Spawn pro - Proposals & Suggestions - WarpPortal Community Forums

Jump to content


Photo
* * * * * 1 votes

Spawn pro


  • Please log in to reply
10 replies to this topic

#1 tENLAVUU

tENLAVUU

    Too Legit To Quit

  • Members
  • 1757 posts
  • Playing:Nothing

Posted 05 August 2010 - 10:02 PM

Rather than putting all these pointless walls or any obstacles( which all of which can be easily exploited )
Here is my suggestion:

1.Make spawn pro have no time limit
2.But its effects only affect people in a certain area. ie: the parameter around where they can stand in the spawns.
3.Also, spawn pro will be removed even if the player is within the parameter if he/she uses any form of attack whether it be skills or melees.

Why this is a good idea? and how is it better than current system?
1. it prevents people from spawn pro`ing OUTSIDE of the spawn area
2. it gives people in spawn ability to buff or do whatever without being spawn killed.

Edited by tENLAVUU, 11 August 2010 - 08:24 AM.

  • 6

#2 BrownBear

BrownBear

    Awarded #1 Troll

  • Members
  • 712 posts
  • Playing:ROSE Online

Posted 07 August 2010 - 03:50 AM

I like.

Also make it so that as soon as you deal damage (skill, melee, anything) to an enemy it wears off. Since people like to fight in spawns sometimes too (TG).
  • 0

#3 floptop

floptop

    Awarded #1 Troll

  • Members
  • 561 posts
  • LocationAmsterdam
  • Playing:ROSE Online
  • Server:Leo

Posted 07 August 2010 - 03:14 PM

as what I was told it isnt really possible to make a area which changes your status (same problem why they cant auto kick you in Union war) but it would be nice if they would find a way to do this. Not most important tho.
  • 0

#4 chippy

chippy

    I made it Off Topic

  • Members
  • 45 posts

Posted 09 August 2010 - 06:16 PM

make it so when you use an offensive skill it counts as a mellee attack and spawn protection goes that way no more spawn pro and a lot of dead ducks
  • 0

#5 tENLAVUU

tENLAVUU

    Too Legit To Quit

  • Members
  • 1757 posts
  • Playing:Nothing

Posted 11 August 2010 - 08:23 AM

ya definitely, ill edit the post for that. any changes type of attacks at all, whether it be skills or melee will remove the spawn pro.
  • 0

#6 jagz

jagz

    Awarded #1 Troll

  • Members
  • 983 posts
  • LocationMaryland
  • Playing:ROSE Online
  • Server:The Crashing One

Posted 19 August 2010 - 11:10 AM

This has to finally be adressed. Sure let there be spawn pro but like they said, once you SKILL it goes away. This is a big deal now because with the "nerf" of mage debuff, They will be more reliant than ever on Spawn Protection, Movement speed gear and multiple attempts and eventually succeed with the debuff without one being able to do a single thing about it.
  • 0

#7 Bllackberry

Bllackberry

    Awarded #1 Troll

  • Members
  • 547 posts
  • Playing:Nothing

Posted 19 August 2010 - 12:50 PM

i like too. so "people" cant kill afks up at the defending spawn in uw
  • 0

#8 tENLAVUU

tENLAVUU

    Too Legit To Quit

  • Members
  • 1757 posts
  • Playing:Nothing

Posted 19 August 2010 - 12:54 PM

i like too. so "people" cant kill afks up at the defending spawn in uw


LOL berry
  • 0

#9 jagz

jagz

    Awarded #1 Troll

  • Members
  • 983 posts
  • LocationMaryland
  • Playing:ROSE Online
  • Server:The Crashing One

Posted 19 August 2010 - 01:46 PM

your right afk's deserve their points
  • 0

#10 tENLAVUU

tENLAVUU

    Too Legit To Quit

  • Members
  • 1757 posts
  • Playing:Nothing

Posted 21 August 2010 - 08:09 PM

honestly the afk's rly don't even matter. It won't change anything, if there are people who never fight uw and only join to get points then so be it. Half of the times, wars only go cause of those people. afk's are the least of our problems in uw. i guarantee that you can't force them to fight and if they make it so you have to fight, they won't even bother joining.
  • 0

#11 jagz

jagz

    Awarded #1 Troll

  • Members
  • 983 posts
  • LocationMaryland
  • Playing:ROSE Online
  • Server:The Crashing One

Posted 22 August 2010 - 10:17 AM

Yeah I dont care if they get points, It's just funny when they die.

Back to spawn pro, I'm really worried about COTT and spawn protection and random spawn locations completely messing up the whole thing.
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users