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Reinforcing math


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#1 PsychicVet

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Posted 17 November 2017 - 06:10 PM

After playing since Bloodymare it seems that after several gear sets of +30. I don't know the math behind reinforcement. Please will someone explain explicitly the math of forging? As I figure that 100%+22= 122%, and 81.5 +22 =103.5%

Edited by PsychicVet, 17 November 2017 - 06:11 PM.

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#2 Sandyman

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Posted 17 November 2017 - 09:21 PM

The Game gives no Guaranty Reinforce Results.

Even on 100 % you can still fail. The Chance that it happens is very low but still the System was always made like this.

 

Basically you can only decrease the Chance that the fail will happen.

 

So the short Answer is: Item Mall^^

 

 


Edited by Sandyman, 17 November 2017 - 09:25 PM.

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#3 UNDERtheDARKmoon

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Posted 18 November 2017 - 03:16 AM

The Game gives no Guaranty Reinforce Results.

Even on 100 % you can still fail. The Chance that it happens is very low but still the System was always made like this.

 

Basically you can only decrease the Chance that the fail will happen.

 

So the short Answer is: Item Mall^^

​what are you saying lol if the chance = 100% = impossible it will fail if it does show me proof or an video wher it happened

in all the time i played i never fail a single item with 100% chance  :heh:  :heh:  :heh:  :heh:  :heh:  :heh:  :heh:  :heh:


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#4 Sandyman

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Posted 18 November 2017 - 05:52 AM

well, we are talking Math here. A Chance to fail of 0,00001 is still a Chance ^^

 

Ask the Support if you don't believe me, Helium said so in Game long time ago.

 

So it can happen. Question is only how often^^


Edited by Sandyman, 18 November 2017 - 05:56 AM.

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#5 PsychicVet

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Posted 18 November 2017 - 10:47 AM

ok guess i should have put more info in my question.

lets start with a GandaHarva dual swords +0
+0 100%(+22)= 122%
...
+12 98.60%(+22)= 120.6% <-- is this the point i should use coupons??
+13 96.8%(+22)= 118.8%
+14 95.00%(+22)= 117.0%

we see the digressing factor is 1.8%. In my math that gives us untill 78% that is over 100%.
In doing this exercise I found that at +21 80.22%(+22)= 102% it fails for the first time,
at this juncture I start using coupons whether the free ones or from th IM dosen't matter.
AT 78% the equation is: 78%+10%(+22)=100% <-- can still fail? so use a 20%: 78%+20%(+22)=120%
In using a 10% we have till 68% before we have to switch to the 15% and so forth for the 20%,
then 25% etc. When the base factor gets to 25% then you must use 3 25% ( i have +2?FOC that starts out at 12.??%
so that one is impossible to get to +30 unless it is a 70% bonus forge).
A fellow Req Player says he never fails if he keeps the base % at 100% no matter the bonus, which is just
MONEY OVERKILL - throwing money at anything is not skill its overkill -

Allow me to give my perspective on this: I have no problem spending money in this game, and I have, as much as the RW allows
and will spend much more. It is not my goal to just throw money but use skill in spending only what is necessary to complete my goals
Being a DEV of my own game (if it is allowed - proof is in googling myks3d (* hint I don't sell eating utinsel)); and being interested
in the math of anything (math rules all that exists) in order to emulate this wonderful game respectfully in JAVA (they said it can't
be done) so my style of playing has to do with getting the most for my efforts and understanding the underlying mathmatics of every aspect.

Edited by PsychicVet, 18 November 2017 - 11:49 AM.

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#6 Kazara

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Posted 18 November 2017 - 11:41 AM

What the hell man.
The % chance already includes the "+22%" which is an event forge bonus. The first number is the actual success rate, and it includes the 22% event. You just need 100% of the first number in success rate to be safe. If for example there was a 52% event, your chance of success couldn't go less than 62% because items minimum forge success rate is 10%. Carus items reach the minimum success rate at +13+. That means they have 10% success rate after that stage till +30, but with a 22% event it will be 32%. With a 72% event you success rate can't be lower than 82% and will be 100% till a good stage (depending on item's grade).
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#7 PsychicVet

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Posted 18 November 2017 - 11:57 AM

So you are saying that the (+22) is already included and that without a forge event that Carus has a 10% success? Using 3x 25% thenit still can give you a fail after +13. With this you also cannot use insurance on the item as there is only 3 spots to enhance. Therefore without an event no matter how much money you spend one cannot achieve a +30 item?
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#8 Kazara

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Posted 18 November 2017 - 12:05 PM

So you are saying that the (+22) is already included and that without a forge event that Carus has a 10% success? Using 3x 25% thenit still can give you a fail after +13. With this you also cannot use insurance on the item as there is only 3 spots to enhance. Therefore without an event no matter how much money you spend one cannot achieve a +30 item?

Exactly.
The forge system is bad and basically it's based on events. I and other players have offered many ways to make forge more friendly and not event based but they never listened.
And no1 would reinforce carus gears without event indeed, it would be stupid, expensive and risky.

Edited by Kazara, 18 November 2017 - 12:06 PM.

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#9 Sandyman

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Posted 18 November 2017 - 03:41 PM

yep its that "good" 

 

here found that old SS what 100% really means:

 

Spoiler

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#10 PsychicVet

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Posted 18 November 2017 - 03:48 PM

Actually the forge system may have it's flaws but truly we should be grateful...
Without an event:
Ordinary starts at +0 @ 100(+2)
Supernus 98(+2)
Eximus 95(+2)
Carus 93(+2)
With a 20% bonus (+22) this actually gives:
Ordinary: a 20%
Supernus: 22%
Eximus: 25%
Carus: 27%
That's the math I was looking for. I should not have any more failures or breakage except for the random strike that is spawned by chaos.
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#11 Sandyman

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Posted 18 November 2017 - 04:19 PM

well, i could write here what this System did, for example with the PB System...

 

But everyone has to learn this lesson for them-self and on their own

 

Enjoy the Game as long you can^^


Edited by Sandyman, 19 November 2017 - 01:55 AM.

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