Where is my rebel update :C
#101
Posted 23 October 2017 - 04:30 AM
#102
Posted 23 October 2017 - 04:43 AM
hmm maybe but i cant find any differences hitting Large and Small monster using it
even though according to size modifier between Huuma and Dagger the differences are 50% when hitting Large monster
i thought it was just the variance
or maybe it was affected by size but only the ATK part ?
since i think, stacking hp% or hp + flat is reasonable and better than trying to achieve 1k++ Atk,i might have ignored the atk part and kept trying to get Hp as high as possible
will do test again,
after we get the update assuming there is a change in Expanded Classes HP modifier
#103
Posted 23 October 2017 - 04:54 AM
size penalty affects only the weapon attack. In most cases the weapon used for KS is weak (aka quad AS), and also the atk is only a portion of KS damage.
#104
Posted 23 October 2017 - 05:43 AM
so since rebellion is coming up (warning, please don't say woe is dead..and i don't even play at chaos xD)
So...do you think rebel can have a fair fight at woe? or having a role like breaker? (since they can get easy 193 and fallen angel improves their mobility)
#105
Posted 23 October 2017 - 06:30 AM
#106
Posted 23 October 2017 - 06:47 AM
not as Breaker
it depends on the hp later, if the base is good enough ( should be ), i mean as long as it able to survive aoe attacks,
i think is very possible
not mention Rebel has Shield based on 25% max hp, this one works similar with Kyrie and you can always re-cast the skill : Platinum Altar
yeah snapping around with Fallen Angel
in some kRO videos, they are insta-killing people with God's Hammer
since it has no cast time but quite long skill cd,
the 10800% modifier pretty strong
but maybe , if i were to play Rebel in woe, i would play it just like people playing Ranger in woe , or maybe imagine it as Doram , instead of Picky Peck, ill use Slug Shot / any single target skills with burst damage. ?
#107
Posted 23 October 2017 - 07:08 AM
#108
Posted 23 October 2017 - 08:28 AM
so since rebellion is coming up (warning, please don't say woe is dead..and i don't even play at chaos xD)
So...do you think rebel can have a fair fight at woe? or having a role like breaker? (since they can get easy 193 and fallen angel improves their mobility)
If they send EVERYTHING that should arrive (New Weapons,Temporal Boots,HP Increase,175/60,Option to enchant the new weapons) and as long as you stay in the backline,yes,you can have a '''''''fair fight'''''''.
But if they only send the skill balance,nah.
#109
Posted 23 October 2017 - 04:54 PM
not as Breaker
it depends on the hp later, if the base is good enough ( should be ), i mean as long as it able to survive aoe attacks,
i think is very possible
not mention Rebel has Shield based on 25% max hp, this one works similar with Kyrie and you can always re-cast the skill : Platinum Altar
yeah snapping around with Fallen Angel
in some kRO videos, they are insta-killing people with God's Hammer
since it has no cast time but quite long skill cd,
the 10800% modifier pretty strong
but maybe , if i were to play Rebel in woe, i would play it just like people playing Ranger in woe , or maybe imagine it as Doram , instead of Picky Peck, ill use Slug Shot / any single target skills with burst damage. ?
If they send EVERYTHING that should arrive (New Weapons,Temporal Boots,HP Increase,175/60,Option to enchant the new weapons) and as long as you stay in the backline,yes,you can have a '''''''fair fight'''''''.
But if they only send the skill balance,nah.
I see....so it will still depends if Rebel will got all of its goodies (increase base level, HP,new equipments,access to temp boots) to his/her performance to WOE...hmm..
I guess i have to wait for its arrive in sakray...
#110
Posted 23 October 2017 - 11:33 PM
as long as the damage is completely reduceable, it will tickle ppl that arent poorly geared.
that's why you dont want dorams to be classified as demi-humans.
stacking up resist is kinda cheesy
#111
Posted 24 October 2017 - 12:30 AM
#112
Posted 24 October 2017 - 06:04 AM
If iRO won't disable fallen angel in WoE then Rebel will be alright.
Yeah,Snap is a huge buff for any class.
But if gravity ignore us and let us stay with 20k~30k hp,well,F
They also need to send the HP buff for Kagerou/Oboro,they are probably not doing that
@topic
I'm curious if camp was able to receive the hp update,temporal boots,175/60,new weapons with the config to enchant them since he was asking for it last week,can you update us if you are reading this topic?
#113
Posted 24 October 2017 - 09:16 AM
Update: Our contact was able to find the missing items and is currently translating it. Were holding off on moving forward in testing until we can get the rest of the update.
#114
Posted 24 October 2017 - 09:44 AM
Update: Our contact was able to find the missing items and is currently translating it. Were holding off on moving forward in testing until we can get the rest of the update.
That's great news !
Did you received the new hp mod and 175/60 ?
P.S: I hope they don't forget about the enchant option for the new weapons.
#115
Posted 24 October 2017 - 01:57 PM
Thank you very much Mr. Campitor
yes i do agree
holding off or delaying the content is better than rushing them
just to make sure everything is working as intended
#116
Posted 25 October 2017 - 06:34 AM
Thank you very much Mr. Campitor
yes i do agree
holding off or delaying the content is better than rushing them
just to make sure everything is working as intended
Yep,i still remember the rebel launch...
Oh boy... We have skills not working as indeed since day 1.
#117
Posted 25 October 2017 - 08:29 PM
More studio feedback, If I have the numbers right, the Trainee guns are part of the 16.2 update and we won't be getting them. But the rest we should receive we sent over the scripts for the job changes and the OGH instance so the new items can be integrated into the reward features.
#118
Posted 26 October 2017 - 07:46 AM
More studio feedback, If I have the numbers right, the Trainee guns are part of the 16.2 update and we won't be getting them. But the rest we should receive we sent over the scripts for the job changes and the OGH instance so the new items can be integrated into the reward features.
Awesome !
Any ETA to implement this on Sakray? Next week probably?
#119
Posted 26 October 2017 - 08:14 AM
More studio feedback, If I have the numbers right, the Trainee guns are part of the 16.2 update and we won't be getting them. But the rest we should receive we sent over the scripts for the job changes and the OGH instance so the new items can be integrated into the reward features.
What about the options to enchant the new weapons, are they sending that?
#120
Posted 26 October 2017 - 01:52 PM
#121
Posted 27 October 2017 - 04:51 AM
Don't forget fix the buged skills for Oboro please, this is her last chance
#122
Posted 27 October 2017 - 08:23 AM
#123
Posted 01 November 2017 - 12:43 PM
Ready for Sakray?
#124
Posted 01 November 2017 - 01:36 PM
i really hope sooo.... been waiting for a long time for this
#125
Posted 02 November 2017 - 08:30 AM
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