Reposting this topic again since aparently on wrong section.
For the NEW players who coment that emporia is about camping and waiting for the good quest to have some tension..... that is a joke!
Whats the fun of making a PICNIC on a island waiting for a good quest to complet?
First years of dragonica emporia was FUN! All players where playing it and changing channels fighting to lead guild to victory and u come tell me this camping is the best thing?
Back again to topic....
So we all know emporia quests are random, but is that system fair?
I would suggest to make the [Mission system]
-If there is only 2 classes in Emporia tournament the quest should be only for attack/kill or use a Certain skill on that specific class! that would make it more dificult!
-If a new class joins the quest auto update to be able like [attack 1 warrior].
-The attack core should be activated only when the core is able to be attack.
-[Skill Quests] are the best 1 and easy to do, no problem with them.
Making this new quest could rise the total point that are needed- or just cut the points we get in half.
Nowadays emporia is about LUCK! Dont tell me picnic is the best way to get strategy... or make the players exclude even more theyrs guildmenbers...and make even mor uselles classes.
So players see them forced sometimes to quit theyr char and make it secondary to make a new main 1 since its the best and only they want on PVP.
Some guild get super easy quest in less than 20seconds more than 50points.
The system is unfair and should try a new way.