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#1 S207

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Posted 14 November 2017 - 06:57 AM

There are many builds over there with perfect dodge.

 

I manage to get 100 Perfect dodge with some gears, was at 98 but with the Hunter Fly Pet, reach the 100.

 

On next refine event, I surely can get over 100, 104 or so, but caps at 100.

 

So, this is what i have for Perfect Dodge. Things that can change:

 

5973.png Ancient Elven Ear -> 5402.png Mischievous Fairy

High refine on 5968.png Clergy Nurse Cap

High refine on 28903.png Scutum

High refine on 2524.png Valkyrie Manteau

 

On this build, I have 100 Luk Points, wich gives +10 Perfect dodge (+1 for every 10 luk point)

Tarnished Lamp adds +10 Luk = +1 Perfect dodge

 

Have no buffs, no vip buffs, neither foods.

 

Free to choose shoes and armor.

 

NYhmvi3.png

 

And this is how it works.

 

 

Die at the far end, cant dodge Double Strafe, Critical hits or some melee skills, but still nice to have fun with (lag at the end btw)

 

Anything I can change to improve the gears?


Edited by S207, 14 November 2017 - 06:58 AM.

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#2 kubikyuu

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Posted 14 November 2017 - 08:59 AM

Way too much Luk you have there, Perfect Dodge doesn't justify having that much Luk at all.

 

My 96 PD test I posted a while ago:

 

The same setup minus foods at Gigantes:

 

Gears:

+10 Clergy Nurse Cap - 10 PD from combo with Rosary's Necklace (combo effect: +1 PD for every upgrade of the Clergy Nurse Cap)
Ancient Elven Ear - 3 PD
Rosary's Necklace -  2 PD
Fortune Sword - 20 PD, 5 luk
+10 Scutum - 7 PD
+9 Valkyrian Manteau with Choco Card - 28 PD
2x Arch Bishop Ring with Yoyo Card - 20 PD, 4 luk

Foods (only using them in the Bio2 video):
Takoyaki: 10 luk
Petit Tail Noodles: 20 luk

total from gears + foods: 90 PD + 39 luk = 93 PD + 9 luk

 

 

Easy ways to further improve this:
- Flattery/Abusive Robe with Agi Runes
- +10 the Valkyrian Manteau for 2 PD more (Valk Manteau PD caps at +10, non Mage/Aco/Archer classes can use Morrigane Manteau for 8 PD, 2 luk instead)
- Hunter Fly Pet - 2 PD

- further upgrade the Clergy hat

- Thief types can use Shoes with Wild Rose Card

- Tarnished Lamp - +10 Luk = 1 PD


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#3 S207

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Posted 14 November 2017 - 10:09 AM

Well, i have a build oriented to max MATK in stats. have done some calcs, and over 120, each point of int gives more MATK that each point over 100 in Luk or Dex (consider how much a point cost and how much MATK you will recived). Dex fixed to 120 to hit the Mob Scarf buff 3 times. Thats the reason why i have 100 luk.
 
Based on this
 
INT:
every point gives +1.5 MATK
 
DEX:
every 5 points gives +1 MATK
 
LUK:
every 3 points gives +1 MATK
 
A8maMfB.png
 
So, consider the case as this:
INT 120
LUK 90
DEX 100
 
Every int point cost 32 and you get +1.5 MATK, it means a ratio of 0.046875 MATK per point
Every luk point cost 11, and you need 3 to get MATK +1, it cost 33 points, wich means a ratio of 0.030303 MATK per point.
 
At this point, its better raise the int to 125. From 126 and forward:
Every int point cost 36, wich means a ratio of 0.041666 MATK per point. That's why I reach 130 INT.
 
120 DEX its a must for mobscarf, so taking the point of reach as many as MATK possible, reached luk to 100 (99 do the same, but with other gears and stuffs, can get the +1 or more in luk).
 
Once i reached 100 LUK,i decided to raise VIT for some resistances, def and HP, and str to 35 to increase carry weight 1k more.

 

but i think mage build discuss going to other thread :B 

 

Will take a note on the gears you suggest to improve the P.D gears


Edited by S207, 14 November 2017 - 10:12 AM.

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#4 Ashuckel

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Posted 14 November 2017 - 10:19 AM

and doing that you give up on all your agi, wich is very important for WL dps.
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#5 S207

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Posted 14 November 2017 - 10:35 AM

and doing that you give up on all your agi, wich is very important for WL dps.

 

I know, as I said, this was oriented to maxed MATK and use release. I can get rid of agi the way I play PVM often, And now with celines brooch, a bit slower dps wont kill me, its slighty different. Got other warlocks oriented to other builds, but my main, is looking to one shot MVPs/ WoE (i know its ded).

 

If your goal is maxed MATK, wich status you will change? thinking on the max output MATK per release / WB / Comet (this WL dont have comet btw xD)


Edited by S207, 14 November 2017 - 10:37 AM.

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#6 kubikyuu

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Posted 14 November 2017 - 10:49 AM

I would always get 120 base Dex to get the benefits from Temp Dex Boots. Unless you have a lvl 10 Magic Essence Bio5 hat that is. And even then I'd get 120 base Dex for flexibility. :u

 

You have only one real choice to free a lot of points if you want to keep 130 Int: get rid of Luk (and/or Vit if Stun is a non-issue to you).

Like this for base stats:

80 agi

50 vit

130 int

120 dex

207 leftover skillpoints


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#7 fuyukikun

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Posted 14 November 2017 - 11:24 AM

mine:

vUvWlSl.jpg

coz no one needs that high luk.

 

better aspd and flee to dodge physical skills > incremental matk from luk.

 

also, 120 dex and int is a must to caster WL and Sorc.

 

 

based on your build, you will have slow ASPD and high fixed cast time (doesnt benefit from temp dex boots) caster WL, which results in very low DPS.

 

high MATK doesnt always translate in high DPS. what you aim to achieve should be high DPS.


Edited by fuyukikun, 14 November 2017 - 11:28 AM.

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#8 S207

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Posted 14 November 2017 - 11:28 AM

I would always get 120 base Dex to get the benefits from Temp Dex Boots. Unless you have a lvl 10 Magic Essence Bio5 hat that is. And even then I'd get 120 base Dex for flexibility. :u

 

You have only one real choice to free a lot of points if you want to keep 130 Int: get rid of Luk (and/or Vit if Stun is a non-issue to you).

Like this for base stats:

80 agi

50 vit

130 int

120 dex

207 leftover skillpoints

 

i know this topic is not about the stats builds but the perfect dodge xD. but, this is interesting.

 

TBVDiEW.png

Your suggestion gives 300 MATK based on stats (assuming the rest of points going to luk)

 

The way I have now gives 314 MATK. My goal is maxed MATK instead DPS

qIrImzb.png

 

I know there is difference, but so far i know its the animation delay wich is get improve with this.

 

As irowiki says and must be correct if its wrong:

6NhdF1Q.png

 

If your aftercast delay on each skill, or the global delay, or any other factor its longer than your animation delay, why to use agi?

 

The only skill that comes to me its Soul Expansion, wich its good spamming, but with many integers counted as thousands with gears, ie Tetra vortex (wich I use often), taking 3000% MATK, the difference on those points, base 300matk vs base 314matk its 9,000 MATK vs 9420 (before gears and cards, wich can make this difference bigger), its almost 4.5% MATK at least before gears and cards lose in AGI. Does it worth it? 


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#9 S207

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Posted 14 November 2017 - 11:32 AM

mine:

vUvWlSl.jpg

coz no one needs that high luk.

 

better aspd and flee to dodge physical skills > incremental matk from luk.

 

also, 120 dex and int is a must to caster WL and Sorc.

 

 

based on your build, you will have slow ASPD and high fixed cast time (doesnt benefit from temp dex boots) caster WL, which results in very low DPS.

 

high MATK doesnt always translate in high DPS. what you aim to achieve should be high DPS.

 

you have a good point there. will take a note on this.

btw are u using glass of illusion or foods? Without the pet, without the shield, and without the luk points, with those gears you're short by 20 to reach it. Glass of Illusion give the plus, also it last 1 min and have a delay of 5mins between each use. is not good for long rounds


Edited by S207, 14 November 2017 - 12:20 PM.

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#10 fuyukikun

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Posted 14 November 2017 - 01:53 PM

100 luk = 33 matk.
With gears today such as mob scarf, +15 crimson rod, etc etc. Your total matk able to reach 1500.
And how much 33 matk scaled to 1500 matk? Only 2%! 2%!
You can reach that 2% matk increment from any gear or any enchant.

So, my conclusion is it is not worth it to sacrifice agi for DPS under strings and not to get 120 dex just because you allocate those stats for luk.
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#11 fuyukikun

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Posted 14 November 2017 - 02:07 PM

you have a good point there. will take a note on this.
btw are u using glass of illusion or foods? Without the pet, without the shield, and without the luk points, with those gears you're short by 20 to reach it. Glass of Illusion give the plus, also it last 1 min and have a delay of 5mins between each use. is not good for long rounds

All chars starts by 1
+9 clergy + rosary necklace = 9
Ancient elve ear = 3
Fortune sword = 20
+9 elven enchant valk mant = 28
2x AB ring of flash = 20
My luk = 3
Things unseen:
Archbishop1 enchanted costume (combo with AB ring) = 5
2x agi2 rune enchant on +11 abusive robe = 14
Nope i dont use hunter fly pet nor glass of illusion nor buff nor foods

Edited by fuyukikun, 14 November 2017 - 02:13 PM.

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#12 PervySageMarty

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Posted 14 November 2017 - 02:15 PM

100 luk = 33 matk.
With gears today such as mob scarf, +15 crimson rod, etc etc. Your total matk able to reach 1500.
And how much 33 matk scaled to 1500 matk? Only 2%! 2%!
You can reach that 2% matk increment from any gear or any enchant.

So, my conclusion is it is not worth it to sacrifice agi for DPS under strings and not to get 120 dex just because you allocate those stats for luk.

 

.....its a very nice Crit rate hes got at least.........


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#13 fuyukikun

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Posted 14 November 2017 - 02:36 PM

Coz having 100 crit with 150 ASPD is amazing
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#14 Kusanagisama

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Posted 14 November 2017 - 05:34 PM

Well imagine when his Tetra Vortex crits! It must hurt a lot!


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#15 S207

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Posted 15 November 2017 - 11:08 AM

What you're consider, its valid and a good point nowadays. I used to play woe before and that's what I found to deal more MATK per tetra release, since i cant rely always on strings.

 

I know PVM differs a lot from WoE builds, also it has pro and counters. It was thinking for fast release with the max output dmg per tetra. That's why at the first were consider the 100 luk. 33 MATK amplified with gears and stuffs makes the difference. That's the explanation of the table to allocate status I noted before.

 

However, since the always called sentence "But woe is dead!", I just adapt my warlock with new gears todo PVM, and leave the luk as is since I still do the thing many WLs can with the same WoE Stats.

 

Im raising PVM Warlocks and im consider all the things you said, coz those are valid and yes, its really cool to have more agi and thats a really good point of view. And on this, have to test too the Zaha Doll, I found the big matter with this gear on the procs coz the animation delay. Raising AGI to 80 or more need to be tested and see viability on Zaha Doll, coz so far i tested, even at +10 the proc its slow and the animation delay on soul expansion really sukks

 

As side note, one of those WLs that its being tested yet to see viability, I reallocated some skill points and leave the high wizard tree without Soul Drain and comet oriented build. As result, it consumes way lots of SP and have troubles with SP regen. That is only one of the WLs i'm testing. and this, my main, its being tested with the perfec dodge 100, wich some changes i must do, some of em are the posted in the first row.

 

Once i refine my stuffs, can leave the luk a bit lower and increase agi, thats a good change.

 

In the other hand, for the rest of new warlocks over there, try to follow some of the advices posted here, many of us are veteran warlocks and have many differents points of view, but the agi its a fact on PVM warlocks.

 

And Enjoy the perfec dodge 100 video! im open to suggestions on what you want to see with this build. Im working on a HTF run with this thing and put as a goal only use:

 

0 HP Pots.

40 SP Pots.

60 Blue Gemstones.

x1 Thuderproof potion (optional)

x1 Fireproof Potion (optional)

 

and thats all! im near to reach this, due to misclics have to use a few pots (like 15 or 20 hp pots)


Edited by S207, 15 November 2017 - 11:26 AM.

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#16 beamnarak

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Posted 27 August 2018 - 07:42 PM

I have a question.

 

I don't understand why +9 elven enchant valk mant give PD = 28

 

Could someone explain me pls...??


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#17 fuyukikun

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Posted 27 August 2018 - 07:49 PM

Valk mant base: 5
Refine level bonus: 2 per upgrade level
Choco card: 5

Do the math yourself
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#18 Hogbae

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Posted 27 August 2018 - 09:37 PM

Sweet, I was looking for a reference - but I figured out already. :)


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#19 beamnarak

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Posted 27 August 2018 - 09:48 PM

Valk mant base: 5
Refine level bonus: 2 per upgrade level
Choco card: 5

Do the math yourself

 

Sorry for my misunderstanding

I just thought It will give 1 per 2 upgrade level XD


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#20 Bohem

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Posted 28 August 2018 - 08:40 AM

isn't 100 P.Dodge kinda enough? lol


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#21 Hogbae

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Posted 28 August 2018 - 09:44 AM

isn't 100 P.Dodge kinda enough? lol

 

Yes it is. You just combine the options he gave you to stack 100 only. GG!


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