mages already using the best size modifier weapon of all? Staves? 100% to everything? Unbreakable naturally?


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#21 asperatus

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Posted 30 October 2017 - 02:26 PM

So it was brought to my attention that Elvira doesn't work correctly on VS.

 

I investigated and it is interesting. I have concluded as follows...

 

Elvira + any other gear with a similar effect on "Wind" magic will only effect the ATK portion of VS. When I tested the Magician's glove I noticed a slight increase over a Magical Ring, the only difference between them that would affect the test being that Magician's Glove has "Neutral" magic as well, and this most definitely effected the MATK portion of VS.

 

Also used insignia, which works as an end multiplier, not additive to say an Elvira Card effect, which means it effects the total damage of the skill and this includes both ATK and MATK.

 

So remember, Elvira cards ONLY impact the ATK portion of VS.

 

So basically everyone who put elvira in their spirit king ring bricked it for little gain? :p_omg:


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#22 Nirvanna21

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Posted 30 October 2017 - 04:10 PM

So basically everyone who put elvira in their spirit king ring bricked it for little gain? :p_omg:

 

Yes, unless they ever make a Varetyr Spear based weapon, which would be f**king awesome but yeah :U


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#23 Ashuckel

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Posted 30 October 2017 - 04:25 PM

Still works amazingly for CL (actually most ppl using Elvira SKR are WLs) solo.
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#24 Nirvanna21

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Posted 30 October 2017 - 04:31 PM

Still works amazingly for CL (actually most ppl using Elvira SKR are WLs) solo.

 

Right, since 5% Cast Delay, well at least they are not RIP entirely :U


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#25 kubikyuu

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Posted 31 October 2017 - 04:26 AM

So basically everyone who put elvira in their spirit king ring bricked it for little gain? :p_omg:

 

You can still complement VS spam with a wind PWave? D:


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