Weekend dungeon updates and enhance marriage system?
uhm....
when we will get this ?
Posted 24 December 2017 - 07:45 PM
Weekend dungeon updates and enhance marriage system?
uhm....
when we will get this ?
Posted 24 December 2017 - 10:29 PM
Posted 25 December 2017 - 12:04 AM
how about a "gear loan system" like with God items inside a guild, but with any item, and to anyone who wishes to borrow it?
Posted 25 December 2017 - 12:07 AM
how about a "gear loan system" like with God items inside a guild, but with any item, and to anyone who wishes to borrow it?
I absolutely like this idea, you can rent an item and it will be returned promptly, or at least theres a way to track it.
Posted 26 December 2017 - 08:59 AM
I absolutely like this idea, you can rent an item and it will be returned promptly, or at least theres a way to track it.
It involves many changes to item structure, its hardly to reach this. But i like this idea too. However, it needs a protection related to desocketing, refine, drop, trade, vend, or any other situation wich can change the item, break it or "lost" it.
Posted 26 December 2017 - 10:30 AM
Posted 26 December 2017 - 02:57 PM
Posted 26 December 2017 - 06:07 PM
Posted 27 December 2017 - 02:20 AM
There is no Infinite Space instance in plan, also WoE TE god items upgrade quest. :^)
Posted 27 December 2017 - 02:26 AM
Secondly: this is an excellent idea and is exactly the sort of thing I think of when I think QoL updates, which a lack thereof is one of the Critical Factors destroying this game. I mean, how many Sorcerers would like to actually see their party members' SP bars? How many Genes want to see their homunculus' Hunger levels on-screen? Come oooonnn!how about a "gear loan system" like with God items inside a guild, but with any item, and to anyone who wishes to borrow it?
Edited by Schizzler, 27 December 2017 - 02:31 AM.
Posted 27 December 2017 - 12:29 PM
what about full 3d update like Ro for cellphones or even a remastered version of iro like Star Craft or Crash Bandicoot... please say yes... xd
Posted 27 December 2017 - 01:01 PM
in this patch you get Nerf on your Cart Cannon.
Can you back this up? I knew of the homunculus changes for ages now but I never heard of this and I'm curious about what changed exactly.
Posted 27 December 2017 - 01:25 PM
^oh wow is bRO and euRO asian country?
Well bRO is Brazil and euRO is Europe... so no, not asian countries.
Furthermore, merge Thor with Chaos 8))))
Edited by mildcontempt, 27 December 2017 - 01:25 PM.
Posted 27 December 2017 - 01:25 PM
CC get some nerfs too,
one of them is
remember when CC has dual element ? pretty much same with Arm Cannon, Grand Cross
Holy cannon ball + Aspersio make the damage even greater, just like AC and GC
it doesnt work anymore, CC element is fixed by cannon ball
means from that update CC only do half damage, weaker than it supposed to be. because it missing one more damage bonus from element.
and it will do half to ghost monsters.
so what we have is Forced Neutral Cart Cannon because converter doesnt work anymore to them,
Holy x Neutral/Shadow x Neutral/Ghost x Neutral CC that doing half than usual.
but you get pokemon, its okay
Cart Cannon with and without converter.
Posted 27 December 2017 - 01:28 PM
I wanna see armies of pokemon masters The nerfs is like the fixes for me
But I think kRO is being very smart. Make one class exceptionally OP so most people will level and play that class. Then nerf fix that class to make most players switch to the next most OP class. Then the vicious cycle repeats. I'm patiently waiting for RG's day when CS has no cooldown and it bypasses Flee
Edited by ChakriGuard, 27 December 2017 - 01:32 PM.
Posted 27 December 2017 - 01:33 PM
sad thing is, since afk homun leveling is not possible anymore
you wont see them anymore in several maps, in some situations, AFK geneticist is really helping you, like when you park your character at the entrance of Nogg2,
or when you are solo levelling in over populated maps like OD2, AFK geneticist helps you to reduce spawned monsters so you are not going to get overwhelmed by them zombie orcs.
the dungeons will becoming ghost map, it will back to the way it is supposed to be.
Posted 27 December 2017 - 02:50 PM
Please, request turtle illusion first. Mechas realy need that one handed axe.
Posted 27 December 2017 - 04:01 PM
People, I'll just leave this here because I've heard and read this "cannonball stack" thing so many times at this point I'm just kinda sick. This really is an age old bug that has been fixed longtime ago, but I really don't know why people still push this as big news coming or a bug that you can exploit.
To prove my point:
Stacking:
Cannonball VS Weapon converts:
You can follow some of the damage varaibles on the Battle chat to see that the endow is having basically no effect on the final result, the damage still fluctuates.
Love y'all, but please, I really can't tell for how long this has been fixed, but for some reason on this forum, leddit, 4chan and all over the internet I STILL see this going around. Maybe on blunder privates this is still a problem, but not over here.
Posted 27 December 2017 - 04:26 PM
I don't think stacking endows over cannon balls has ever been a thing with Cart Cannon. But it does benefit from elemental modifier being applied twice when using elemental cannon balls, though I don't know if that's a bug or not.
Edited by Zayaan, 27 December 2017 - 04:26 PM.
Posted 27 December 2017 - 04:27 PM
Errrrr.......... Luna, umm
Converter works on Neutral Cannon Ball, thats why i said the update will make it Forced Neutral instead of pseudo Neutral.
Edited by Silvianna, 27 December 2017 - 04:46 PM.
Posted 27 December 2017 - 04:42 PM
I don't think stacking endows over cannon balls has ever been a thing with Cart Cannon. But it does benefit from elemental modifier being applied twice when using elemental cannon balls, though I don't know if that's a bug or not.
if im not wrong, it does work like that, because i also play gene before
i mean the damage calculated twice, its from weapon property, worked like that before
yup and according to ye kim,
kRO gene not able to use converter anymore, it doesnt work
and she said their gene only do half damage,
how much average Gene with god tier equipments CC to bio5 monster in iRO ? since you played a lot , you should know about it.
i can show the video where it only hits 100kish.
thats kRO, 100kish.
Edited by Silvianna, 28 December 2017 - 04:32 AM.
Posted 27 December 2017 - 04:51 PM
last time i heard EA enchant is now changed to only affect bow/guns weapons?
Posted 27 December 2017 - 06:16 PM
last time i heard EA enchant is now changed to only affect bow/guns weapons?
the master archer enchant in bio5 i think
Posted 27 December 2017 - 06:24 PM
about the gen nerf. it doesn't sound much of a big nerf to me. XD I did use converters, ogh times to be exact where i'd be cheap to bomb corruption root and pop a fire one, not a good scale at that too since it was starting days, but there was a little improvement. notably not as much as elemental balls could do.
although if you're saying the element balls are gonna be gone and/or the modifier isn't applied twice then, rip
Edited by DarkOrinus, 27 December 2017 - 06:25 PM.
Posted 27 December 2017 - 06:36 PM
Lets look at the bright side,
> Bypass flee
> Cheap elemental balls including ghost element ... smfh
> Tank like a boss
> 24/7 Speed pot
> 24/7 FCP
> Double weight capacity
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