I'm not getting heated based on that comment I'm just starting to get heated, because of all these strawman, slippery slope, false cause, ad hominems, tu quoque, and bandwagons being spewed to prove a point. Logical fallacies everywhere, and I'm just baffled on how a majority of users are being completely biased and not being on topic. This is about mercenary system branched from the loyalty/betrayal system. Rarely do you need to even talk about what guilds do or there agenda. Those are just more bandwagon fallacies.
A mercenary is "a professional soldier hired to serve in a foreign army." and that's what it currently doesn't represent. Unless those smaller guilds are bribing other players with some gold or asking for help and they attend. Then it's perfectly legal. Opening mercenaries to a certain group of players is an option hence the ui for it. Abuse is not such a thing when bound to the definition of a mercenary.
Players here wise enough to not attack other guilds/players would say the mercenary system is flawed and explain why, not include bs fallacies to make other guilds look bad for using a system.
The certain group of players that are being bashed on for carrying a smaller guild, has been playing since the release of this game and have done whatever they do for years. Why is it only now that they are apparently "abusing" a system that have been there for a long time? Did other guilds manage to win or sustain so it was actually balanced? Are newer guilds not experienced enough or lucky enough to win on rng missions? Big guilds with a bunch of classes that have potentially good missions are blocked off and only 4-8 players attend for some odd reason when missions>kills. Certain classes have better missions than others so those could be a viable strategy.
Edited by Agitodesu, 06 January 2018 - 06:20 PM.