Chain Lightning Fixed Cast Time: 1 second Variable Cast Time: (3 + 0.5 * Skill Level) seconds Skill re-use Delay: None Global Skill Delay: 3 seconds Number of chains: (4 + 1 * Skill Level) MATK [{( Skill Level x 100 ) + 500 } x ( Caster’s Base Level / 100 )] % Every time it bounces, damage will increase by + MATK [100 x (9 - Total bounces)] % After damaging the primary target, if there is another enemy within 5x5 range, it will bounce to the other target. After 2 bounces, it will bounce to other targets in 7x7 range.
Even irowiki have a side note about this.
From Sigma1, Ashuckel, and all the mage classes over here, text from Sigma1 damage comparison:
Only base damage scale with base level. So base damage is 1750% at level 175. Bounce damage for level 5 starts at 800% and decreases by 100% per bounce. So the first hit will deal 1750 + 800 = 2550% second hit is 2550 - 100 = 2450% third hit : 2450 - 100 = 2350% fourth hit : 2350 - 100 = 2250% fifth hit : 2250 - 100 = 2150% sixth hit : 2150 - 100 = 2050% seventh hit : 2050 - 100 = 1950% eighth hit : 1950 - 100 = 1850% ninth hit (the last hit) : 1850 - 100 = 1750%
Edited by S207, 19 December 2017 - 09:08 AM.