Our internal projects are as follows.
- Creating item quests for Shadow Items including the unfrozen set.
Posted 18 September 2017 - 01:58 PM
Our internal projects are as follows.
- Creating item quests for Shadow Items including the unfrozen set.
Posted 18 September 2017 - 02:17 PM
Skill list that has been changed please. Hope mechanic skills are in the top of the list.
Edited by Ethanasael, 18 September 2017 - 02:17 PM.
Posted 18 September 2017 - 02:19 PM
Right, so just did some Sakray testing and have updated my calcs Cart Cannon damage formula.
With the Bio5 update, it will officially do more damage than it does currently so.
Posted 18 September 2017 - 02:19 PM
Looking forward to the skill updates and the custom shadow gears! Nice work!
Posted 18 September 2017 - 02:45 PM
Posted 18 September 2017 - 03:11 PM
You forgot a server.....
? Everything is there. Renewal and RE:Start, what did they forget?
Hahahah i must admit i forgot what server her is talking about, but now i remember xD, Classic server
Skill list that has been changed please. Hope mechanic skills are in the top of the list.
I hope too, but just in a positive way like increase the damage from Axe tornado, and fix some problems with mado build like the party heal one or the Hover skill to avoid the magic skills, Cooldown (take so many cast times to remove the overheat counters) and more things than need be update like have a Mado call item.
Edited by Amongluttony, 18 September 2017 - 03:11 PM.
Posted 18 September 2017 - 03:17 PM
we are two, mechanic deserve a buff and some skill balancing upgrades.
Posted 18 September 2017 - 03:22 PM
so the CC price is going down a little bit more?
Posted 18 September 2017 - 03:32 PM
so the CC price is going down a little bit more?
Yeah, makes sense, the damage is dropping so of course it is going down.
Posted 18 September 2017 - 04:07 PM
Although the studio said that we will be getting the Malangdo script update soon we have not yet received it, it may not be tested in time to be updated this week if it is not delivered tonight.
Thanks Camp.
Does that mean all equipment now can be npc desocketed?
Posted 18 September 2017 - 04:18 PM
Posted 18 September 2017 - 04:22 PM
Posted 18 September 2017 - 04:30 PM
...
Sakray is a test server. No idea why a Journey player is QQing over RO1.
Posted 18 September 2017 - 05:08 PM
So, when the new Desocket NPC comes in, what will be done about other gear slots that the NPC does not support?
It's likely that the NPC they give us will be identical to the one kRO has, and I have seen from more informed individuals (Sigma, etc.) say that it will not include Middle Headgear desocket options (and maybe accessories).
I messaged you several months back via Cinnamod and a few other people and you informed that iRO / Warpportal would look into adding additional desocket options if the NPC does not include desocketing options for every gear slot in the game. Does this still hold true?
This is something a lot of us would like to know.
Posted 18 September 2017 - 06:16 PM
will this include the crit effect on double attack ?
Posted 18 September 2017 - 06:42 PM
Sakray is a test server. No idea why a Journey player is QQing over RO1.
Just ignore him he always QQs here, prolly coz nobody plays journey anymore and he gets lonely in that section of forums.
Edited by MyNameIsTaken, 18 September 2017 - 06:42 PM.
Posted 18 September 2017 - 07:49 PM
So, when the new Desocket NPC comes in, what will be done about other gear slots that the NPC does not support?
It's likely that the NPC they give us will be identical to the one kRO has, and I have seen from more informed individuals (Sigma, etc.) say that it will not include Middle Headgear desocket options (and maybe accessories).
I messaged you several months back via Cinnamod and a few other people and you informed that iRO / Warpportal would look into adding additional desocket options if the NPC does not include desocketing options for every gear slot in the game. Does this still hold true?
Really all slots should be made desocketable ><
Camp if its not on the plate can this be forwarded to the KRO team that iRO wants it?
Posted 18 September 2017 - 07:59 PM
Really all slots should be made desocketable ><
Camp if its not on the plate can this be forwarded to the KRO team that iRO wants it?
The issue would be, is that we won't get it for a very long time if this is the case. They are a slow lot kRO, and every change we have that isn't purely visual needs to come through them it seems.
Posted 18 September 2017 - 08:31 PM
Posted 18 September 2017 - 08:41 PM
I want my 600% increase damage untouched!
Posted 18 September 2017 - 08:47 PM
I want my 600% increase damage untouched!
kek
Posted 18 September 2017 - 08:52 PM
Also question about Tomb of Horror, is it confirmed we are not able to fly wing/teleport inside the dungeon? Because as far as I know it is allowed in kRO and twRO.
Posted 18 September 2017 - 09:49 PM
I want my 600% increase damage untouched!
I want Cylinder's CC total damage reduced. It's ridiculous as is right now.
Posted 18 September 2017 - 10:00 PM
It's nice that when I'm playing World of Warcraft, I actually have developers creating their own content and updating things more consistently.
As much as I love RO, the game isn't managed well by Warp Portal. The model that you guys are using to run the game isn't working well. But good luck to warp portal. What they have isn't easy to deal with and it's going to require a lot more support than what they have now.
Totally agreed. Nowadays players just whine too much. Dont get updates, they whine. Get updates, they whine. Dont get OCP, they whine. Get OCP, they whine. Class is weak, they whine. Class is strong, they whine. Some people just dont get the fact that WP has little power to do with the mess Gravity created, as a player I'd just support WP/iRO the best way I can. Nothing we do here will change Gravity/kRO, but at least WP/iRO can be helped.
Posted 18 September 2017 - 10:05 PM
I want Cylinder's CC total damage reduced. It's ridiculous as is right now.
not as ridiculous as getting 100% def bypass
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