Yeah Camp,we are missing Gears
Not Only Gears but HP and Level Increase for Rebellion/Kagerou/Oboro (They should all receive a huge hp boost and they can all reach 175/60 now)
Also,New Temporal Boots (same effect as the normal ones) but exclusive to Rebellion/Kagerou/Oboro.
New Weapons can be enchanted (Malangdo Type Enchants)
P.S: Trainee Weapons weapons cannot be enchanted
P.S 2: I'm not sure if the Trainee Weapon comes with this update,but i'm sure about the others.
Example of Enchant by Korean Ragial
New Weapons translated by Sigma :
Trainee Rebellion Revolver [1]
Account-bound
Increase Fire Dance damage by 20%
Atk + 6 every 10 base level (up to level 160)
when refine rate is 7 or higher, increase long-ranged physical damage by 1% for every Chain Action level you learned
when equipped with Enhanced Time Keeper's Hat, Robe, Manteau and Boots,
ASPD+2, MHP/MSP+10%
increase resistance to neutral property by 3% for every 10 base Vit (up to 100 base Vit)
ASPD + 2% for every 10 base Agi (up to 100 base Agi)
Hit + 3 for every 10 base Dex (up to 100 base Dex)
Cri + 3 for every 10 base Dex (up to 100 base Dex)
Class : Pistol
Attack : 120
Weight : 0
Weapon level : 3
Required level : 100
Usable jobs : Gunner classes
Trainee Rebellion Rifle [1]
Account-bound
Hit + 10, Cri + 20
Increase Hammer of God damage by 20%
Atk + 6 every 10 base level (up to level 160)
when refine rate is 7 or higher, increase long-ranged physical damage by 1% for every Tracking level you learned
when equipped with Enhanced Time Keeper's Hat, Robe, Manteau and Boots,
ASPD+2, MHP/MSP+10%
increase resistance to neutral property by 3% for every 10 base Vit (up to 100 base Vit)
ASPD + 2% for every 10 base Agi (up to 100 base Agi)
Hit + 3 for every 10 base Dex (up to 100 base Dex)
Cri + 3 for every 10 base Luk (up to 100 base Luk)
Class : Rifle
Attack : 200
Weight : 0
Weapon level : 3
Required level : 100
Usable jobs : Gunner classes
Trainee Rebellion Gatling Gun [1]
Account-bound
Hit - 20, Cri + 10, ASPD + 1
Increase Fire Rain damage by 20%
Atk + 6 every 10 base level (up to level 160)
when refine rate is 7 or higher, increase long-ranged physical damage by 1% for every Gatling Feaver level you learned
when equipped with Enhanced Time Keeper's Hat, Robe, Manteau and Boots,
ASPD+2, MHP/MSP+10%
increase resistance to neutral property by 3% for every 10 base Vit (up to 100 base Vit)
ASPD + 2% for every 10 base Agi (up to 100 base Agi)
Hit + 3 for every 10 base Dex (up to 100 base Dex)
Cri + 3 for every 10 base Luk (up to 100 base Luk)
Class : Gatling Gun
Attack : 180
Weight : 0
Weapon level : 3
Required level : 100
Usable jobs : Gunner classes
Trainee Rebellion Grenade Laucher [1]
Account-bound
Increase Dragon Tail damage by 20%
Atk + 6 every 10 base level (up to level 160)
when refine rate is 7 or higher, increase long-ranged physical damage by 1% for every Gunslinger Mine level you learned
when equipped with Enhanced Time Keeper's Hat, Robe, Manteau and Boots,
ASPD+2, MHP/MSP+10%
increase resistance to neutral property by 3% for every 10 base Vit (up to 100 base Vit)
ASPD + 2% for every 10 base Agi (up to 100 base Agi)
Hit + 3 for every 10 base Dex (up to 100 base Dex)
Cri + 3 for every 10 base Luk (up to 100 base Luk)
Class : Grenade Laucher
Attack : 350
Weight : 0
Weapon level : 3
Required level : 100
Usable jobs : Gunner classes
Trainee Rebellion Shotgun [1]
Account-bound
Hit - 15, Splash Attack
Increase Shatter Storm damage by 20%
Atk + 6 every 10 base level (up to level 160)
when refine rate is 7 or higher, increase long-ranged physical damage by 1% for every Crowd Control Shot level you learned
when equipped with Enhanced Time Keeper's Hat, Robe, Manteau and Boots,
ASPD+2, MHP/MSP+10%
increase resistance to neutral property by 3% for every 10 base Vit (up to 100 base Vit)
ASPD + 2% for every 10 base Agi (up to 100 base Agi)
Hit + 3 for every 10 base Dex (up to 100 base Dex)
Cri + 3 for every 10 base Luk (up to 100 base Luk)
Class : Shotgun
Attack : 180
Weight : 0
Weapon level : 3
Required level : 100
Usable jobs : Gunner classes
Dark Rose [2]
ASPD + 10%
when refine rate is 7 or higher, increase long-ranged physical damage by 15%
when refine rate is 9 or higher, ASPD + 1
Class : Pistol
Attack : 150
Weight : 180
Weapon level : 3
Required level : 120
Usable jobs : Gunner classes
Just Finish [2]
Increase long-ranged physical damage by 15%
when refine rate is 7 or higher, increase Mass Spiral and Anti-Material Blast damage by 30%
when refine rate is 9 or higher, reduce cooldown of Anti-Material Blast by 1 second
Class : Rifle
Attack : 200
Weight : 200
Weapon level : 3
Required level : 120
Usable jobs : Gunner classes
Dust Fire [2]
Has a chance of inflicting the blind status on an enemy with each physical attack
When equipped with Armor-piercing Shot, increase long-ranged physical damage by 30%
when refine rate is 7 or higher, increase Shatter Storm damage by 15%
when refine rate is 9 or higher, increase Vanishing Buster damage by 15%
Class : Shotgun
Attack : 300
Weight : 130
Weapon level : 3
Required level : 120
Usable jobs : Gunner classes
Burning Rose [2]
Increase long-ranged physical damage by 15%
when refine rate is 7 or higher, increase Fire Rain damage by 30%
when refine rate is 9 or higher, reduce cooldown of Fire Rain by 1 second
Class : Shotgun
Attack : 200
Weight : 250
Weapon level : 3
Required level : 120
Usable jobs : Gunner classes
Revenger [2]
Increase long-ranged physical damage by 20%
when refine rate is 7 or higher, increase Dragon Tail damage by 15%
when refine rate is 9 or higher, reduce cooldown of Howling Mine by 1 second
Class : Grenade Laucher
Attack : 350
Weight : 180
Weapon level : 3
Required level : 120
Usable jobs : Gunner classes
Topic for Reference:
https://forums.warpp...-balance/page-2
Korean Ragial for Reference (Page 8):
http://kafra.kr/#!/en/KRO/iteminfo/4///16777216//8
Can you get me the item numbers for all those items. I am putting in the request already but having the numbers would help in hunting them down.