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Rebellion Awakening Job Update + Card Desocketing


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#151 ChaoticRK

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Posted 12 November 2017 - 06:03 PM

Neither equipment nor card are destroyed. You just lost lubricant or fee when fail.
BTW according to KRO players. The chance of success when decard without lubricant is VERY low. Someone spend 20m until success. (100k / attempt)

 

 

Any news on the cost to decard stuffs when this update comes?


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#152 Richkr

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Posted 13 November 2017 - 07:49 AM

Please don't forget to add the middle headgear slot # to the script and let the npc take slit porings :P And I don't mind having lower rates, as long as we keep the items and cards. Also, the amount of silvervines required should be reduced. 


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#153 Nirvanna21

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Posted 13 November 2017 - 10:01 AM

Please don't forget to add the middle headgear slot # to the script and let the npc take slit porings :P And I don't mind having lower rates, as long as we keep the items and cards. Also, the amount of silvervines required should be reduced. 

 

I would rather the silit pongs be refunded, since spending 20m in zeny is better than 270m+ in cash shop items.


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#154 Hissis

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Posted 13 November 2017 - 10:06 AM

I just want the bug fixes to reach Sakray.

 

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#155 Jerbear

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Posted 13 November 2017 - 10:07 AM

I'm just glad the Silvervine requirement is going to be lessened. It was such a damn nightmare opening 48 Silvervine boxes and then having a lifetime supply of Malang Sp Cans to boot. Within a handful of decards, you had more cans than you would ever use throughout the rest of time.


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#156 Richkr

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Posted 13 November 2017 - 10:15 AM

I just went through their website and it's indeed 100k per try. It is very unlikely that someone would fail > 3000 times before using a sillit poring lol 


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#157 S7th

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Posted 13 November 2017 - 01:52 PM

Hi, any news about Oboro/Kagerou Skills?, I think the Skill Kunai Splash need inflict Ranged Physical Damage.

 

Another point, the weight of the Kunai (Icicle, Heat, etc), if can be reduced can help a lot, because the Skill Kunai Splash requieres 8 Kunai (and we have Kunai with "2" of weight xD). Anyway, i don't know if another skill need be Fixed/Updated about Kagerou/Oboro Jobs


http://irowiki.org/wiki/Kunai_Splash

 

Notes
  • In the future this skill will no longer be treated as melee but ranged physical damage

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#158 Campitor

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Posted 13 November 2017 - 06:30 PM

kRO just sent another server build right now. So tomorrow will be bug fix and implementation on sakray.


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#159 KriticalAssassin

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Posted 13 November 2017 - 06:43 PM

kRO just sent another server build right now. So tomorrow will be bug fix and implementation on sakray.

Will this include updated items to buy and the new rebel weapons for testing as well?


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#160 Silvianna

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Posted 13 November 2017 - 07:21 PM

the only problem about Kunai Splash, it is the kunai weight,  max you can hold probably 1.5k and that gone in few mins, 

then you need to go to Amatsu to create the kunai , thats the bothersome part of this skill.

 

Kunai Weight and It requires you teleport to Amatsu to create the Kunai.

it still bothersome even with Rodex.

 

Easy ways to fix this.

- Implement Kunai Scroll.

- If we cant get Kunai Scroll patch from kRO, decrease Kunai weight, make it same with Bullet.

- If they are not possible ie : implementing Kunai Scroll / decreasing Kunai weight, just add all type of Kunais in Prontera Vending Machine, so you dont have to go to Amatsu to create them.

As for Kunai Splash is Ranged Atk skill, We dont have enough evidence to change the way the skill works,

it does work like that , in jRO and Private Server, the most updated one called N*ov*aRO ( they have Awakening Patch as well )

the skill is Ranged Atk, but i dont know about kRO.

 

http://irowiki.org/w...ai_Splash#Notes

 

To prevent false information or future rant thread, the page is modified till we have enough evidence.

 

 

---------------------

nyannn, btw nyan i do hope we are gonna get the bug fix patch tomorrow, nyan~ :p_hi:


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#161 Campitor

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Posted 13 November 2017 - 07:59 PM

Will this include updated items to buy and the new rebel weapons for testing as well?

Unfortunately from what kRO is saying they are part of 16.2


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#162 Silvianna

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Posted 13 November 2017 - 08:19 PM

All of them were in 16.2 Patch ? i thought only Trainee weapons
 

More studio feedback, If I have the numbers right, the Trainee guns are part of the 16.2 update and we won't be getting them. But the rest we should receive we sent over the scripts for the job changes and the OGH instance so the new items can be integrated into the reward features.


as you said the rest we should receive, Mr. Campitor

 

 


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#163 PoySanity

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Posted 13 November 2017 - 08:26 PM

<p>

Hi, any news about Oboro/Kagerou Skills?, I think the Skill Kunai Splash need inflict Ranged Physical Damage.

Another point, the weight of the Kunai (Icicle, Heat, etc), if can be reduced can help a lot, because the Skill Kunai Splash requieres 8 Kunai (and we have Kunai with "2" of weight xD). Anyway, i don't know if another skill need be Fixed/Updated about Kagerou/Oboro Jobs

http://irowiki.org/wiki/Kunai_Splash
Notes

  • In the future this skill will no longer be treated as melee but ranged physical damage

Good Day Camp! Can you clarify this or if this was part of the awakening patch. Some of Obo/Kage skills were bug. Thank you!
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#164 layupka

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Posted 13 November 2017 - 08:35 PM

@staff
can we have a stat/skill reset when the patch goes live? ninjas/gunslinger (i screwed up my build) XD or maybe all class will gain 1 time stat/skill reset? thanks in advance
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#165 Silvianna

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Posted 13 November 2017 - 09:13 PM

btw is Sakray open ?


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#166 Nirvanna21

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Posted 13 November 2017 - 09:31 PM

Tis always open, well it is atm for sure.


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#167 Silvianna

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Posted 13 November 2017 - 10:42 PM

nyann, Thanks Nirvanna nyan~  :p_hi:

 

okay here is it, based on my research, the one that missing is Slug Bullet

as stated in jRO page

 

https://ragnarokonli...gunslinger.html

 

can only acquired from NPC by Exchange or Buying from other Npc

the NPC name is same, Tony and Kenny, the difference is just the placement 

 

 

npc_img01.png

npc_img02.png

 

to create Slug Bullet, you need to exchange few items.

 

1 Phracon

1 Emveracon

1 Mysterious Part - https://www.divine-p...mysterious-part

for 2 Slug Bullets.

 

1 Phracon

1 Emveracon

1 Huge Metal Scrap - https://www.divine-p...base/item/6961/

for 20 Slug Bullets 

 

not sure where to get them.

 

 

Here is the Slug Bullet, it has XH ammo image but lesser weight.

since new patch you dont have to equip it, just keep it in Inventory , the skill will automatically use it

very convenient and very important as well, since switching ammo is really bothersome, not mention you will losing the buff effect ie Platinum Altar, and also the XH ammo didnt work with shortcut.

 

1519.png

 

https://ro.mukya.net...et/items/スラッグ弾/

 

http://dliste.netgam...items/view/1519

 

Item ID : 25187

 

 

ps : i have checked both npcs, didnt work for me . it seems we really need the missing files from kRO


Edited by Silvianna, 13 November 2017 - 10:44 PM.

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#168 Silvianna

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Posted 13 November 2017 - 11:07 PM

Also Mr. Campitor, in the site

is stated, Ninja classes get the new item as well

can you ask kRO studio regarding this matter ? , since Rebellion Awakening started in jRO then kRO ,

new_img02.png

to craft this, we need 

 

Masamune[0]

100 Amulets

1000000 Zeny

 

item03.gif

-------------
Matk + 160
-------------
Damage given to Demi-Human race + 50%
-------------
[ Soul Cutter ]
Cooldown - 1 second
-------------
 
Add every additional refining value
[ Soul Cutter ]
Damage increase + 2%
-------------
Type: Dagger
Attack: 120
Weight: 100
Weapon Level: 4
Required level: 150
 
And to craft Ninja scroll as well.
item04.gif
 
 
New Drop Table
 
Step = Altair & Ares[2]
Rock Step = Heaven Feather & Hell Fire [2] , Death Fire [3]
Kick Step = R.A.G 203 [2] Mini Mai [2]
Kick and Kick = End of Horizon [3]
Charleston No 3 = Color Scope [2]  Rolling Thunder [3]
T_W_O = Tempest [2], Peace Breaker [3], Southern Cross [3]
 
these are slotted guns from NPC version, finally dropped from Monsters.
 
 

Edited by Silvianna, 14 November 2017 - 02:05 AM.

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#169 Zayik

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Posted 14 November 2017 - 12:07 AM

Sorry to repeat myself but will this update include any bug fixes rendering Oboro/Kagerou skills useless such as flip tatami, or include fixes to the elemental charms which effectively are reducing ALL AOE skills by 30-50%ish damage. I forget the exact numbers, but they are all still available on videos/spreadsheets I sent a year ago.

 

I would hope after a year+, they would fix bugs that are just flat out broken. It's honestly a disgrace they haven't been fixed since some of these fixes are simple. For instance, IRO Exploding Dragon is currently using the WRONG formula, being 900% + 15% * # charms, when it should be what KRO has: 900% + (900% * 15% * # charms)  KRO literally has the fix, they have the correct formula. They've had it for over a year. It's a simple mathematical adjustment. 

At max charms, this is a 1200% damage that we are NOT getting. 

 

Videos demonstrating bugs are posted here: https://www.youtube....B-m0Vy7-oHEcC9w

Exploding Dragon is: 

Damage calculations are posted here: https://docs.google....#gid=1884773895

 

Sigh, just frustrated. I quit a long time ago because of the lack of bug fixes. This patch tempts me to play again and have some fun, but, what fun is to be had when my favorite class is plagued with bugs rendering it effectively useless or hindered greatly in many regards?

 

 

@Mods/GMS: If there is any further evidence we could possibly give you guys to actually make these bugs get fixed, please let us know. PM me, Hissis, anyone else who has played a part in bug compilation. You have a community who loves this game and would be willing to help; who have already compiled much data on your behalf. I'm just saying, utilize it. RO does lose money from having broken features. Low quality drives players away despite new content being created. 

 

Thanks and have a nice night y'all. 


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#170 Ashuckel

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Posted 14 November 2017 - 01:24 AM

uhh, no kRO doesnt have the fix, the charms have been bugged there as well since the class was implemented, and never bothered to fix.
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#171 PoySanity

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Posted 14 November 2017 - 01:57 AM

uhh, no kRO doesnt have the fix, the charms have been bugged there as well since the class was implemented, and never bothered to fix.


Maybe iRO can fix it?
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#172 Silvianna

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Posted 14 November 2017 - 02:05 AM

Maybe its not a bug, just a skill that calculated differently, 

Flaming Petals is still the main arsenal.


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#173 ChaoticRK

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Posted 14 November 2017 - 02:39 AM

Maybe its not a bug, just a skill that calculated differently,
Flaming Petals is still the main arsenal.


It is, in guise. :heh:

I wonder if OCP will include those Naruto based item for Ninjas.
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#174 layupka

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Posted 14 November 2017 - 02:40 AM

gonna buy many slug shot XH now
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#175 Silvianna

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Posted 14 November 2017 - 02:45 AM

It is, in guise. :heh:

I wonder if OCP will include those Naruto based item for Ninjas.

 

if that so, then is called "Feature"  :heh:  :heh:

exclusively from iRO


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