Hey everyone! So me and some friends have been thinking of a new way for guilds to become even better and more fun gameplay wise as well. In addition with the new lvl 6 as a guilds highest level I found that it would only be fitting to further improve on that. This suggestion for a loyalty and betrayal system might also help with Emporia War’s situation as I will talk about more later.
Loyalty system: A system made for rewarding players that stay in a guild for a longer period of time. Rewards scale with level of the guild as well as how many days you’ve been in the guild up til a month in total. My idea for this reward will have to be a potion that can be acquired once a day and lasts 2 hours throughout all scaling things that I will list. One potion will be for exp which can make leveling during the weekdays more viable as well as boosting the leveling just a bit during the weekend as well while still not making double exp potions totally useless. Another potion will be for PvE, boosting essentially all PvE stats necessary by a scaling amount as well as a new and interesting stat that I’m hoping can be added into the game and also keep players from leaving the guild as it makes for a fun trying experience. (The EXP potion doesn’t work with double exp potion so leveling won’t be too easy, much like the 40% bonus potion for 2 hours in the vending machine makes double exp potion unusable and vice versa.)
Both of these potions can be used at once but requires 2 days at least to get one of each since you can only choose one per day. All the potions are Soulbound, and Untradable and can be picked up at the Guild Manager NPC as a daily quest with a choosable reward.
Now for the betrayal system: In light of recent events regarding Emporia wars, we’d like to suggest this idea as a way to provide a slight solution to the problem, although not flawless.
To start off there have been many people over the years jumping from guild to guild just days before Emporia War so they can help the guild to getting a 2 star ranking on the tournament. This is almost no different from being able to become a mercenary fighting alongside another guild for the fight that is currently ongoing if the guild has opened it. Many people look at this as a way to have fun or help out but it seems to cause more problems than it solves since Emporia War is supposed to be a war against two guilds and not many guilds against one. Mercenaries have both upsides and downsides but it’s majorly seen in a bad light because of the fact that it provides more unbalance or unfairness to the fight that is happening but in rare cases it can also provide more balance and fairness due to the lack of people in new guilds wanting to participate.
If we are trying to look at the stated problem I believe that the negatives outweigh the positives and therefore it would only make sense if people that have no guild at the time can participate but people who are already in one shouldn’t be able to do so. Maybe I am being a bit too biased here so I’m sorry if anyone disagrees, be sure to tell me another solution if you might have one.
I think that if we are to provide a solution to this problem it would be to make guilds more loyalty based as it’s giving you rewards for doing so but at the same time having a betrayal system if you don’t depending on how long you’ve been in the guild.
There is an achievement made for betraying guilds 10 times so there is a way to count how many times you’ve left a guild in the game. After twice that amount of betrayals I think that these effects I’m about to mention should take place, otherwise the same 48 hour ban should be applied since that person is not a betrayer or guild hopper by nature since they might just be trying to get the achievement or gets kicked a lot from ill-mannered GM’s.
On a side note before I conclude my post I would like to also suggest that the experience amount gained from guild quests should be buffed as it takes a really long time to level up a guild and even if it’s just by a little bit it should help out new guilds planning to make a bigger guild.
Thanks for reading this really long post about me and some friends thoughts on a way to improve both the guild experience and Emporia War experience for more people playing the game. Feel free to give constructive feedback or criticism if you have any but also give a reasoning as to why you feel that way because it would help out a lot instead of just writing what you hate or like about this idea. As always, have fun and enjoy the game!
Regards,
Yuumikitsu
Edit: As we further discussed in this topic we have come up with new alternatives for a loyalty system and the betrayal system has been talked about a lot and could potentially be solved by a change of the Emporia War system instead. I editted the topic as to avoid it being locked if it was too far off-topic as I personally think this kind of discussion is what could become the potential idea for a new update that would benefit a guild members connection to one another by adding things to work togheter on that would also help out the guild.
Edited by Yuumikitsu, 19 December 2017 - 11:18 AM.