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Lighthalzen Update


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#1 Campitor

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Posted 12 December 2017 - 03:16 PM

Hello Everyone.

 

In an effort to more properly document the Lighthalzen Update this is the data dump for tomorrow's update.

 

 

Dungeons Added

Kiel Hyre

Biolabs 1st Floor

Biolabs 2nd Floor

 

Cities Added

Lighthalzen - Airship Service Added

 

Monsters Added

  • Lighthalzen Fields
    • ​Metaling
    • Mole
    • Caramel
    • Horn
    • Anopheles
    • Stem Worm
    • Rafflesia
    • Hill Wind
    • Red Plant
    • Yellow Plant
    • Green Plant
  • ​Kiel Hyre
    • ​Constant
    • Aliot
    • Aliza
    • Alicel
    • Kiel
  • ​Biolabs 1 & 2
    • ​Metaling
    • Anopheles
    • Remover
    • Egnigem Cenia
    • Wickebine Tres 
    • Armeyer Dinze 
    • Errende Ebecee 
    • Kavach Icarus 
    • Laurell Weinder 
    • Eremes Guile
    • Gemini-S58 
    • Egnigem Cenia (MVP)

 

Coming Soon

Drops and Spawns


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#2 bigbanks

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Posted 12 December 2017 - 03:21 PM

Can we also get respawn timers removed as well as a buff on the spawn in Magma 2? It would be nice if we had some other map spawn changes as well.


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#3 htpgmail

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Posted 12 December 2017 - 03:32 PM

Thank you!!

 

<3


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#4 Nugeki

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Posted 12 December 2017 - 03:41 PM

Can we also get respawn timers removed as well as a buff on the spawn in Magma 2? It would be nice if we had some other map spawn changes as well.

 

 

NIff don't forget about niff 2 ! We need way more spawns on that map!


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#5 laquintinie

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Posted 12 December 2017 - 03:43 PM

Uh... may I ask the reason for not addind 3rd floor of biolabs? Was the one interesting/exciting thing that was being expected...


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#6 Lilp

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Posted 12 December 2017 - 03:45 PM

no bio3?


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#7 Nugeki

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Posted 12 December 2017 - 03:48 PM

Uh... may I ask the reason for not addind 3rd floor of biolabs? Was the one interesting/exciting thing that was being expected...

 

 

Prob because there isn't any trans classes out. but ina ll honestly they don't really drop anything nice outside the mvps.


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#8 laquintinie

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Posted 12 December 2017 - 03:50 PM

Yea, but that's the point... it would be interesting going there without transclasses. There's nothing to do in game besides MVP and helping guildmates who are too lazy to make a knight and leech/farm for themselves. Lots of people already log for WOE only...


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#9 jfzhou96

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Posted 12 December 2017 - 04:01 PM

Do we know how long the maintenance time is?


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#10 Campitor

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Posted 12 December 2017 - 04:14 PM

Uh... may I ask the reason for not addind 3rd floor of biolabs? Was the one interesting/exciting thing that was being expected...

 

 

no bio3?

So originally Biolabs was a completely different update for other Revo Classic servers. But we knew players wanted to play there so we included the level appropriate levels for RESTART for Lighthalzen. Were not unwilling to do bio3 but it can't happen this week.


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#11 Ascar91

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Posted 12 December 2017 - 04:25 PM

Someone knows when we get homunculus? Im curious. 


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#12 laquintinie

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Posted 12 December 2017 - 04:27 PM

So originally Biolabs was a completely different update for other Revo Classic servers. But we knew players wanted to play there so we included the level appropriate levels for RESTART for Lighthalzen. Were not unwilling to do bio3 but it can't happen this week.

 

:p_cry:

 

Bio3 would finally be an incentive to make decent parties and play together instead of having knights roaming the map... Thanks for answering though


Edited by laquintinie, 12 December 2017 - 04:30 PM.

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#13 Suraborn

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Posted 12 December 2017 - 04:28 PM

So whats the eta on it camp?


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#14 Jenna

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Posted 12 December 2017 - 04:28 PM

Hmmm, this is pretty surprising that a major feature isn't being implemented. It would be interesting to do Bio3 with non-trans only. When is the proposed release date for Bio3?

 

I think with the Holiday break coming, I would highly suggest implementing partying maps. The most fun i've had was Magma Dungeon 2 on different servers with no spawn time on monsters. Just my two cents, would like to level with people and not live the 2-party, solo life that isn't revolving around Knights?


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#15 VModSoup

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Posted 12 December 2017 - 04:56 PM

Someone knows when we get homunculus? Im curious.


Next month is slated for the 2nd class quest skills.

Edited by VModSoup, 12 December 2017 - 04:56 PM.

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#16 Amongluttony

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Posted 12 December 2017 - 05:37 PM

Bio 3 is not something you guys cant even kill with infinite tokens, why asking for it? at least you guys even try fight vs those in renewal 1?


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#17 Suraborn

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Posted 12 December 2017 - 06:53 PM

Bio 3 is not something you guys cant even kill with infinite tokens, why asking for it? at least you guys even try fight vs those in renewal 1?

 

It for sure can be done.


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#18 Nayru123

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Posted 12 December 2017 - 09:35 PM

Will the added monsters already be added to OCA list today?
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#19 ElenaGilbert

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Posted 12 December 2017 - 11:44 PM

bio3 will encourage more party play. cuz im sure, outside from woe, bio3 will be more interesting to do in pre trans wether is mvp or not. 


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#20 Renaru

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Posted 12 December 2017 - 11:58 PM

So.... Is there even a reason for this update? Seems like it's got nothing of significance.

 


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#21 FatalityX

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Posted 13 December 2017 - 12:32 AM

Please put in homunculus already, dying to find my spot in Orc Dungeon 2! :P


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#22 de1ls0n

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Posted 13 December 2017 - 01:10 AM

could you please increase the spawn of the monsters in mag_dun02 because it looks horrible


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#23 kochanneo

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Posted 13 December 2017 - 01:50 AM

So originally Biolabs was a completely different update for other Revo Classic servers. But we knew players wanted to play there so we included the level appropriate levels for RESTART for Lighthalzen. Were not unwilling to do bio3 but it can't happen this week.

 

Just putting in my +1 for bio3! I know it'll be practically impossible to do anything there, that's the challenge! :heh:


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#24 Spoon

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Posted 13 December 2017 - 05:48 AM

Inb4 WP decides to make bio3 cost $10 for a pass to enter
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#25 Ascar91

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Posted 13 December 2017 - 06:31 AM

Bio3 would pose a challenge in the dull Ragnarok life atm. :o


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