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#76 Pixelakaroxi

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Posted 12 January 2018 - 07:09 PM

there was another post, regarding drop rate modifier
afaik from reading that post.
cards drop rate are unaffected by any modifier below 100%


So I've been living a lie all this time? WP owe me a ton of HE Gums then....
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#77 bearl

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Posted 12 January 2018 - 07:26 PM

HE Gum works wonders. not your 10% VIP shoe/ 50% VIP subscription

 

refer to:

https://forums.warpp...e-rant/?hl=drop 


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#78 mildcontempt

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Posted 12 January 2018 - 09:39 PM

Question regarding Imperial Glove:

 

It says it gives 2% 'short ranged attack' for every level of Cannon Spear and Overbrand known.

 

Is that the same as general atk% or is it general atk% that applies only when using melee attacks (ones that do not benefit from EA/Archer Skelly)? 

 

If the former, that's basically 25% atk which is huge. If the latter, then... well still 25% attack but only for some skills. 

 

EDIT: I realize no imperial feather to test it out, but I'm curious if that call exists. 


Edited by mildcontempt, 12 January 2018 - 09:43 PM.

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#79 Nirvanna21

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Posted 12 January 2018 - 09:50 PM

It's most LIKELY Atk % but ONLY for short-ranged attacks, like how Atk % for Bosses apply etc.


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#80 Sigma1

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Posted 12 January 2018 - 10:40 PM

Does Imperial Glove mistranslated?
JRO said 'long ranged'.
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#81 mildcontempt

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Posted 12 January 2018 - 10:46 PM

Yeah that makes way more sense. 

 

And both jRO and kRO translation of the item on divine pride list it as long-ranged. 


Edited by mildcontempt, 12 January 2018 - 10:47 PM.

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#82 Nirvanna21

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Posted 12 January 2018 - 10:57 PM

Fixed.

 

While we are at it, I am going to implement one thing and ask another.

 

If an effect has no effect whatsoever on iROs version of a skill, shall I just not include it in the description?

 

As for jRO, I am going to start the assumption that if it says anything about skill delay with a specific skill, it means cooldown and for any global skill delay, it means actual skill delay like a Kiel card.


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#83 Ashuckel

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Posted 13 January 2018 - 03:39 AM

id just put the effect in red, with a note after it (only takes effect in the original jRO server) or something like that. Because you know, ppl like to complain about "incomplete" effects, even when the effect wouldnt work at all
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#84 mildcontempt

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Posted 13 January 2018 - 10:49 AM

^ Yeah, maybe at the very bottom something that says "unimplemented jRO only effects" and then have it in red. 


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#85 Nirvanna21

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Posted 13 January 2018 - 11:09 AM

That seems like extra fluff though...


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#86 mildcontempt

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Posted 13 January 2018 - 11:14 AM

Well, thoroughness comes at the cost of brevity. 

 

I don't mind either way, but I can imagine a few "HOW COME MY ACID BOMB STILL HAS CAST TIME WITH SAPPHIRE WRIST!???" comments to come. 

 

Not having the unimplemented jRO only effect (like OB CD or VCT for AB) show up doesn't bother me. Just saying if you were planning to nip the above style comments in the bud. 


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#87 Nirvanna21

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Posted 13 January 2018 - 11:17 AM

I think having them there is bad because it makes new players think it is required for the skill to function properly. I think not having it brings the argument of "why are we missing this effect".

 

I dunno, I will discuss this with Campitor, get is opinion as well.


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#88 mildcontempt

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Posted 13 January 2018 - 11:26 AM

We could also just keep a separate registry of "things that don't work on this server -- > reason why" and have it sticky'd so people can reference it when they do see other servers' descriptions of items. 


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#89 kubikyuu

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Posted 13 January 2018 - 11:28 AM

I'd rather have effects that cannot work with iRO mechanics be left out.

Would be more confusing in the long run than to leave these effects out imo.

 

Or if they are mentioned at least don't have them in red. Red should be saved for important things - like Mage Glove/BSG only being equipable in the right acc slot when normally accessories can take either slot.


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#90 mikekuan

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Posted 14 January 2018 - 10:42 PM

:hmm:  :hmm:  :hmm:  just found out that royal guard necklace is actually that need to put on neck......doesn't count as accessory......


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#91 azumak1

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Posted 14 January 2018 - 11:05 PM

:hmm:  :hmm:  :hmm:  just found out that royal guard necklace is actually that need to put on neck......doesn't count as accessory......

 

Oh LOL you're right, it does say accessory in description. I already knew about that it was a lower hg so I totally didn't notice since its release. 

 

idk +1 aspd in lower HG is pretty nice on its own though.


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#92 ChakriGuard

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Posted 14 January 2018 - 11:12 PM

It is nice at Agi 108 too because you'll also benefit from Imperial feather. I'm looking for one /no1


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#93 YongkySH

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Posted 14 January 2018 - 11:55 PM

So 120 str 120 agi build?
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#94 ZhaoLi

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Posted 16 January 2018 - 02:06 AM

Excellion Shields

 

Excelion Shield 

A shield made from lost technology found in the research building ruins.
Class: Shield
Defense: 150
Weight: 95
Requires Level: 100

 

In Fact   Def is 95, Weight is 120

 

WTF? :p_omg: 


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#95 ChakriGuard

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Posted 16 January 2018 - 02:42 AM

So 120 str 120 agi build?


Inefficient/impossible for RG imo. 120 Str and 12 Dex and you will either hit miss everything or die to anything hahaha
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#96 blackCROSSCY

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Posted 16 January 2018 - 05:34 AM

its possible though.

 

120str

120agi

100dex

90vit

int and luk 1 lol


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