Are you the one that made the steam video of opening 1500 x-mas boxes with creating new accounts over and over again? And are you the one who stated on this forum (IIRC) that the development team of a game has to prevent abuse? I think you was it.
And this is exactly what Mr. Kaplan is talking about - the development team needs to waste their time to create barricades for people like you to stop abuse. Time which could be used better. For example to increase the game experience.
I think Mr. Kaplan knows what he is talking about. You don't have to agree but your statement is totally bogus.
Think about that bit in bold. Why would making say a new map be better than improving the overall player experience for each and every single one of your players?
The big IM boxes are perhaps a bad example of the developers having to spend time preventing "abuse", because it's as simple as adding a few restrictions on one item and also because it wasn't very significant. What Kaplan is talking about there I imagine is things that actually take development time to prevent, for example cheating (duping, different hacks, macros etc.) and the general toxic behavior of people on the internet. I'll try to explain why he's wrong again:
Those things I mentioned above are given. think of them as constants of the games universe at this point. The same way you can't just wish away gravity so you could fly, you can't just wish a way certain player behavior. Now if by spending development time you can prevent cheating or improve player behavior in general to be more kind, that's the best thing for the game you can develop.
Dragon Saga is a perfect example of this. The best, most influential and most important updates we have gotten and will ever get are ones that address certain player behavior:
- Fixing the dupe glitch that has plagued the game since release.
- Preventing the usage of various hacking/cheating software that made getting an unfair advantage unbelievably easy.
- Addressing the gold seller surge we got after the game got up on steam with multiple changes.
I'm sure those took a long time to make and is probably why Popcorn has added that quote on his signature. But if he believes that's time he wasted he's wrong, it's the most important work he has done for this game. I'm sure Kaplan is a very good developer, but our server alone is proof why he's wrong in this particular case.
EDIT: Perhaps this sums it ups the best: it's never a choice between 1. A game with all time and money spend on game play updates and where no one behaves badly, or 2. A game where people behave badly and the devs have to address it.
Reality is always number 2.
Edited by Precrush, 18 October 2017 - 08:14 AM.