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Skills balances/nerfs/buffs with this update?


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#1 PervySageMarty

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Posted 21 September 2017 - 10:19 PM

Hi guys,

 

Just wondering what are the skill changes that have happened with this update? I can already see talks about Gene's Cart Cannon getting a buff and some restriction removals on Ranger Cluster Bombs, what else is in there? Is there already a thread dedicated to it, if so let me know, I must not be paying any attention.


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#2 Ashuckel

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Posted 21 September 2017 - 10:28 PM

the skill themselves did not get changed. The coding was changed so that the skill bonuses from new( and old gear) would apply correctly.

CC did not get buffed, Cylinder did.

And yet no proof that ranger cluster trap mechanics changed.(the way it was put ij the post sounds like the op was just refering to wiki info)
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#3 Nirvanna21

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Posted 21 September 2017 - 10:29 PM

Hi guys,

 

Just wondering what are the skill changes that have happened with this update? I can already see talks about Gene's Cart Cannon getting a buff and some restriction removals on Ranger Cluster Bombs, what else is in there? Is there already a thread dedicated to it, if so let me know, I must not be paying any attention.

 

Nothing changed with Bomb Cluster. Just has a hat with more damage now.


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#4 PervySageMarty

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Posted 21 September 2017 - 10:33 PM

the skill themselves did not get changed. The coding was changed so that the skill bonuses from new( and old gear) would apply correctly.

CC did not get buffed, Cylinder did.

And yet no proof that ranger cluster trap mechanics changed.(the way it was put ij the post sounds like the op was just refering to wiki info)

 

Oh is that so.........the amount og mis-information floating around annoys me. We need more clarity!

 

Nothing changed with Bomb Cluster. Just has a hat with more damage now.

 

I see........I guess thats a good thing.


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#5 mamagochi

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Posted 21 September 2017 - 10:47 PM

Whoever suggest ppl to dump CHB shame on u!
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#6 layupka

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Posted 21 September 2017 - 11:08 PM

can camp provide a list so that no one will over think what skills affected? i have headache now
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#7 fuyukikun

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Posted 21 September 2017 - 11:48 PM

Ah, i think i will see cluster bomb able to be put under target feet
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#8 CadburyChocolate

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Posted 22 September 2017 - 03:26 AM

Ah, i think i will see cluster bomb able to be put under target feet

still cant


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#9 powerhausman

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Posted 22 September 2017 - 03:58 AM

anyone ever tried +9 sea captain hat skill sync?

 

or oni horn with counter slash buff from WB?

 

maybe they are part of this skill formula changes, so you can somehow make use of them now. 


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#10 Richkr

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Posted 22 September 2017 - 03:59 AM

Cylinder has been buffed for sure. 210-220k CC (KK) previously to 240-250 and 310k (Randels) jumped to 350kish. Same gears same environment. 


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#11 Ashuckel

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Posted 22 September 2017 - 04:17 AM

thats because it is multplying the INT scaling as well now, while before it was a value set to match average Int genes


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#12 YongkySH

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Posted 22 September 2017 - 06:01 AM

thats because it is multplying the INT scaling as well now, while before it was a value set to match average Int genes


So instead of fixed +600% damage, it now multiplies total damage by 160%?
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#13 MikeWolf

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Posted 22 September 2017 - 06:10 AM

Int not matt right? I just want to make sure I got this right.

thats because it is multplying the INT scaling as well now, while before it was a value set to match average Int genes

 


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#14 Kusanagisama

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Posted 22 September 2017 - 07:04 AM

INT, not MATK.


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#15 Amongluttony

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Posted 22 September 2017 - 07:07 AM

Ah, i think i will see cluster bomb able to be put under target feet

 

So Trap Rangers are something again? o:


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#16 Ashuckel

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Posted 22 September 2017 - 07:09 AM

no


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#17 DieNasty

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Posted 22 September 2017 - 07:22 AM

CC did not get buffed, Cylinder did.

sgY9Dde.jpg


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