I have weeks waiting, and there are no news about it. In a post campitor said that the update will come soon (almost two weeks ago) but looks that it won't come that soon XD
Where is my rebel update :C
#1
Posted 19 October 2017 - 08:20 AM
#2
Posted 19 October 2017 - 08:39 AM
#3
Posted 19 October 2017 - 08:39 AM
#4
Posted 19 October 2017 - 08:54 AM
who knows x_x
#5
Posted 19 October 2017 - 09:01 AM
I want that Taekwon update, expecting to have it around 2019 or so.
#6
Posted 19 October 2017 - 09:30 AM
If they received the data, they'll check, and if everything is ok, it will go internal testing.After that it will be on Sakray for a few weeks, and only then go live.
#7
Posted 19 October 2017 - 01:45 PM
#8
Posted 19 October 2017 - 02:18 PM
I want that Taekwon update, expecting to have it around 2019 or so.
2019? you are so positive xD
#9
Posted 19 October 2017 - 02:51 PM
Camp announced the rebel awakening is coming to Sakray in today's maintenance page.
#10
Posted 19 October 2017 - 03:02 PM
These are the change notes we received. We are currently preparing the update for testing on Sakray. Public test will most likely be next week. At that point we will be ready to talk in a more official way.
#11
Posted 19 October 2017 - 03:05 PM
nice nice
#12
Posted 19 October 2017 - 03:07 PM
These are wonderful things on the table Camp. I can dare say people have no reason to be arguing about the slowness of updates since we are getting them more often than before.
#13
Posted 19 October 2017 - 03:28 PM
uhh so the new Slug Shot formula
6000% damage modifier + Damage to Large x 4
i guess it is pretty much same with old formula
old xxx00% (was it?) affected by Element Weakness from enemy vs 24.000% new damage mod to Large but forced Neutral ?
still Slugshot is not viable for mvping due its poor skill accuracy rate ( unless they have removed the accuracy effect )
pvp though
Edited by Silvianna, 19 October 2017 - 03:41 PM.
#14
Posted 19 October 2017 - 04:07 PM
any word on the new weapons?
#15
Posted 19 October 2017 - 04:16 PM
any word on the new weapons?
There was no gear included. If there should be please let me know.
#16
Posted 19 October 2017 - 04:20 PM
there should be, at least in kRO
or time to consider to bring one of the weapons from jRO in OCP12
#17
Posted 19 October 2017 - 04:30 PM
These are wonderful things on the table Camp. I can dare say people have no reason to be arguing about the slowness of updates since we are getting them more often than before.
A hundred times this. Most of the people complaining are just, you know, complaining regardless of whether you deliver new content or not.
Haters gonna hate.
Edited by carbinemortiser, 19 October 2017 - 04:31 PM.
#18
Posted 19 October 2017 - 04:30 PM
As Camp said there is no new gears. I guess you'll miss them definitely. lol
#19
Posted 19 October 2017 - 04:39 PM
#20
Posted 19 October 2017 - 04:51 PM
awww.... still no temporal boots for Rebel? Does this update include the max lv 175 as well for R/K/O?
#21
Posted 19 October 2017 - 04:58 PM
Sigma is right,
i just remembered about it, Temporal Boots for Expanded Classes and few new weapons.
#22
Posted 19 October 2017 - 04:59 PM
There was no gear included. If there should be please let me know.
Yeah Camp,we are missing Gears
Not Only Gears but HP and Level Increase for Rebellion/Kagerou/Oboro (They should all receive a huge hp boost and they can all reach 175/60 now)
Also,New Temporal Boots (same effect as the normal ones) but exclusive to Rebellion/Kagerou/Oboro.
New Weapons can be enchanted (Malangdo Type Enchants)
P.S: Trainee Weapons weapons cannot be enchanted
P.S 2: I'm not sure if the Trainee Weapon comes with this update,but i'm sure about the others.
Example of Enchant by Korean Ragial
New Weapons translated by Sigma :
Trainee Rebellion Revolver [1]
Account-bound
Increase Fire Dance damage by 20%
Atk + 6 every 10 base level (up to level 160)
when refine rate is 7 or higher, increase long-ranged physical damage by 1% for every Chain Action level you learned
when equipped with Enhanced Time Keeper's Hat, Robe, Manteau and Boots,
ASPD+2, MHP/MSP+10%
increase resistance to neutral property by 3% for every 10 base Vit (up to 100 base Vit)
ASPD + 2% for every 10 base Agi (up to 100 base Agi)
Hit + 3 for every 10 base Dex (up to 100 base Dex)
Cri + 3 for every 10 base Dex (up to 100 base Dex)
Class : Pistol
Attack : 120
Weight : 0
Weapon level : 3
Required level : 100
Usable jobs : Gunner classes
Trainee Rebellion Rifle [1]
Account-bound
Hit + 10, Cri + 20
Increase Hammer of God damage by 20%
Atk + 6 every 10 base level (up to level 160)
when refine rate is 7 or higher, increase long-ranged physical damage by 1% for every Tracking level you learned
when equipped with Enhanced Time Keeper's Hat, Robe, Manteau and Boots,
ASPD+2, MHP/MSP+10%
increase resistance to neutral property by 3% for every 10 base Vit (up to 100 base Vit)
ASPD + 2% for every 10 base Agi (up to 100 base Agi)
Hit + 3 for every 10 base Dex (up to 100 base Dex)
Cri + 3 for every 10 base Luk (up to 100 base Luk)
Class : Rifle
Attack : 200
Weight : 0
Weapon level : 3
Required level : 100
Usable jobs : Gunner classes
Trainee Rebellion Gatling Gun [1]
Account-bound
Hit - 20, Cri + 10, ASPD + 1
Increase Fire Rain damage by 20%
Atk + 6 every 10 base level (up to level 160)
when refine rate is 7 or higher, increase long-ranged physical damage by 1% for every Gatling Feaver level you learned
when equipped with Enhanced Time Keeper's Hat, Robe, Manteau and Boots,
ASPD+2, MHP/MSP+10%
increase resistance to neutral property by 3% for every 10 base Vit (up to 100 base Vit)
ASPD + 2% for every 10 base Agi (up to 100 base Agi)
Hit + 3 for every 10 base Dex (up to 100 base Dex)
Cri + 3 for every 10 base Luk (up to 100 base Luk)
Class : Gatling Gun
Attack : 180
Weight : 0
Weapon level : 3
Required level : 100
Usable jobs : Gunner classes
Trainee Rebellion Grenade Laucher [1]
Account-bound
Increase Dragon Tail damage by 20%
Atk + 6 every 10 base level (up to level 160)
when refine rate is 7 or higher, increase long-ranged physical damage by 1% for every Gunslinger Mine level you learned
when equipped with Enhanced Time Keeper's Hat, Robe, Manteau and Boots,
ASPD+2, MHP/MSP+10%
increase resistance to neutral property by 3% for every 10 base Vit (up to 100 base Vit)
ASPD + 2% for every 10 base Agi (up to 100 base Agi)
Hit + 3 for every 10 base Dex (up to 100 base Dex)
Cri + 3 for every 10 base Luk (up to 100 base Luk)
Class : Grenade Laucher
Attack : 350
Weight : 0
Weapon level : 3
Required level : 100
Usable jobs : Gunner classes
Trainee Rebellion Shotgun [1]
Account-bound
Hit - 15, Splash Attack
Increase Shatter Storm damage by 20%
Atk + 6 every 10 base level (up to level 160)
when refine rate is 7 or higher, increase long-ranged physical damage by 1% for every Crowd Control Shot level you learned
when equipped with Enhanced Time Keeper's Hat, Robe, Manteau and Boots,
ASPD+2, MHP/MSP+10%
increase resistance to neutral property by 3% for every 10 base Vit (up to 100 base Vit)
ASPD + 2% for every 10 base Agi (up to 100 base Agi)
Hit + 3 for every 10 base Dex (up to 100 base Dex)
Cri + 3 for every 10 base Luk (up to 100 base Luk)
Class : Shotgun
Attack : 180
Weight : 0
Weapon level : 3
Required level : 100
Usable jobs : Gunner classes
Dark Rose [2]
ASPD + 10%
when refine rate is 7 or higher, increase long-ranged physical damage by 15%
when refine rate is 9 or higher, ASPD + 1
Class : Pistol
Attack : 150
Weight : 180
Weapon level : 3
Required level : 120
Usable jobs : Gunner classes
Just Finish [2]
Increase long-ranged physical damage by 15%
when refine rate is 7 or higher, increase Mass Spiral and Anti-Material Blast damage by 30%
when refine rate is 9 or higher, reduce cooldown of Anti-Material Blast by 1 second
Class : Rifle
Attack : 200
Weight : 200
Weapon level : 3
Required level : 120
Usable jobs : Gunner classes
Dust Fire [2]
Has a chance of inflicting the blind status on an enemy with each physical attack
When equipped with Armor-piercing Shot, increase long-ranged physical damage by 30%
when refine rate is 7 or higher, increase Shatter Storm damage by 15%
when refine rate is 9 or higher, increase Vanishing Buster damage by 15%
Class : Shotgun
Attack : 300
Weight : 130
Weapon level : 3
Required level : 120
Usable jobs : Gunner classes
Burning Rose [2]
Increase long-ranged physical damage by 15%
when refine rate is 7 or higher, increase Fire Rain damage by 30%
when refine rate is 9 or higher, reduce cooldown of Fire Rain by 1 second
Class : Shotgun
Attack : 200
Weight : 250
Weapon level : 3
Required level : 120
Usable jobs : Gunner classes
Revenger [2]
Increase long-ranged physical damage by 20%
when refine rate is 7 or higher, increase Dragon Tail damage by 15%
when refine rate is 9 or higher, reduce cooldown of Howling Mine by 1 second
Class : Grenade Laucher
Attack : 350
Weight : 180
Weapon level : 3
Required level : 120
Usable jobs : Gunner classes
Topic for Reference:
https://forums.warpp...-balance/page-2
Korean Ragial for Reference (Page 8):
http://kafra.kr/#!/en/KRO/iteminfo/4///16777216//8
Edited by Hissis, 19 October 2017 - 05:01 PM.
#23
Posted 19 October 2017 - 05:00 PM
^
Yes, temporal boots and also new bullets as well
#24
Posted 19 October 2017 - 05:02 PM
^
Yes, temporal boots and also new bullets as well
I think we already received the new bullets,we already have Poison Type bullet for example (i think?)
@topic
Please someone summon camp here,this is really important,those new weapons are as much important as the skill balance (temporal boots,max level, hp mood are also important not only for Rebels but for Kagerou/Oboro)
Edited by Hissis, 19 October 2017 - 05:03 PM.
#25
Posted 19 October 2017 - 05:08 PM
Example of Temporal Boots for expanded classes (also have the slotted version)
New Temporal Boot ID according to Divine Pride: https://www.divine-p...ase/item/22111/
Video for Reference :
Edited by Hissis, 19 October 2017 - 05:14 PM.
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