Edited by NamzaKaren, 15 October 2017 - 04:01 PM.
Need advice on Sorcerer build
#1
Posted 12 October 2017 - 03:05 PM
#2
Posted 13 October 2017 - 07:15 AM
First off I'm not really a Sorc expert, so you propably want some advice from others, too.
But since noone answered yet, I'll just go ahead. .v
Planned stat buildLvl 175str 1agi 64vit 95int 120dex 120luk 641. Is str necessary? I'll be using Gym Pass.
Looks ok to me, you can can also get less Luk and more Agi + some Str if you want and Gym Passes turn out to be not enough for you.
Planned stat progression
Lvl 100int 90dex 90vit 60Lvl 101-175vit 95 → 120 dex or int → 64 agi → 120 dex or int → 64 luk**********Planned skill buildMageStone Curse 1Increase SP Recovery 4Cold Bolt 1Lightning Bolt 1Napalm Beat 7Soul Strike 5Safety Wall 10Fire Bolt 4Fire Ball 5Sight 1Fire Wall 100 points left
Stats at 100 look good to me.
Would get 120 Int/Dex before Agi though, since you don't want to do any type of Hindsight or Spell Fist build and will be partying most of the time anyways.
Flee does help your Spirits live, but you won't get enough Flee from stats alone and will have to use Flee gears to help (see below).
The Mage skillbuild is standard.
ScholarStudy 5Dragonology 0Fiberlock 0Endow Quake 1Earth Spike 5Heaven's Drive 5Cast Cancel 0Free Cast 0Hindsight 0Magic Rod 3Spell Breaker 3Dispell 5Endow Tsunami 2Deluge 3Endow Tornado 2Whirlwind 4Endow Blaze 2Volcano 3Magnetic Earh 2Foresight 0Indulge 0Soul Exhale 1Blinding Mist 023 points left2. I can't decide between getting Fiberlock or max Endow Tsunami/Tornado/Quake. What would you recommend?3. Is it okay to drop Cast Cancel/Free Cast/Hindsight/Foresight? How important are those skills for Sorc?4. Is it necessary to max Spell Breaker?5. Is it necessary to max Magnetic Earth?6. What is the minimum lvl for Indulge to still give decent sp recovery?7. Is it necessary to get Blinding Mist? Does it work on boss?
2. Fiberlock is nice to teleport mobs you don't want away.
Vacuum Extreme can do the same job though. And once your server gets Horror Toy Factory you can use an Evil Spirit Glove to cast Fiberlock with any character.
So no need to waste 8 skillpoints to get it.
3. Totally ok. Foresight is useless at high levels.
Hindsight needs maxed bolts, good aspd and a Soullinker slave to be good.
Freecast is nice to have at low levels, but will become more and more useless the faster your casttime becomes, same goes for Cast Cancel.
4. Level 5 Spell Breaker deals damage when you successfully interrupt a cast. This can be very useful. If youb however don't have the points for level 5 stick to whatever the lowest level you can have is.
5. No, but level 5 provides the biggest Area covered. I'd pick either 3 or 5.
6. With good HP Indulge starts being ok at level 3, more is always better if you have the points for it though.
7. Blinding Mist is very awesome. Read up on what it does on irowiki.
Sorcerer
Vacuum Extreme 5Psychic Wave 5Striking 0Analyze Element 1Spirit Control 1Spirit Sympathy 0Spirit Cure 0Elemental Shield 0Diamond Dust 5Call Aqua 3Water Insignia 1Varetyr Spear 5Call Ventus 3Wind Insignia 1Cloud Kill 5Warmer 3Call Agni 3Fire Insignia 1Earth Grave 5Call Tera 3Earth Insignia 18 points left8. Is it necessary to get Spirit Cure?9. I'm really curious about Elemental Shield. How useful can it be for our party and in solo play? It seems to be a very good skill, is it not?10. Is it okay to leave Spirit Control at lvl 1 if you decide to drop Spirit Cure & Elemental Shield?11. How useful can lvl 2 Insignia be for our party and in solo play? Does it work on boss?12. I can't decide between getting Striking/Spirit Cure/Elemental Shield/lvl 2 Insignia. What would you recommend?13. How do you navigate your Spirit? Are they similar to Homun/Merc?
8. You don't have to, but Spirits die pretty easily. :/
Their stats depend on the stats you have when you summon them though and Flee is very powerful to keep them alive from dodgeable things - you can see this here.
9. Not useful. You can Pneuma/Safety Wall single targets as needed really fast and I cannot think of a situation where you really need both to be active on the same targets at once.
Not to mention your Spirit dies, so the cost is higher than if you manually keep up the skills.
Also if one happens to run out before the other you will be unable to recast it as Pneuma and Safety Wall usually don't stack.
10. If you plan to only ever use the Spirit's Passive Mode it is.
11. Level 2 Insignias work on everything and can be extremely helpful when thanking things.
Ex.: The monster stands inside a lvl 2 Fire Insignia and thus gets it's attack turned to fire property while you stand there tanking it with a Pasana Armor.
12. You don't have to descide. Striking doesn't need to be maxed to be useful.
13. You don't. They just follow you. Yes, this is stupid. :/
14. What do you think about my stat and skill build? Did I miss anything? Should I change anything?15. Please help me complete and improve my build.
14. + 15. When I last talked about Sorc builds in TS with my guildmates I recall a build base like this being discussed as pretty good.
#3
Posted 13 October 2017 - 04:48 PM
4 points left
Options
- Drop Striking and increase all Insignias to lvl 2.
- Get lvl 1 Striking and leave one Insignia at lvl 1. Which Insignia?
- Lower Extreme Vacuum to lvl 3/4, get lvl 1/2 Striking, and increase all Insignias to lvl 2.
Which will you choose?
Edited by NamzaKaren, 15 October 2017 - 04:02 PM.
#4
Posted 13 October 2017 - 04:56 PM
Vaccum isnt used basically anywhere else other than woe or pvp.
By having the endows lvled up for damage on the skills, you already have a decent striking. Each lvl on Striking will give 4~8 atk depending on the target's weapon lvl, it isnt a big deal to not max.
#5
Posted 13 October 2017 - 07:20 PM
why dont your friends make a forum account and ask by themselves? rather than asking you to ask the forum.
#6
Posted 13 October 2017 - 07:21 PM
Vaccum isnt used basically anywhere else other than woe or pvp.
By having the endows lvled up for damage on the skills, you already have a decent striking. Each lvl on Striking will give 4~8 atk depending on the target's weapon lvl, it isnt a big deal to not max.
Thanks.
So It's okay to drop it then? I will only be doing pvm with this char. Now I can have max Striking and lvl 2 on all Insignias.
I might as well lower Magnetic Earth to 3 and Indulge to 4 so I can get Endow Blaze 5 and get max effect from Striking. ME 3 should be enough for our small party right?
Edited by NamzaKaren, 15 October 2017 - 04:06 PM.
#7
Posted 13 October 2017 - 07:37 PM
why dont your friends make a forum account and ask by themselves? rather than asking you to ask the forum.
We're Sproutlings. They are me as I am them. We have singular conciouness.
http://mana.wikia.com/wiki/Sproutlings
Edited by NamzaKaren, 13 October 2017 - 07:41 PM.
#8
Posted 13 October 2017 - 08:10 PM
Vaccum isnt used basically anywhere else other than woe or pvp.
By having the endows lvled up for damage on the skills, you already have a decent striking. Each lvl on Striking will give 4~8 atk depending on the target's weapon lvl, it isnt a big deal to not max.
Isn't that because of an iRO change to Vacuumn tho?
I recall it working everywhere on euRO, as for kRO: video 1, video 2, video 3
(Can't find the one where it's used in central lab atm. D: )
Edited by kubikyuu, 13 October 2017 - 11:18 PM.
#9
Posted 13 October 2017 - 11:42 PM
ME should be 5, period.
#10
Posted 14 October 2017 - 02:44 AM
most movement disabling skills are disabled in instance maps here. And using it in open fields will make the monsters teleport when damaged.
Regarding EV I guess I will have to try it out myself. If it turns out it isn't disabled in instance maps in idRO, I think I'm gonna get lvl 5. Which means I'm gonna have to choose between these options.
- Keep all Insignias at lvl 2 but forget Striking.
- Lower one Insignia to lvl 1 and get lvl 1 Striking. Which Insignia though?
- Lower all Insignia to lvl 1 and get lvl 4 Striking.
Which will you choose?
ME should be 5, period.
ME 5 it is. And since the difference between Endow Blaze 2 and 5 is only 15 atk, I'll leave it at lvl 2 and keep Indulge 5.
Thanks Ashuckel & kubikyuu.
Edited by NamzaKaren, 15 October 2017 - 04:06 PM.
#11
Posted 14 October 2017 - 02:56 AM
#12
Posted 14 October 2017 - 03:28 PM
#13
Posted 16 October 2017 - 07:29 AM
First of all, focus on the things that are important
-Indulge and soul exhale are extremely important and very powerful not only for partying but also for leveling or, later on, keeping mana high when you are under effect of runaway magic
-magnetic earth max. no discussion here
-endow quake, tsunami, tornado max because they increase the damage of sorcerer's spells
-insiginias are better at lvl 2 because changing boss' attack property is very useful
now things that are arguably useless
-spellbreaker 5 comes from an item which is very cheap, no need to max it
-vacuum is only useful for pvp, drop
http://irowiki.org/~...lakDkAdBhcgAIn1
This is my own setup. I go for instant cast via stats, so if you want to get instacast via %variable cast gears (faw, etc) you can easily drop dragonology to free some more points or redirect points from spirit cure (which is nothing but a convenience, you can simply resummon the spirit if you dont mind the costs)
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