Note : This is an opinion/suggestion from someone who does not currently WoE on Restart, but has WoE a lot before as a guild leader and as a member.
So WoE has always been the dominating thing of Ragnarok online, it's the reason that a lot of people grind 200 millions hours during the week to be the best and get the best.
However WoE has not really changed too much in the last 13 years it's been introduced, yes we got guild skills, we got some skill balance, but overall the dynamic of it has not really changed. Whatever guild/alliance has the bigger numbers usually end up dominating. With restart I think now is a good time to spice things up or hell beta test it for the main servers.
A few of the main purpose of WoE is Guild Dungeons and God Items. Guild Dungeons are pvp and God item can only be used by one person at a time, it doesn't really give a whole lot of incentive for people to run around for 2 hours or defend a castle, specially more so for people that are not as pvp inclined.
So first we need more perks to encourage people to do WoE, perks that everyone in guild can benefit from. If anyone has more ideas let me know and I'll add them.
Easy short term to implement as they can be NPC with timer quest inside castle (Perhaps add a 3-4 days time period someone has to be in guild before they enjoy some of these bonus to prevent abuse)
- NPC that add food buff for cheaper then the 25 Silvervine or 100k or maybe 3 times a day like VIP get.
- Free 2/3x daily random goodies for each guildy (could be elu, ori, 20 blues, 1 Battle Manual / Bubble Gum, 100 whites, etc, maybe gets better as economy rise)
- Hunting Quest turn in for exp of number killed (2-3x times a day)
- MVP summon (I remember a Halloween event that did that, could require specific items/zeny to summon, can only be done by GL and a certain amount of times a day)
Harder to implement since it may require code/ new map
- Instance dungeon related to guild dungeon with an MVP
- Guild battles that can be organized by guild leaders (sort of like battle ground, but for guild, could be open like an hour 2x a day with token as prize that can be traded)
- Guild storage (it would require to have an history for guild leader to look at to see who put ins what and who takes out what, this would make supplies for WoE much easier, this is a quality of life improvement)
So that gives people some more incentive to actually participate and put butt in seats like Campitor says. But now we need to actually have people be able to capture castles and this may require some sort of balance changes.
Few suggestions (and I'm sure some have been suggested before)
- Guilds should only be able to conquer 2 castles at a time (1 that can be defended and 1 that can broken to attack another guild). The mechanic is that you would need to abdicate 1 to be able to hit any Emperium again.
- Remove alliance or downgrade it to 1. (Let's face it, we don't have the numbers or players for massive guild / alliance battle, so let's force people to compete against each other)
- Guild should have a prep room with a Kafra (storage/save/warp to any realm inside), this would be an instance created on the fly by a guild registering to WoE. Once WoE is over, the save for everyone is reset to Prontera or something and instance deleted (This is really more a quality of life improvement, we wouldn't need to maintain warpers and no one would compete for save points). Also an NPC would be added that sells certain buff or items for Silvervine, IE Glistening Coat, HP/SP refill, Red/Blue/Yellow Gems etc.
- Reduce guild member skill to only have 40 members max. (again we don't have the numbers, so we need to split the population to get things more even for everyone to have a fair chance)
So that's all I got for now, will update as I get more ideas.
Edited by Navy, 30 October 2017 - 04:18 AM.