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#51 Scuba

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Posted 13 January 2018 - 09:17 AM

Seems to be the theme of a lot of game companies this year. "We aren't really doing anything new, just fixing our broken game." Players eat it up, but I'll believe it when I see it.


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#52 Amongluttony

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Posted 13 January 2018 - 10:39 AM

Seems to be the theme of a lot of game companies this year. "We aren't really doing anything new, just fixing our broken game." Players eat it up, but I'll believe it when I see it.

 

Maybe for others games, but for this one is the same thing every year, but never even i see anything fixed lol.


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#53 ClickClickClick

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Posted 13 January 2018 - 10:45 AM

The hypocrisy is real!

 

Y'all ever stop and ask yourselves "If this game is trash, why am I shoveling money into it?" in between credit card swipes?


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#54 mildcontempt

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Posted 13 January 2018 - 10:48 AM

The hypocrisy is real!

 

Y'all ever stop and ask yourselves "If this game is trash, why am I shoveling money into it?" in between credit card swipes?

 

Introspection is the first step to alcoholism. 

 

(though, perhaps fittingly, alcoholism does give something else to spend one's money on.)


Edited by mildcontempt, 13 January 2018 - 10:48 AM.

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#55 Hissis

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Posted 13 January 2018 - 11:47 AM

I'm still wondering why we need to wait years for small updates (new drop table, new cards.pet hunger bar,...) 


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#56 ShinobiEX3

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Posted 13 January 2018 - 02:51 PM

The answer to all your question ia..... cause KRO.
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#57 ChakriGuard

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Posted 13 January 2018 - 03:58 PM

The hypocrisy is real!

 

Y'all ever stop and ask yourselves "If this game is trash, why am I shoveling money into it?" in between credit card swipes?

 

I still support this game and I've never complained anything  :heh:  :heh:  :heh:


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#58 YongkySH

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Posted 13 January 2018 - 04:08 PM

I still support this game and I've never complained anything  :heh:  :heh:  :heh:

 

You should be complaining about Imperial Feather Chak


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#59 ShinobiEX3

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Posted 13 January 2018 - 06:58 PM

You should be complaining about Imperial Feather Chak


He did ×.×
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#60 Sigma1

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Posted 13 January 2018 - 07:38 PM

Gungho designed them, kRO then proceeds to poorly implement them without testing or anything. They come here, where the biggest person qualified to properly check them over doesn't have enough time to do it. Every single time a new staffer is hired or appointed to RO1, a new server comes along, so you can't even hope for training if everyone is busy managing a server. Managing scripts is a full time thing, and they don't have it handled.

 

I doubt about that. Since BRO also import JRO items too. But most of them are nerfed if it seem too OP. like magician's glove and garden of eden. etc.

AFAIK there are 'regional managers' who are representative of Gravity for each region. I guess they are responsible for these.


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#61 ChakriGuard

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Posted 13 January 2018 - 07:45 PM

You should be complaining about Imperial Feather Chak

 

Complaining about what? It has not come in yet. All existing OCP items that I use seem to work well  :heh:


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#62 Nirvanna21

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Posted 13 January 2018 - 07:46 PM

I doubt about that. Since BRO also import JRO items too. But most of them are nerfed if it seem too OP. like magician's glove and garden of eden. etc.

AFAIK there are 'regional managers' who are representative of Gravity for each region. I guess they are responsible for these.

 

What I mean is, OCP was MADE by jRO, it's theirs. Gravity distrubutes them to other servers and they handle how it works. iRO just took the we get it as is policy.


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#63 Ashuckel

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Posted 13 January 2018 - 08:13 PM

I doubt about that. Since BRO also import JRO items too. But most of them are nerfed if it seem too OP. like magician's glove and garden of eden. etc.
AFAIK there are 'regional managers' who are representative of Gravity for each region. I guess they are responsible for these.

Abyssal Dress[1] :v
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#64 Sigma1

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Posted 13 January 2018 - 09:45 PM

Abyssal Dress[1] :v

 

Abyss Dress also has been nerfed by increase refine effect requirement by 2. But adding slot is worse. :heh:

 

Other items that have been nerfed, either by increase refine effect requirement or remove some effect.

 

Imperial Ring
Clergy Nurse Cap
Survival Orbs
Royal Guard Necklace
Spirit King's Ring
Witch of Thunder and Flames Staff
Monarch Katar
Garden of Eden
Punishment Shoes
Arquien Necklace
Meteor Strike
Angeling Suit
Ghostring Suit


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#65 Ashuckel

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Posted 13 January 2018 - 09:56 PM

refinement required can hardly be called a nerf, considering jRO upgrades only go up to 10, and getting those 8~9 is already very difficult. aside that, just some stuff got minor changes, while just garden of eden was completely changed
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#66 ChaoticRK

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Posted 14 January 2018 - 01:57 AM

So maybe we should be asking Gungho instead of Gravity. I also believe that it's easier to communicate with them than the latter. :heh:
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#67 Yeoh900418

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Posted 14 January 2018 - 06:39 AM

The funniest thing here is even recent rebel awakening bugs, they are still have not fixed yet..

I guess Campitor team gonna need 720 days this year to fix those pending those bugged items/ skills + description...

 

Seriously, I doubt Campitor team is able to track down those bugged issues one by one, since they don't even fix them; while keep letting one after one bugged issues keep stacking (to hill). 

:wall:  :p_ang:


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#68 Erydanos

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Posted 14 January 2018 - 07:22 AM

Seriously, I doubt Campitor team is able to track down those bugged issues one by one, since they don't even fix them; while keep letting one after one bugged issues keep stacking (to hill). 

:wall:  :p_ang:

 

The problem with bugs is not tracking them, but the fact that most of the time they need to ask kRO for the fix.  And you know kRO's track record on sending fixes.


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#69 Sigma1

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Posted 14 January 2018 - 07:35 PM

I also hope that IRO will correct Ghost Palace weapon's name from 'Thanatos' to 'Tanos' someday. :^)
Thanatos has nothing revolving Sakray storyline. So why has his name on such weapons. lol

Edited by Sigma1, 14 January 2018 - 08:02 PM.

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#70 Nirvanna21

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Posted 14 January 2018 - 07:54 PM

I can make that happen, but I will wait until all Thanatos Weapons are commited, then I will change the local.


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#71 ZeroTigress

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Posted 14 January 2018 - 08:17 PM

I also hope that IRO will correct Ghost Palace weapon's name from 'Thanatos' to 'Tanos' someday. :^)
Thanatos has nothing revolving Sakray storyline. So why has his name on such weapons. lol


I can make that happen, but I will wait until all Thanatos Weapons are commited, then I will change the local.


iRO wants to localize not translate, though. Otherwise we should change skill and job class names to their original translations.
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#72 Sigma1

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Posted 14 January 2018 - 09:34 PM

iRO wants to localize not translate, though. Otherwise we should change skill and job class names to their original translations.


Something is harder than we think. Even in KRO. Some items and monsters name doesn't match with Aegis name (obvious example : Bellum), or even in-card-illust name. And when being localized. It went worse and ended up as a pile of poops. (example : 100th ET boss has a correct name, written in Korean, as Entweihen Knochen (German for 'desecrated bones'). But Aegis name and card has been written as Crothen. So other servers just copied and pasted. Finish!.)

Edited by Sigma1, 14 January 2018 - 09:35 PM.

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#73 ZeroTigress

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Posted 14 January 2018 - 09:48 PM

Something is harder than we think. Even in KRO. Some items and monsters name doesn't match with Aegis name (obvious example : Bellum), or even in-card-illust name. And when being localized. It went worse and ended up as a pile of poops. (example : 100th ET boss has a correct name, written in Korean, as Entweihen Knochen (German for 'desecrated bones'). But Aegis name and card has been written as Crothen. So other servers just copied and pasted. Finish!.)


You're talking about transliteration, which is different from translation. Both the developers and publishers are guilty of transliterating things when they should be translating, but that requires collaboration and cooperation, which doesn't seem to be a thing.
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#74 Sigma1

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Posted 14 January 2018 - 10:23 PM

You're talking about transliteration, which is different from translation. Both the developers and publishers are guilty of transliterating things when they should be translating, but that requires collaboration and cooperation, which doesn't seem to be a thing.


So now I confuse between localization, translation and transliteration. lol
Hmm so.
Performers skill, Monk skills, Payon castles : Localization.
Proper name : Transliteration.
Skill / item description : Translation.

Isn't it?
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#75 ZeroTigress

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Posted 14 January 2018 - 11:40 PM

So now I confuse between localization, translation and transliteration. lol
Hmm so.
Performers skill, Monk skills, Payon castles : Localization.
Proper name : Transliteration.
Skill / item description : Translation.

Isn't it?


Let's take the Thanatos weapons for instance.

Transliterating is having them known as Tanos weapons.
Translating is having them known as Tartanos weapons.
Localizing is having them known as Thanatos weapons.

For further clarification, let's use the Magic Strings skill.

Transliterating is having it known as Bragi Poem.
Translating is having it known as Poem of Bragi.
Localizing is having it known as Magic Strings.

The issue with iRO is that they bounce between all three, making it difficult to have consistency with anything.

Edited by ZeroTigress, 14 January 2018 - 11:41 PM.

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