Hello GM, it seems like the skull cap quest is not working. i made one before maintenance and it was ok,
now, it says im missing something even though i have 50 skulls, 50 mementos, 300 silvervine and 50 horrendous mouth.
Posted 19 October 2017 - 04:20 AM
Hello GM, it seems like the skull cap quest is not working. i made one before maintenance and it was ok,
now, it says im missing something even though i have 50 skulls, 50 mementos, 300 silvervine and 50 horrendous mouth.
Noted for the staff to look into.
Posted 19 October 2017 - 05:29 PM
Hello GM, it seems like the skull cap quest is not working. i made one before maintenance and it was ok,
now, it says im missing something even though i have 50 skulls, 50 mementos, 300 silvervine and 50 horrendous mouth.
Do you need stack 300 silvervine and store the silvervine which was not stacked in the kafra.
Posted 19 October 2017 - 08:04 PM
@camp
Seriously guys i kinda defended you on the refine event matter, but i cant get behind this sloppy work with the last maintanence:
Still no promised anti-bot shield and the pretty much getting way out of hand again-
broken headgear exchange
still no basic info about events and changes
At least you guys started on improving your communication, i'll give you that but this is still maybe a 6/10 , well before it was a 2/10 ...at least you getting there.
For now ,seriously guys focus on the things you doing ,when you doing them, a lot of the backlash you receive from your customer base (beside the unlove refine event), has as a core reason overhasted work...
Edited by RealGarion, 19 October 2017 - 08:05 PM.
Posted 20 October 2017 - 06:12 AM
@camp
Seriously guys i kinda defended you on the refine event matter, but i cant get behind this sloppy work with the last maintanence:
Still no promised anti-bot shield and the pretty much getting way out of hand again-
broken headgear exchange
still no basic info about events and changes
At least you guys started on improving your communication, i'll give you that but this is still maybe a 6/10 , well before it was a 2/10 ...at least you getting there.
For now ,seriously guys focus on the things you doing ,when you doing them, a lot of the backlash you receive from your customer base (beside the unlove refine event), has as a core reason overhasted work...
this
Posted 21 October 2017 - 10:23 AM
Posted 22 October 2017 - 01:28 PM
Sry if this was already asked and a bit of a newbish question, its hard to read back with all those "kind" of comments.
Both pet reward in this event are permanent, right?
Also are the stats/effect of the pets going to be altered in someway after the event is over?
Posted 22 October 2017 - 05:13 PM
Could the Re:Start players possibly have a full release scheduled about class releases/episodes/instances/etc... Super interested to find out when the alternative classes such as Super Novice, Gunslinger, TKM and soulinkers are to be released as nothing from what I have looked around forums for has been said about those classes.
I'm very aware that obeying head office/bugs/testing goes wrong or whatever but it would benefit WP greatly to be a little more informative with the future of this server, future patch information (with more information) and maybe some sort of timeline if at all possible. Maybe look at your "competitors" and how they release information, players should not always have to source information for correct spawns because the world map is wrong (as an example).
Posted 22 October 2017 - 11:35 PM
Could the Re:Start players possibly have a full release scheduled about class releases/episodes/instances/etc... Super interested to find out when the alternative classes such as Super Novice, Gunslinger, TKM and soulinkers are to be released as nothing from what I have looked around forums for has been said about those classes.
I'm very aware that obeying head office/bugs/testing goes wrong or whatever but it would benefit WP greatly to be a little more informative with the future of this server, future patch information (with more information) and maybe some sort of timeline if at all possible. Maybe look at your "competitors" and how they release information, players should not always have to source information for correct spawns because the world map is wrong (as an example).
Posted 24 October 2017 - 05:12 PM
Can we get increased spawns in the guild dungeons? No guild dungeon comes close to Luina in terms of exp/drops. Also: Majorous and Stings need an increase in their spawn rate--it's just not good enough as other places, and we need other places to have party play besides High Orcs in Clock Tower!
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