I know that you are exaggerating, but consider this angle: currently only gene, doram and gx is able to easily cheese ifrit, as well as easily own most of the games content. Any player that started with a wrong class or chose to play a class that isn’t any of these just gets stuck most of the time, unless they splurge enormous amounts of time, effort and/or money to make their character only just as efficient. It’s not really that cool when we’re considering that RO has somewhat turned into a game with a focus on PVM content that’s mostly limited to individuals or just small groups.
It’s like how much damage you do is basically none of another guys business. Most of us aren’t competing for field MVP, rather playing in their own instances either alone or just with their group of friends, but a huge penalty is there for those guys who didn’t start off with the right MVP characters
I know it isn't for me tell me also if i'm annoying, but I get your point, I thought the same. But you know, even other MMO's have this setup. They have tanks at the front whether they be for evasion or mitigation, damage and supports at the back. That's why we have class capacity balance. That was why I got a little disappointed with the other OCP items, it destroyed this just because most are solo hungry. :v
I honestly think people liked the limit, people liked the exploring and finding out what their class was good at. It was just the envy over another class (yes I'm looking at you genetics) that made it out of hand.
back to topic anyway, something you give for the benefit of one class benefits another in other ways. So the rich doesn't only get richer, but the powerful also get more powerful. and that's what's happening.
Edit: a point of yours I didn't answer, now is the most time people have gotten to solo more because of more powerful items creeping around. the past was all limits, RO was healthier
Edited by DarkOrinus, 06 December 2017 - 06:52 AM.