correct me if im wrong
so we wont get the new rebel weapon,right ?
Posted 04 November 2017 - 01:05 AM
correct me if im wrong
so we wont get the new rebel weapon,right ?
Posted 04 November 2017 - 01:15 AM
we will get , in Awakening Patch, its not just the skill rebalancing but we also get new items , thats including temporal boots for expanded classes
as for the weapon, Hissis already posted it before.
we are missing these items,
im okay with waiting though , as long as everything is working as intended , especially when we get it in Chaos server
Edited by Silvianna, 04 November 2017 - 01:18 AM.
Posted 04 November 2017 - 01:24 AM
Niiiceeeee
Posted 04 November 2017 - 04:57 AM
Can anyone test if the Job Level EXP table was altered?
Did I ever get an answer to this?
Posted 04 November 2017 - 05:22 AM
please tell me this is called the Hippie Gun or That 70s Revolver
...Peacetol
Posted 04 November 2017 - 05:38 AM
Did I ever get an answer to this?
Hard to test,my rebel was already 160.
50>60 seems fine.
Posted 04 November 2017 - 03:57 PM
please tell me this is called the Hippie Gun or That 70s Revolver
...Peacetol
Posted 04 November 2017 - 04:57 PM
Guns and Roses xD wahahahaha
Posted 04 November 2017 - 05:54 PM
skill description outdated (rebel part)
temporal new boots not equip-able by expanded
ninja expanded reach HP 121K with foods taoG darklord cardcombo enhance variant +12 fallen warior mantue giant wisper +12stamina turkey
Edited by layupka, 04 November 2017 - 11:46 PM.
Posted 05 November 2017 - 02:17 PM
sakray down?
Posted 05 November 2017 - 08:13 PM
Posted 05 November 2017 - 08:25 PM
What about kagerou and oboro in this awakening update? Any improvements from existing we are having now?
Kage and oboro have HP improvement . as well as their max level
Posted 05 November 2017 - 09:37 PM
I'm afraid that's not possible for now xD
They can perform higher instance but not soloing bio5. bio5 is too harsh and brutal for Rebel (like ranger, i didn't see any ranger soloing bio5 because its brutal.
Bio 5 is a place to differentiate the strong and the wannabe :^)
Posted 05 November 2017 - 09:58 PM
Bio 5 is a place to differentiate the strong and the wannabe :^)
Posted 05 November 2017 - 11:08 PM
Bio 5 is a place to differentiate the strong and the wannabe :^)
Give me back my reputation Chakri. I don't agree with this but I got used to mobile and thought that the button was for quoting.
Anyways, Rebels has no reason to go there. I do believe that they are capable when this update go live.
Posted 05 November 2017 - 11:36 PM
Bio 5 is a place to differentiate the strong and the wannabe :^)
Godlike RG and noob RG
or the Poor and the Rich..
Posted 06 November 2017 - 12:06 AM
Bio 5 is a place to differentiate the strong and the wannabe :^)
Godlike RG and noob RG
or the Poor and the Rich..
Man, Its just i wanna pull out my opinion about that wahahaha
I'll just gonna try it at sakray anyway after we get that temp boot fixed and new weapons
Posted 06 November 2017 - 10:49 AM
Any update about the reported stuff?
Posted 06 November 2017 - 04:51 PM
Sakray still offline so there is no update at the moment
Posted 07 November 2017 - 06:26 AM
The Taekwon, Taekwon Master and Soul Linkers will be able to use the temporal boots? Since the minimum level to use is 99.
Posted 07 November 2017 - 03:49 PM
No, they are not listed in the job requirement, the boots are different but pretty much have same effect,
temporal boots for expanded classes can only be used by Kage/Obo, Rebellion, even the 3rd classes are not able to use it
Posted 07 November 2017 - 03:59 PM
Looking at the damage boost form knockback on Roundtrip, is level 5 supposed to be such a big boost?
Posted 07 November 2017 - 04:31 PM
Looking at the damage boost form knockback on Roundtrip, is level 5 supposed to be such a big boost?
Probably,they buffed everything
Posted 07 November 2017 - 04:34 PM
No idea, Round Trip formula is lower but it still hits hard , i just tried the aoe damage not sure about knockback but it should be same,
not mention with Hawkeye the damage will be stronger.
so far the ones i have tried, they are Round Trip, God's Hammer, Dragon Tail, Fire Dance and Desperado
God's Hammer and Dragon Tail ( cant test Slug Shot yet ) , now they are Pseudo Elemental, not Neutral anymore but not Forced Neutral as well ( Slug Shot probably Forced )
means it is still affected by Elemental Weakness but it goes very low damage to Ghost Element, back then it is just neutral element that you can still enchant it and deal same damage to Ghost.
the true formula of DT and GH :
GH : 10800% x elemental weakness = hitting monster with 200% elemental weakness , it is still same with having 21600% damage modifier
DT : 9800% x elemental weakness = lesser than GH by 1000% damage modifier , only 20600% however since Grenade Launcher base atk is high, in the end DT > GH.
Platinum Altar seems increase damage to Undead / Demon monster, not just Increasing Skill damage and give you Shield based on 25% Max Hp.
I do hit Hatii with Dragon Tail, max i can get is 600-650k per 2 secs of Cooldown / Delay ( no idea ) ( Wind converter )
however to Dark Lord, it goes to 700-800k and with Magnum Break, it can jump to 950k, the equipments are same.
this is with End of Horizon[1], lv 3 npc weapon
what about with this ?
Revenger [2]
Increase long-ranged physical damage by 20%
when refine rate is 7 or higher, increase Dragon Tail damage by 15%
when refine rate is 9 or higher, reduce cooldown of Howling Mine by 1 second
Class : Grenade Laucher
Attack : 350
i just hope we can get the new weapons as soon as possible, cant wait to test all
PS : if Slug Shot later is affected by Elemental, so its damage modifier can jump to 60000%
Edited by Silvianna, 07 November 2017 - 04:37 PM.
Posted 07 November 2017 - 04:35 PM
Probably,they buffed everything
In the pic that Camp posted:
It jumps quite dramatically and nonsensically from the previous values though, where it's 500% + (100% * Skill Level) up to level 4, where-in at level 5 it's suddenly 2,700% (actually more than the main hit, for that matter).
I'm wondering if that's actually accurate.
EDIT: Slug shot should be forced neutral after the change, as are many of the skills.
Edited by mildcontempt, 07 November 2017 - 04:36 PM.
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