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Remove the GFist CD in PvM


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#1 GKole

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Posted 25 September 2017 - 08:35 AM

Perhaps I'm alone in this but it seems unnecessary to have such a crazy delay in PvM and I'm unable to think of a situation where it would be OP. Even with the woe pot dynamic you still have to recast ten spheres and fury. PvP/WoE fine, I get it and no problem leaving it there but I feel the "cost" of gfisting anubis is already significant without a lazy handicap that nerfs your exp rate from where it could be (call it 75% of a TU priest) to where it is right now (25%? It honestly feels like ages between anubii sometime) 

 

 

 

 


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#2 iDeco

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Posted 25 September 2017 - 10:19 AM

This can hard affect mvping, desagree.


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#3 SemBadTriip

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Posted 25 September 2017 - 10:56 AM

Of course, it seems totally unnecessary to put a delay on an IK ability that ignores defense and takes more than 50k of damage.
 
When the question of the woe ... currently on the server a well equipped monk takes anyone with an asura in the woe even a knight with 20k of hp.
 
Certainly I find it unnecessary also a skill that with a hit kills the front line or even the sage of the other clan have a delay of only 10s :(
 
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#4 EwoI

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Posted 25 September 2017 - 12:38 PM

The class seems fine as it is.

 

I'd rather not have any custom balance changes, but maybe that's just me.


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#5 RealGarion

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Posted 25 September 2017 - 12:40 PM

i personally think the cooldown is general a little bit to high  (lets say you do a reasonable 60k asura ... that is around ~5k dps with spirit sphere casting), but i would never disagree on only reducing that cd for pvm only.

To reduce the cooldown to 8s would be reasonable considering the cost, but overall : No ... 


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#6 GKole

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Posted 25 September 2017 - 01:45 PM

Is this fixed debuff present on the other servers? Specifically being forced to 0 SP for 10s. I could swear I've never experienced it but its been a long time since I've played. I said not for Woe and people still found a way to complain about Woe lol.

 

It would not be op against MVPs you people are forgetting there is a hard Cd already built in. It is called summoning ten spheres one at a time plus fury.

 

What could I do in PvM that would offend other builds in any way I'd love a specific example because even without the fixed debuff recasting all the buffs is far slower than a decent BB knight. If it was this way on Chaos/Classic then I'll concede and learn to deal. for some reason I thought this was a unique-to-restart debuff. 

 

 


Edited by GKole, 25 September 2017 - 01:47 PM.

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#7 Xellie

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Posted 25 September 2017 - 01:56 PM

It would not be op against MVPs you people are forgetting there is a hard Cd already built in. It is called summoning ten spheres one at a time plus fury.

 

yeah but when champs come.... 


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#8 weeko

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Posted 25 September 2017 - 02:15 PM

lol, of course not


Edited by weeko, 25 September 2017 - 02:27 PM.

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#9 senpa1

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Posted 28 September 2017 - 12:13 PM

they're not going to change it and they shouldn't 


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#10 hansibaer

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Posted 29 September 2017 - 03:10 AM

i prefered the old system. no sp reg for 5 minutes.but on this p2w server where blues are nearly for free and unlimited accessable they need to make this class static. poor mechanics on this server. i dont like them, but there is no other way...

not nice to make 450k of 5xx on orclord at mvping but still lose against a knight eating the earthquakes an releasing by sigfrieds because of this poor mechanics. this server is for some fun beside other activitys and games but no real ragnarok online. more a light cashcow version of it.  sad but true :/


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#11 EwoI

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Posted 29 September 2017 - 04:41 AM

The problem is the res tokens, not either class.


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#12 iDeco

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Posted 29 September 2017 - 05:03 AM

The problem is the res tokens, not either class.

this


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#13 senpa1

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Posted 29 September 2017 - 06:52 PM

i made a thread suggesting to disable res tokens on mvp maps at the start of the server :(


Edited by senpa1, 29 September 2017 - 06:53 PM.

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