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Where is my rebel update :C


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#51 Campitor

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Posted 20 October 2017 - 10:59 AM

Yeah Camp,we are missing Gears

 

Not Only Gears but HP and Level Increase for Rebellion/Kagerou/Oboro (They should all receive a huge hp boost and they can all reach 175/60 now)

 

Also,New Temporal Boots (same effect as the normal ones) but exclusive to Rebellion/Kagerou/Oboro.

 

New Weapons can be enchanted (Malangdo Type Enchants)

 

P.S: Trainee Weapons weapons cannot be enchanted

 

P.S 2: I'm not sure if the Trainee Weapon comes with this update,but i'm sure about the others.

 

Example of Enchant by Korean Ragial

 

 MEbJlpA.png

 

New Weapons translated by Sigma :

 

 

13136.png

 

Trainee Rebellion Revolver [1]

Account-bound

Increase Fire Dance damage by 20%

Atk + 6 every 10 base level (up to level 160)

when refine rate is 7 or higher, increase long-ranged physical damage by 1% for every Chain Action level you learned

when equipped with Enhanced Time Keeper's Hat, Robe, Manteau and Boots,

ASPD+2, MHP/MSP+10%

increase resistance to neutral property by 3% for every 10 base Vit (up to 100 base Vit)

ASPD + 2% for every 10 base Agi (up to 100 base Agi)

Hit + 3 for every 10 base Dex (up to 100 base Dex)

Cri + 3 for every 10 base Dex (up to 100 base Dex)

Class : Pistol

Attack : 120

Weight : 0

Weapon level : 3

Required level : 100

Usable jobs : Gunner classes

 

28215.png

 

Trainee Rebellion Rifle [1]

Account-bound

Hit + 10, Cri + 20

Increase Hammer of God damage by 20%

Atk + 6 every 10 base level (up to level 160)

when refine rate is 7 or higher, increase long-ranged physical damage by 1% for every Tracking level you learned

when equipped with Enhanced Time Keeper's Hat, Robe, Manteau and Boots,

ASPD+2, MHP/MSP+10%

increase resistance to neutral property by 3% for every 10 base Vit (up to 100 base Vit)

ASPD + 2% for every 10 base Agi (up to 100 base Agi)

Hit + 3 for every 10 base Dex (up to 100 base Dex)

Cri + 3 for every 10 base Luk (up to 100 base Luk)

Class : Rifle

Attack : 200

Weight : 0

Weapon level : 3

Required level : 100

Usable jobs : Gunner classes

 

28216.png

 

Trainee Rebellion Gatling Gun [1]

Account-bound

Hit - 20, Cri + 10, ASPD + 1

Increase Fire Rain damage by 20%

Atk + 6 every 10 base level (up to level 160)

when refine rate is 7 or higher, increase long-ranged physical damage by 1% for every Gatling Feaver level you learned

when equipped with Enhanced Time Keeper's Hat, Robe, Manteau and Boots,

ASPD+2, MHP/MSP+10%

increase resistance to neutral property by 3% for every 10 base Vit (up to 100 base Vit)

ASPD + 2% for every 10 base Agi (up to 100 base Agi)

Hit + 3 for every 10 base Dex (up to 100 base Dex)

Cri + 3 for every 10 base Luk (up to 100 base Luk)

Class : Gatling Gun

Attack : 180

Weight : 0

Weapon level : 3

Required level : 100

Usable jobs : Gunner classes

 

28217.png

 

Trainee Rebellion Grenade Laucher [1]

Account-bound

Increase Dragon Tail damage by 20%

Atk + 6 every 10 base level (up to level 160)

when refine rate is 7 or higher, increase long-ranged physical damage by 1% for every Gunslinger Mine level you learned

when equipped with Enhanced Time Keeper's Hat, Robe, Manteau and Boots,

ASPD+2, MHP/MSP+10%

increase resistance to neutral property by 3% for every 10 base Vit (up to 100 base Vit)

ASPD + 2% for every 10 base Agi (up to 100 base Agi)

Hit + 3 for every 10 base Dex (up to 100 base Dex)

Cri + 3 for every 10 base Luk (up to 100 base Luk)

Class : Grenade Laucher

Attack : 350

Weight : 0

Weapon level : 3

Required level : 100

Usable jobs : Gunner classes

 

28218.png

 

Trainee Rebellion Shotgun [1]

Account-bound

Hit - 15, Splash Attack

Increase Shatter Storm damage by 20%

Atk + 6 every 10 base level (up to level 160)

when refine rate is 7 or higher, increase long-ranged physical damage by 1% for every Crowd Control Shot level you learned

when equipped with Enhanced Time Keeper's Hat, Robe, Manteau and Boots,

ASPD+2, MHP/MSP+10%

increase resistance to neutral property by 3% for every 10 base Vit (up to 100 base Vit)

ASPD + 2% for every 10 base Agi (up to 100 base Agi)

Hit + 3 for every 10 base Dex (up to 100 base Dex)

Cri + 3 for every 10 base Luk (up to 100 base Luk)

Class : Shotgun

Attack : 180

Weight : 0

Weapon level : 3

Required level : 100

Usable jobs : Gunner classes

 

13138.png

 

Dark Rose [2]

ASPD + 10%

when refine rate is 7 or higher, increase long-ranged physical damage by 15%

when refine rate is 9 or higher, ASPD + 1

Class : Pistol

Attack : 150

Weight : 180

Weapon level : 3

Required level : 120

Usable jobs : Gunner classes

 

28223.png

 

Just Finish [2]

Increase long-ranged physical damage by 15%

when refine rate is 7 or higher, increase Mass Spiral and Anti-Material Blast damage by 30%

when refine rate is 9 or higher, reduce cooldown of Anti-Material Blast by 1 second

Class : Rifle

Attack : 200

Weight : 200

Weapon level : 3

Required level : 120

Usable jobs : Gunner classes

 

28224.png

 

Dust Fire [2]

Has a chance of inflicting the blind status on an enemy with each physical attack

When equipped with Armor-piercing Shot, increase long-ranged physical damage by 30%

when refine rate is 7 or higher, increase Shatter Storm damage by 15%

when refine rate is 9 or higher, increase Vanishing Buster damage by 15%

Class : Shotgun

Attack : 300

Weight : 130

Weapon level : 3

Required level : 120

Usable jobs : Gunner classes

 

28225.png

 

Burning Rose [2]

Increase long-ranged physical damage by 15%

when refine rate is 7 or higher, increase Fire Rain damage by 30%

when refine rate is 9 or higher, reduce cooldown of Fire Rain by 1 second

Class : Shotgun

Attack : 200

Weight : 250

Weapon level : 3

Required level : 120

Usable jobs : Gunner classes

 

28226.png

 

Revenger [2]

Increase long-ranged physical damage by 20%

when refine rate is 7 or higher, increase Dragon Tail damage by 15%

when refine rate is 9 or higher, reduce cooldown of Howling Mine by 1 second

Class : Grenade Laucher

Attack : 350

Weight : 180

Weapon level : 3

Required level : 120

Usable jobs : Gunner classes

 

Topic for Reference:

 

https://forums.warpp...-balance/page-2

 

Korean Ragial for Reference (Page 8):

 

http://kafra.kr/#!/en/KRO/iteminfo/4///16777216//8

Can you get me the item numbers for all those items. I am putting in the request already but having the numbers would help in hunting them down.


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#52 jamdonutjam

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Posted 20 October 2017 - 11:47 AM

wow rebels are finally getting a bufftime to ban them from entering TIs pls

 


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#53 Hissis

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Posted 20 October 2017 - 11:48 AM

Yes,i can

 

Trainee Revolver : 13136

 

Trainee Grenade Launcher :28217

 

Trainee Shotgun: 28218

 

Trainee Gatling Gun: 28216

 

Traine Rifle: 28215

 

P.S: I'm still not sure about the Trainee Weapons.

 

-----//-----

 

• NPC Weapons

 

Dark Rose: 13138

 

Just Finish : 28223

 

Dust Fire: 28224

 

Burning Rose: 28225

 

Revenger: 28226 

 

 

 

Temporal Boots for Expanded Classes: (NON SLOT VERSION)

 

STR: 22107

 

INT: 22108

 

AGI: 22109

 

VIT: 22110

 

DEX: 22111

 

LUK: 22112

 

• SLOTTED VERSION

 

STR: 22113

 

INT: 22114

 

AGI: 22115

 

VIT:22116

 

DEX: 22117

 

LUK: 22118

 

!!! I'm sure about those in black !!!

 

-------------------------------//-------------------------------------

 

Btw Camp,did you received the 175/60 level and HP increase for the 3 expanded classes? 

 

Reminder: Don't forget to ask about the enchants for the Dark Rose,Just Finish,Dust Fire,Burning Rose,Revenger. They can be enchanted on kRO.

 

Reminder 2: Gunslinger Skill Tree rework.

 

 

 


Edited by Hissis, 20 October 2017 - 12:01 PM.

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#54 FT15

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Posted 20 October 2017 - 01:55 PM

is fallen angel skill still only usable with pistols after the awakening patch?


Edited by FT15, 20 October 2017 - 01:55 PM.

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#55 Silvianna

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Posted 20 October 2017 - 02:00 PM

No, new Fallen Angel works just like Snap skill from Monk classes 

it does work with any weapons however the Desperado bonus, you can only use that skill using Revolver


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#56 FT15

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Posted 20 October 2017 - 02:06 PM

aahh... Platinum altar > Fallen angel > RT/Desperado/FD = GG   :heh:


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#57 ChakriGuard

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Posted 20 October 2017 - 02:32 PM

Hammer of God bypasses DA, Chakri.

Rebel is love.


Might be enough to move my ass hair lol

I don’t even use DA. This -_- skill haha
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#58 Hissis

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Posted 20 October 2017 - 02:35 PM

Might be enough to move my ass hair lol

I don’t even use DA. This -_- skill haha

 

:heh:

 

If the Anti Material Blast is still useful,Rebel is going to be a nightmare for RG's xD


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#59 ChakriGuard

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Posted 20 October 2017 - 02:43 PM

:heh:

If the Anti Material Blast is still useful,Rebel is going to be a nightmare for RG's xD


Everyone is a nightmare for RG in WoE. Who the hell fears RG lol
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#60 Hissis

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Posted 20 October 2017 - 03:22 PM

Everyone is a nightmare for RG in WoE. Who the hell fears RG lol

 

Dorams 

 

:waddle:


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#61 ChaoticRK

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Posted 20 October 2017 - 05:02 PM

I would have loved this update much much more if they made it possible to equip 2 pistols at a time just like how O/K can use 2 daggers.

Instead of Quick Draw Shot, they could've made a 2h gun mastery or a RH/LH Mastery. So that pistols can opt 1 for a riot shield. That would be less than OP imo. :heh:
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#62 IgnotusCarl

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Posted 20 October 2017 - 05:31 PM

Please fix the Gatling gun melee attack sound. It still sounds like a stick being beaten to a wall.

 

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#63 SpicyCabbage

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Posted 20 October 2017 - 06:47 PM

aahh... Platinum altar > Fallen angel > RT/Desperado/FD = GG   :heh:

uh,,, i think this combo will work better . 

 

Hit Barrel > Fallen angel > Desperado/FD

Damage wise ofc , since there will be no 10s penalty after the effect wearoff


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#64 Silvianna

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Posted 20 October 2017 - 06:55 PM

uh,,, i think this combo will work better . 

 

Hit Barrel > Fallen angel > Desperado/FD

Damage wise ofc , since there will be no 10s penalty after the effect wearoff

 

Yeah, on page 1 it is stated , one of the changes on Hit Barrel

 

>Removed 10 seconds penalty to enhance skill performance

 

Quick Draw Shot also changed, now is pretty strong,  the way it works, is similar with Monk combo attack 

but this one will increase the eternal chain damage by 400%, 

based on video i have seen, it goes to 100kish damage, as long as you know the timing you can always chain it


Edited by Silvianna, 20 October 2017 - 06:57 PM.

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#65 Usurper

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Posted 20 October 2017 - 06:59 PM

Rebl traps only activated by flicker? Or does it self detonate after a certain amount of time?

Edited by Usurper, 20 October 2017 - 07:00 PM.

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#66 Silvianna

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Posted 20 October 2017 - 07:10 PM

the binding trap is by flicker,  the 2nd part of Howling Mine is able to detonate after a certain amount of time


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#67 Ashuckel

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Posted 20 October 2017 - 07:26 PM

Quick Draw Shot is essentially Fear Breeze.


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#68 PervySageMarty

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Posted 20 October 2017 - 07:30 PM

Hammer of God bypasses DA, Chakri.

 

Rebel is love.

 

For a moment i thought you were abbreviating Double Attack, and I was wondering how that effects Chakri in any way. Now i realize it also means Defending Aura.....


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#69 Hissis

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Posted 20 October 2017 - 07:38 PM

For a moment i thought you were abbreviating Double Attack, and I was wondering how that effects Chakri in any way. Now i realize it also means Defending Aura.....

Waaat

 

:heh:


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#70 Silvianna

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Posted 20 October 2017 - 07:48 PM

Quick Draw Shot is essentially Fear Breeze.

 

yess Quick Draw Shot is Multi Target - Fear Breeze  :heh:

 

as long as the monster get marked , up to 4 enemies

they will get the same damage from QDS and it looks so spammable  :rice:


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#71 ChaoticRK

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Posted 20 October 2017 - 07:51 PM

Quick Draw Shot also changed, now is pretty strong, the way it works, is similar with Monk combo attack
but this one will increase the eternal chain damage by 400%,
based on video i have seen, it goes to 100kish damage, as long as you know the timing you can always chain it



Wait, Eternal Chain is just a buff that lets you use Chain Action on any weapon. Quick Draw Shot double,triple, quadruple it.

Also if the new update comes it wouldn't need to be use in combo as it will be basically a self-buff fear breeze type skill just as ash said. Meaning, pistols won't be the best for it.
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#72 Silvianna

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Posted 20 October 2017 - 08:05 PM

it is like Monk combo, triggered after Chain Action procs , you need to press it up to 4 times as the total of your additional attack is based on job lv.

 

any monsters that marked by Crimson Marker skill damaged by QDS even though their positions are not in straight line of you

as long as they are in same screen.

 

Revolver still better, there is Crimson Revolver but there is no Crimson Shotgun etc, 

there is Vicious Revolver but we dont have any lv 160 weapons for rebel aside from that type.

 

also using other weapons, means you have to sacrifice 10++ skill point just to get Eternal Chain

 

before this get cinnamon'd , take a look starting from 9:30

He marked all jitterbug boss ( mini and real ) , and start hitting 3 of them within one attack with 100kish QDS damage

 

Spoiler vid

 

in other vid , i found this works hitting boss that you need to kill simulatenously like Celine

 

of course it doesnt mean we are gonna hit Lower than that damage, its iRO  afterall  :heh: 


Edited by Silvianna, 21 October 2017 - 12:28 AM.

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#73 SpicyCabbage

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Posted 20 October 2017 - 08:57 PM

^watched that one .

he really does inflict some insane damage!

true there are no lvl 160 revolver yet here

that's y i rely on my crimson till new wep update arrive 

damage wise crimson revo deal sufficient of damage, esp if you can max enhance it

 


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#74 layupka

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Posted 20 October 2017 - 09:56 PM

what is that skill he use? it is so spammable i see but thats novaRO i think their formula is not official?
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#75 Icarus05

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Posted 21 October 2017 - 01:35 AM

Dorams 

 

:waddle:

As a Doram Player, I feared RG's more than SC


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