I prefer to measure skill in terms of forts per capita of players in the guild
for example we got 2 forts with 29 people so that's 14.5 skill
Edited by Xellie, 25 September 2017 - 01:55 PM.
Posted 25 September 2017 - 01:54 PM
I prefer to measure skill in terms of forts per capita of players in the guild
for example we got 2 forts with 29 people so that's 14.5 skill
Edited by Xellie, 25 September 2017 - 01:55 PM.
Posted 25 September 2017 - 01:57 PM
Even sinx is going to be blowsome with sonic whiffle unless the crit gear gets released but hey they nerfed little feather hat because we can't equip arrows and camp wants to add a cooldown to backslide.
yes im salty
Gotta say I'm with Xellie on this one.
Not sure how I feel about Backslide in WoE, since the last time I played WoE before coming to restart Backslide was disabled completely, but we definitely get the short end of the stick when it comes to skills/AoEing, which is pretty much the only effective way to level.
Posted 25 September 2017 - 02:03 PM
What makes you think they are balanced with trans?
obviously they aren't completely equal, but every class has purpose/strengths or a role to be filled that no other class could perform in trans. i can't say the same for pre trans.
Posted 25 September 2017 - 02:11 PM
obviously they aren't completely equal, but every class has purpose/strengths or a role to be filled that no other class could perform in trans. i can't say the same for pre trans.
Well if you are up for the challange go on, take your time if you must, i would gladly like to read your approach what class fits which role, that no other class can take. I propose neither pre-trans, trans nor 3rd class are balanced, i am up to be convinced otherwise.
Posted 25 September 2017 - 02:14 PM
No, knight do almost everything the sin do and better, just for example.
it's really not when everyone else can use snake hat
No, because Snake hat and nerf atk base.
... listen to this guy below me
Just you wait untill EDP is released, and say SinX is weak again :v
Posted 25 September 2017 - 02:26 PM
I prefer to measure skill in terms of forts per capita of players in the guild
for example we got 2 forts with 29 people so that's 14.5 skill
so with our 168 players = 33.6 skill
Posted 25 September 2017 - 02:42 PM
... listen to this guy below me
If we have to wait at least 4~5 mounth, to be optimist, this isn't balanced.
Edited by iDeco, 25 September 2017 - 02:43 PM.
Posted 25 September 2017 - 02:48 PM
Posted 25 September 2017 - 03:02 PM
the game isnt, never was, and never will be balanced. And it is one of the cool things about it. Learn to optimize gameplay and teamwork.
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