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the best classes for solo bosses and mvp? (or not solo)


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#26 Nirvanna21

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Posted 17 October 2017 - 08:19 PM

As you can see there is no animation preventing me from reusing the skill. Acid bomb loses any animation delay when cast instantly. But you are still limited by skill delay.

 

Still mesmerising to watch.


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#27 blackCROSSCY

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Posted 17 October 2017 - 08:19 PM

that's sick! Is acid demo supposed to have no animation if instant cast? 


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#28 MyNameIsTaken

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Posted 17 October 2017 - 09:21 PM

that's sick! Is acid demo supposed to have no animation if instant cast? 

I think any skill is no animation if it is insta cast, even increase agi or kyrie have no animation when insta cast 


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#29 Zayaan

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Posted 18 October 2017 - 01:00 AM

I think any skill is no animation if it is insta cast, even increase agi or kyrie have no animation when insta cast 

 

Only certain skills. For example CC and DB still have animation. And Aspd is still a limiting factor since animation delay and Aspd delay are 2 completely separate things. 

 

Aspd delay begins at the start of a skill cast and ends after a certain amount of time that is based on Aspd has passed. This is why nodelay allows for skills to be spammed 'faster' than Aspd allows for, because people don't account for Aspd delay counting down during the cast bar.

Animation delay begins at the end of a skill cast instead. Certain skills base this delay on Aspd but most have a fixed duration. Though if the skill is AoE and hits something offscreen, then it will switch from fixed duration to Aspd based as demonstrated in the following video by renouille.


Edited by Zayaan, 18 October 2017 - 01:19 AM.

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#30 Darksorrow1234

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Posted 18 October 2017 - 02:01 AM

^ how much Ping he got?  i tried with 193 aspd and 100% aftercast delay strings, but i still spam slowly even with macro lol


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#31 Ashuckel

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Posted 18 October 2017 - 02:26 AM

for that CC the key is your+monster positioning, not ping.
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#32 MyNameIsTaken

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Posted 18 October 2017 - 02:32 AM

Only certain skills. For example CC and DB still have animation. And Aspd is still a limiting factor since animation delay and Aspd delay are 2 completely separate things. 

 

Aspd delay begins at the start of a skill cast and ends after a certain amount of time that is based on Aspd has passed. This is why nodelay allows for skills to be spammed 'faster' than Aspd allows for, because people don't account for Aspd delay counting down during the cast bar.

Animation delay begins at the end of a skill cast instead. Certain skills base this delay on Aspd but most have a fixed duration. Though if the skill is AoE and hits something offscreen, then it will switch from fixed duration to Aspd based as demonstrated in the following video by renouille.

Zayaan you should make a guide on how all these things work. Also thanks to Renouille for posting and sharing the video prolly a lot of people know about this but nobody shares :)


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#33 Ashuckel

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Posted 18 October 2017 - 02:45 AM

Ranger ppl experience this "offscreen monster delay" since ever :V, specially on TIs.
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