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#201 AragonVII

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Posted 10 November 2017 - 04:11 AM

Thanks Camp for reverting back the WoE TE schedule :p_laugh: :p_laugh: :p_laugh:


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#202 MintRoyale

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Posted 10 November 2017 - 05:22 AM

greater than megs if you have 120 STR

 

Don't think that's true, Cleofe.


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#203 Bohem

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Posted 10 November 2017 - 05:58 AM

also, is there any plan to adopt "space bar" as dialogue skipper? instead of using enter? 

 

its hassle when i am using enter to skip dialogue, opens chat bar, then end up writing some scribble when trying to use skill...

 

please implement this  !!


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#204 Mosu

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Posted 10 November 2017 - 08:21 AM

Thanks Cinnamon on that edit ;)


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#205 Fuuton

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Posted 10 November 2017 - 11:25 AM

yup, my math still sucks. nothing new there. honestly cinn i dont know if either of us are right. we need fuyu.


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#206 1299150619045824270

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Posted 10 November 2017 - 01:38 PM

Don't think that's true, Cleofe.

 

Not 2 megs though.

 

1 Giant Protection with Gold scaraba is greater than 1 meg.

 

Very true not only in terms of damage but because of the sp and hp stats.

 

Very good for MVP gfist sura than using meg.


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#207 DataDrain

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Posted 10 November 2017 - 03:14 PM

Not 2 megs though.

 

1 Giant Protection with Gold scaraba is greater than 1 meg.

 

Very true not only in terms of damage but because of the sp and hp stats.

 

Very good for MVP gfist sura than using meg.

 

Celine Brooch + Evil Spirit Gloves actually better for Gfist Sura

E Atk + 50 and can be carded further with G scarabs each making it 100 Eatk plus 450 SP which will be multiplied higher with more SP % mod boost than meagre 10% sp and 50 eatk from giant protection if each carded with Gscarabs too
 

The addition of celine ribbon combo 50% fixed cast cut also nice for killing race when you don't need further damage to kill MvP instantly with gfist


Edited by DataDrain, 10 November 2017 - 03:22 PM.

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#208 fuyukikun

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Posted 10 November 2017 - 03:24 PM

yup, my math still sucks. nothing new there. honestly cinn i dont know if either of us are right. we need fuyu.

cinnamon is right.

 

the lowest accuracy for item drop is 0.01%. you need at least 100% drop boost to change the rate to 0.02%.

and no, the game doesnt register the item drop of 0.011% to 0.019%, it all will be rounded down to 0.01% instead.

 

if you want to modify card rate, you need at least 50% drop boost since its base rate is 0.02%. it will be boosted to 0.03%.

 

 

the conclusion of this post is:

being VIP doesnt modify item drop rate of 0.01%.


Edited by fuyukikun, 11 November 2017 - 12:51 AM.

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#209 mildcontempt

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Posted 10 November 2017 - 04:27 PM

So uhh are the other elemental shoes like Lian shoes supposed to have the 10% drop rate increase with VIP as well? 


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#210 Nirvanna21

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Posted 10 November 2017 - 04:29 PM

So uhh are the other elemental shoes like Lian shoes supposed to have the 10% drop rate increase with VIP as well? 

 

Nope, but it would make sense.


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#211 mildcontempt

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Posted 10 November 2017 - 04:31 PM

Nope, but it would make sense.

 

=( 

 

Oh. Thanks for the info mang. 


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#212 1299150619045824270

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Posted 10 November 2017 - 06:09 PM

Celine Brooch + Evil Spirit Gloves actually better for Gfist Sura

E Atk + 50 and can be carded further with G scarabs each making it 100 Eatk plus 450 SP which will be multiplied higher with more SP % mod boost than meagre 10% sp and 50 eatk from giant protection if each carded with Gscarabs too
 

The addition of celine ribbon combo 50% fixed cast cut also nice for killing race when you don't need further damage to kill MvP instantly with gfist

 

LOL

 

i think you miscalculated it.

 

Lmao

 

celine brooch and evil spirit gloves is not even close....


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#213 bearl

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Posted 11 November 2017 - 12:23 AM

the conclusion of this post is:
being VIP only doesnt modify item drop rate of 0.01%.


right!
-1 to VIP subscription
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#214 Hirumminho

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Posted 11 November 2017 - 04:59 AM

 

the conclusion of this post is:

being VIP doesnt modify item drop rate of 0.01%.

 

db.irowiki.org states that cards drop at 0.02% rate, so that means db.irowiki.org is wrong, right?


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#215 MintRoyale

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Posted 11 November 2017 - 05:13 AM

actually between 0.01 and 0.02, it really doesnt matter


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#216 YongkySH

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Posted 11 November 2017 - 05:18 AM

2/10.001
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#217 Hirumminho

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Posted 11 November 2017 - 05:19 AM

actually between 0.01 and 0.02, it really doesnt matter

 
if it's 0.02 it means vip affects it, making it up to 0.03 so it would be triple the chance compared to 0.01  :p_omg:
 

Spoiler


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#218 Hirumminho

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Posted 11 November 2017 - 05:20 AM

2/10.001

 

so 0.019998... is rounded down to 0.01 anyways right?


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#219 fuyukikun

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Posted 11 November 2017 - 05:29 AM

db.irowiki.org states that cards drop at 0.02% rate, so that means db.irowiki.org is wrong, right?

i was thinking there are other things rarer than cards to be set at 0.01% rate.

but i guess in RO, the lowest rate is set to 0.02%.

Looking at cursed book rates, it is 0.02% in iRO, while in divine-pride is 0.01%. So iRO simply lifts all 0.01% rate items to 0.02%.

So by purchasing VIP, they will be 0.03%.


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#220 Hirumminho

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Posted 11 November 2017 - 08:54 AM

i was thinking there are other things rarer than cards to be set at 0.01% rate.

but i guess in RO, the lowest rate is set to 0.02%.

Looking at cursed book rates, it is 0.02% in iRO, while in divine-pride is 0.01%. So iRO simply lifts all 0.01% rate items to 0.02%.

So by purchasing VIP, they will be 0.03%.

 

Thanks for confirming Fuyuki-kun  :p_hi:

 

right!
-1 to VIP subscription

 

+1 to VIP subscription!!1!11! 

 

:heh: 


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#221 Ashuckel

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Posted 11 November 2017 - 09:10 AM

dont feel like looking for the post detailing it right now, byt basically every drop in RO is X% + 0,01. Cards being 0.01 become .02, and if a piece is like 5%, it becomes 5.01%
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#222 Jerbear

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Posted 11 November 2017 - 09:37 AM

^This is correct.

 

Basically, you take base drop rate, manipulate that number with all active drop modifiers, then add +.01 to the final number to simulate a rolling of 0 in a pool of 0-10,000.

 

So cards are not a natural .02% drop rate, but rather .01% with .01% added on at the end (which is an increase that is unaffected by drop modifiers).


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#223 Mosu

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Posted 11 November 2017 - 10:49 AM

db.irowiki.org states that cards drop at 0.02% rate, so that means db.irowiki.org is wrong, right?

The reason for that is there's some coding error (somewhere) that does a ceiling() function instead of floor() when it displays the value.
 
Edit:

dont feel like looking for the post detailing it right now, byt basically every drop in RO is X% + 0,01. Cards being 0.01 become .02, and if a piece is like 5%, it becomes 5.01%

Oh :o

Edited by Mosu, 11 November 2017 - 10:53 AM.

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#224 bearl

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Posted 11 November 2017 - 11:25 AM

dont feel like looking for the post detailing it right now, byt basically every drop in RO is X% + 0,01. Cards being 0.01 become .02, and if a piece is like 5%, it becomes 5.01%


^This is correct.
 
Basically, you take base drop rate, manipulate that number with all active drop modifiers, then add +.01 to the final number to simulate a rolling of 0 in a pool of 0-10,000.
 
So cards are not a natural .02% drop rate, but rather .01% with .01% added on at the end (which is an increase that is unaffected by drop modifiers).

 
if that's the case,
X% (can be affected by drop modifiers) + 0.01 (constant value, unaffected by drop modifiers)
card being 0.01% by default, there is no increase in drop % from 50% VIP subscription

Thus:
Spoiler

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#225 Mosu

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Posted 11 November 2017 - 11:52 AM

So minimum +% drops to increase card drop rate is [Server_Base] + 100% (via VIP, Gum, Gear that increases drop rate)?

 

Right?


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