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Rebellion Awakening Job Update + Card Desocketing


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#576 Campitor

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Posted 01 December 2017 - 05:38 PM

in-game descriptions are wrong including skill prerequisites , waiting for GM team to fix it

 

http://irowiki.org/wiki/Fire_Dance

 

yup most of awakening skills arent using coin anymore.

 

 

intended.

yes, new Pure Soul will disappear after getting hit few times / get knocked back right?

Noted for the next patch


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#577 Silvianna

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Posted 01 December 2017 - 05:51 PM

Noted for the next patch

 

Only little edits to be honest, Mr. Campitor

wiki is fixed ,

this is just example, 

 

lolol_by_yudica-dbvguno.png

imho Mr. Campitor

for vanishing buster , just erase "and surrounding enemies within 5x5 cell area " , because the skill is single target now, done ;v

 

for dragon tail,

this "the skill's damage is divided among all the crimson marked targets" and the skill modifier. done 

 

for god's hammer, only need to change skill modifier . done

 

there are other skills with this sentence , "this skill's damage / effect increase in proportion of your Dexterity", the skills are fixed now, not using dexterity anymore or "consume 1 coin" , most of them arent using coin anymore.

 

only change on Slug Shot is "Slug Shot forces player character to sit" . done  :heh:

 

also need to change skill prerequisites , gunslinger part is fixed

only rebellion skill prerequisites , example : to unlock Howling Mine, in-game description still using Spread Shot lv 1, changed to is Gunslinger Mine lv 1 . 


Edited by Silvianna, 01 December 2017 - 05:55 PM.

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#578 Texs

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Posted 01 December 2017 - 10:32 PM

Do we have Tempest [1] or new revolvers on the awakening? im kinda lost!

Did you get only the weapons on the sealing machine?

:) let me know guyyyys thanks


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#579 BlackMeow

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Posted 02 December 2017 - 12:09 AM

Noted for the next patch

 

 

camp can you fix the gfss+modified boots combo? the mhp and msp bonus aren't working


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#580 Silvianna

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Posted 02 December 2017 - 12:09 AM

Yes, the new Pure Soul goes off after getting hitted by melee atks (magic doesn't cancel )

 

kinda fun that they sent the pure soul '''''''''balanace''''''''''' patch for us and still no fix for chamrs,cast ninja spell and flip tatami.

 

OMEGALUL

 

Mr. Campitor

there is a chance this is a bug ? or no ?

idk but if its possible can you ask kRO studio about this ?

 

im sure they are planning to fix it

http://ro.gnjoy.com/...6308&curpage=48

 

Kagerou skill fixed: When you used [Pure Soul] skill and you were hit, skill didn't end. This will be fixed.

 

on the newest patch notes i can find, along with Rune Improvement, Double Critical Attack ,

there is this

  • Weapon Blocking can now proc off of misses.
  • Magnum Break no longer affects Dragon Breath.
  • Pure Soul will be cancelled after receiving damage.
  • Reading Spellbook now consumes the SP before storing the spells and does not consume them upon release.
  • Fixed Mystical Amplification to affect heal skills.

the problem is , the skill disappear after Cicada Skin active / moving to another location with Shadow Step

but didnt disappear when you get hit.

can you check that ??

 

 


Edited by VModCinnamon, 25 March 2018 - 02:59 AM.
Mod Edit: Replaced URL, do not link to illegal server forums.

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#581 Cyberrok

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Posted 02 December 2017 - 12:51 AM

Is it worth to +15 death fire?


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#582 Silvianna

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Posted 02 December 2017 - 12:53 AM

yup, until we have the newest weapon from patch 16.2

 

we are at 16.1, so one more episode, it might take one year or so, since we also have mini-updates waiting.

so refining death fire to +15 is worth it

 

for Slug Shot build

dont forget about Giant Protection, 120 str is a must since the bullet is heavy 

 

 

Mobscarf set ( final stats should consist of 120 str 120 dex 40 luk ,rest up to you )

4/3/3 EA FAW,

4/2/1 if you are using 2x Fairy / 1 Fairy 1 other acc aside from Giant.

 

if you have access to Megingjards, try it  :heh:  you might find something on the result.

 


Edited by Silvianna, 02 December 2017 - 12:58 AM.

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#583 ChaoticRK

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Posted 02 December 2017 - 01:19 AM

Also, should temporal manteau work with the modified temp boots? Should, would, could
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#584 Nirvanna21

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Posted 02 December 2017 - 01:32 AM

yup, until we have the newest weapon from patch 16.2

 

we are at 16.1, so one more episode, it might take one year or so, since we also have mini-updates waiting.

so refining death fire to +15 is worth it

 

for Slug Shot build

dont forget about Giant Protection, 120 str is a must since the bullet is heavy 

 

 

Mobscarf set ( final stats should consist of 120 str 120 dex 40 luk ,rest up to you )

4/3/3 EA FAW,

4/2/1 if you are using 2x Fairy / 1 Fairy 1 other acc aside from Giant.

 

if you have access to Megingjards, try it  :heh:  you might find something on the result.

 

Just wanted to comment here because it's pretty important.

 

+7 Death's Fire has a base damage impact using the gears you mentioned of 2357.

+9 Death's Fire has a base damage impact using the gears you mentioned of 2374, this is a 0.71% increase of overall damage from a +7.

+15 Death's Fire has a base damage impact using the gears you mentioned of 2426, this is a 2.84% increase of overall damage from a +7.
 

Assuming your target was large, with no hard defense or soft defense the difference is damage from a +7 compared to a +15 is... 28,320 (twice the amount of an elemental mod of 200% is applicable).

 

The bulk of the damage comes from the 400 base attack. Don't be fooled by pretty high refine numbers people!


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#585 BlackMeow

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Posted 02 December 2017 - 01:34 AM

camp can you fix the gfss+modified boots combo? the mhp and msp bonus aren't working

 


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#586 Ashuckel

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Posted 02 December 2017 - 01:43 AM

until they fix (or not) the overupgrade attack bonus for ranged weapons it's not worth upgrading them too high if there isnt any side effect tied to refinement.
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#587 Silvianna

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Posted 02 December 2017 - 01:58 AM

Just wanted to comment here because it's pretty important.

 

+7 Death's Fire has a base damage impact using the gears you mentioned of 2357.

+9 Death's Fire has a base damage impact using the gears you mentioned of 2374, this is a 0.71% increase of overall damage from a +7.

+15 Death's Fire has a base damage impact using the gears you mentioned of 2426, this is a 2.84% increase of overall damage from a +7.
 

Assuming your target was large, with no hard defense or soft defense the difference is damage from a +7 compared to a +15 is... 28,320 (twice the amount of an elemental mod of 200% is applicable).

 

The bulk of the damage comes from the 400 base attack. Don't be fooled by pretty high refine numbers people!

 

but will difference of the 2.84% make a big number since it will affect a skill with 24000% modifier ?


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#588 Ashuckel

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Posted 02 December 2017 - 02:00 AM

he just gave you the number :v

it is very small compared to the overall damage, aka not worth it.
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#589 Silvianna

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Posted 02 December 2017 - 02:11 AM

:p_sad: rip my zeny, well  i just made my DF to +13  :heh: because im planning to copy my sakray build entirely.

nvm then, 2% is not bad for me . 2% is an increase as well to me  :heh:

 

thanks for explanation Nirvanna, as always  :p_laugh:,

as expected from you 

 

looks like MoT will be good choice instead of AK  :pif:


Edited by Silvianna, 02 December 2017 - 03:37 AM.

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#590 Richkr

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Posted 02 December 2017 - 03:52 AM

Can't really decide between crit and slug/vanishing :( Btw does chain action override crits just like double attacks do?


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#591 PTroy

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Posted 02 December 2017 - 03:55 AM

finally 1 more level to go :D


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#592 Silvianna

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Posted 02 December 2017 - 04:01 AM

chain action override crits just like double attack but with Eternal Chain, you will have control of Chain Attack, lv 1 to lv 10

5% chance to 50%. 

 

also based on patch notes i found, on DA critical update

 

The following skills can now inflict Critical Attacks:

  • Double Attack
  • Chain Action ( QDS )
  • Shadow Warrior
  • Raging Trifecta Blow
  • Fear Breeze

 

@PTroy

grats, which skill did you use for leveling ? hmm hmm ;)


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#593 SuAvE

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Posted 02 December 2017 - 04:10 AM

can we reduce the casting time of slug shot?  :hmm:


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#594 Silvianna

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Posted 02 December 2017 - 04:23 AM

there must be a change on the cast time, now it looks faster

old one was soooo slow

old slugshot cast time formula is

 

1 secs Fixed + 9 secs Variable

 

now if its still using 1 secs fixed cast, wearing temporal dex boots will reduce fixed cast time by 0.5 secs.

Hit Barrel reduces fixed cast by 50% with 10 coins ./ if you want to use PA + Shield while casting,

then Celine set is the substitute for HB because it reduces 50%

 

i bet it is , 

1 secs Fixed + 5 secs Variable


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#595 Richkr

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Posted 02 December 2017 - 04:31 AM

chain action override crits just like double attack but with Eternal Chain, you will have control of Chain Attack, lv 1 to lv 10

5% chance to 50%. 

 

also based on patch notes i found, on DA critical update

 

The following skills can now inflict Critical Attacks:

  • Double Attack
  • Chain Action ( QDS )
  • Shadow Warrior
  • Raging Trifecta Blow
  • Fear Breeze

 

@PTroy

grats, which skill did you use for leveling ? hmm hmm ;)

 

Oh so that means I can't get chain action at all for critical build until we get the update. Even 5% is enough to mess things up at 193 aspd :x


Edited by Richkr, 02 December 2017 - 04:31 AM.

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#596 SuAvE

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Posted 02 December 2017 - 04:34 AM

hmmm when i try the modified temp dex there's no change in my cast time then i try secra same result then secra+modified temp dex = same result also  :hmm:  can u reduce it also by reaching 100% VCT?


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#597 Silvianna

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Posted 02 December 2017 - 04:40 AM

then your VCT reduction is too small

you can reduce VCT by stats and equipments, yes try it reaching 100% VCT but your damage will be low ?

 

@Richard

Chain Action only procs with Revolver, if you are using Rifle ( should be with rifle, frenzied crit rifle )

it doesnt work, you cant procs double attack,

the only way to imbue chain action to other weapons aside from Revolver is by Eternal Chain without that skill you cant.

 you can have lv 10 Chain Action as long as you dont cast Eternal Chain lv 10, its no use for Rifle. it wont mess your attack, because it doesnt work  :heh:


Edited by Silvianna, 02 December 2017 - 04:42 AM.

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#598 Richkr

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Posted 02 December 2017 - 04:49 AM

Gotcha ;)


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#599 WolfTri

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Posted 02 December 2017 - 05:13 AM

Darklord Essences can't be decarded via Richard


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#600 KriticalAssassin

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Posted 02 December 2017 - 05:29 AM

c3c50ee8d4b50541ab1f6c34ace976f2.png

1cae30ddba5bed2cc4da5c064aa2d88a.png

Planned out pretty well :)

https://i.gyazo.com/...523679eb118.mp4


Edited by KriticalAssassin, 02 December 2017 - 05:34 AM.

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