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#126 VModCinnamon

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Posted 28 January 2019 - 01:07 AM

Parasite card still not working correctly. To make sure, I re-checked today.

 

Does not reduce incoming neutral damage by 5%. 

 

Tested it by equipping shield with and without (same shield, decarded to compare) and damage did not change from incoming attack from a player character with maximize power on an eden weapon, so no variance. No other gear was different in the setups.

 

463b8eafb87ec310c8212dda0898aeaa.png

 

It says gives 5% neutral, but it does not -- probably still gives formless resistance.

 

This is a known bug, kRO fixed it in 2012, info can be found in their patch notes here.


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#127 mildcontempt

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Posted 28 January 2019 - 10:43 AM

Sure it's not Neutral element MONSTER? Like good old Tatacho.

 

Reduction should work if so, since the person doing the attacking was also neutral element. 

 

Glad to know that this was fixed 7 years ago but we still here in the dark ages. 


Edited by mildcontempt, 28 January 2019 - 10:44 AM.

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#128 CKDD

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Posted 01 February 2019 - 01:09 AM

Cowrider class 2 card can't be compounded into accessory,

and also description need to be fixed


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#129 VModCinnamon

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Posted 01 February 2019 - 02:49 AM

Cowrider class 2 card can't be compounded into accessory,

and also description need to be fixed

 

What's the name of the accessory? There may be a restriction here when reading the Korean version: 장착 : 액세서리(오른쪽).


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#130 Stormblitz

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Posted 01 February 2019 - 07:31 AM

Cowrider class 2 card can't be compounded into accessory,

and also description need to be fixed

 

 

What's the name of the accessory? There may be a restriction here when reading the Korean version: 장착 : 액세서리(오른쪽).

 

Same here. I'm trying to compound it onto a Perverse Demon Mask [1].


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#131 Stormblitz

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Posted 01 February 2019 - 08:01 AM

Airship Raid Card

 

Current Description:
Increases ranged damage on targets by 1%.
Increases ranged damage on targets by 1% per upgrade level of the compounded item.
Increases Crit by 10 per 2 upgrade levels of the compounded item.

 

Previous Description:

Increases long ranged physical damage by 1%.
Increases long ranged physical damage by additional 1% and Cri + 1 per 2 refine rate.

 

Which one is correct? The current description seems OP. But I don't mind :heh:

 

 

Investigating.

Fixed

 

 

 


Edited by VModCinnamon, 16 February 2019 - 06:13 AM.

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#132 CKDD

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Posted 01 February 2019 - 05:55 PM

What's the name of the accessory? There may be a restriction here when reading the Korean version: 장착 : 액세서리(오른쪽).

 

I tried to compound to:

Perverse Demon Mask

Sarah's Right Earring

 

both failed, can't be compounded mod


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#133 VModCinnamon

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Posted 01 February 2019 - 07:38 PM

I tried to compound to:

Perverse Demon Mask

Sarah's Right Earring

 

both failed, can't be compounded mod

 

The card may be socket restricted if going by the kRO version.

No worries! It will be investigated.

 

 

Note to everyone else using this thread, please make sure to use the reporting format as in the first post for a cleaner look :)

Thank you!

 

Edit:
I was informed the card can only compound to a "left" accessory, such as Perverse Demon Mask and Sarah's Right Earring will not work. This restriction will be checked thoroughly next week.


Edited by VModCinnamon, 14 February 2019 - 10:16 AM.

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#134 VModCinnamon

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Posted 16 February 2019 - 06:15 AM

Airship Raid Card

 

Current Description:
Increases ranged damage on targets by 1%.
Increases ranged damage on targets by 1% per upgrade level of the compounded item.
Increases Crit by 10 per 2 upgrade levels of the compounded item.

 

Previous Description:

Increases long ranged physical damage by 1%.
Increases long ranged physical damage by additional 1% and Cri + 1 per 2 refine rate.

 

Which one is correct? The current description seems OP. But I don't mind :heh:

 

 

Investigating.

Fixed

 

To answer your question, item effects are provided below.

 

Airship Raid Card
Spoiler

Edited by VModCinnamon, 16 February 2019 - 06:15 AM.

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#135 YongkySH

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Posted 16 February 2019 - 06:29 AM

many of the new cards are still missing the "compund on" line, I hope its not forgotten lol


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#136 VModCinnamon

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Posted 16 February 2019 - 06:43 AM

Yes, plan is to get them fixed next week.


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#137 VModCinnamon

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Posted 20 February 2019 - 03:53 PM

Updated pending report here. More will follow when it's possible.


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#138 raymond0509

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Posted 01 March 2019 - 01:49 PM

Hi, the 3% water magic damage increase per refine and neutral damage reduction of faceworm larva cars ia kot working. I compounded it into a phoenix muffler
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#139 VModCinnamon

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Posted 01 March 2019 - 02:03 PM

Hi, the 3% water magic damage increase per refine and neutral damage reduction of faceworm larva cars ia kot working. I compounded it into a phoenix muffler

 

Hello,

What's the upgrade level of the garment? What mobs are you testing against?

This may be more suitable to report in a new thread but you may respond here for now.


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#140 YongkySH

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Posted 13 March 2019 - 02:33 AM

Name of item with issue:

Megingjard https://www.divine-p...2629/megingjard

Ephemeral Megingjard https://www.divine-p...eral-megingjard

 
Type of Issue (choose): Script/effect, Sprite, Item's description.
Describe the issue: both missing these item effect description i got from irowikidb

  • Further increases the user's Str by [Base Level / 5].
  • If the user's base Str is 120 or higher, increases physical damage on [Boss] monsters by 10%.

​Screenshots/replay of issue (if applicable):

 

 

 

Fixed
 


Edited by VModCinnamon, 13 March 2019 - 04:22 AM.

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#141 NickMaison

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Posted 15 March 2019 - 08:39 PM

descriptions of some bellum weapons doesn't match ingame against iroWiki database that got me confused.

 

bellum spear 

ingame : if upgrade level is +9 or higher, increase physical damage on demi-human race targets by 60%

iW db:  If refined to +9 or higher: increases physical damage against players by an additional 30%

 

bellum claw

ingame: If upgrade level is +8 or higher: increases physical damage against player protocol targets by an additional 100%.

iW db: If refined to +8 or higher: increases physical damage against players by an additional 20%.

 

bellum guillotine 

ingame:  increases physical damage against player protocol targets by X%

               If upgrade level is +9 or higher: increases physical damage against demi-human targets by 60%.

 

iW db:Increases physical damage against players by 40%.

          If refined to +9 or higher: increases physical damage against players by an additional 60%.

 

 

 

I am concern about the demi-human thingy not affecting dorams, and the nerf from 100% to 20% on the bellum claw

 

 

 

Investigating.


Edited by VModCinnamon, 16 March 2019 - 12:15 AM.

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#142 VModCinnamon

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Posted 21 March 2019 - 01:21 PM

Parasite card still not working correctly. To make sure, I re-checked today.

 

Does not reduce incoming neutral damage by 5%. 

 

Tested it by equipping shield with and without (same shield, decarded to compare) and damage did not change from incoming attack from a player character with maximize power on an eden weapon, so no variance. No other gear was different in the setups.

 

463b8eafb87ec310c8212dda0898aeaa.png

 

It says gives 5% neutral, but it does not -- probably still gives formless resistance.

 

 

 

Praise be, this is getting fixed, including Harpy card.

Hopefully it goes in this weekly maintenance.


Edited by VModCinnamon, 21 March 2019 - 01:21 PM.

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#143 VModCinnamon

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Posted 21 March 2019 - 02:24 PM

Name of item with issue: Banshee Master Kiss
 
https://www.divine-p...hee-master-kiss
 
Type of Issue (choose): Script/effect, Sprite, Item's description.
Describe the issue: either demi human or player resistance? it doesnt state anything at the moment
 
​Screenshots/replay of issue (if applicable):
 
 
Investigating.
 
Fixed

 
 
Updated with item's effect:
 
Banshee Master Kiss

Spoiler


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#144 mildcontempt

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Posted 21 March 2019 - 05:45 PM

Praise be, this is getting fixed, including Harpy card.

Hopefully it goes in this weekly maintenance.

 

Seems like it is working just fine -- tested it in PVP with a +0 combat knife with maximize power active, and the shield (stoner bucklers, one with parasite and one without) made a 5% difference in the damage received. 


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#145 VModCinnamon

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Posted 21 March 2019 - 09:25 PM

Seems like it is working just fine -- tested it in PVP with a +0 combat knife with maximize power active, and the shield (stoner bucklers, one with parasite and one without) made a 5% difference in the damage received. 

 

Yup, thank you for reporting back :)


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#146 YongkySH

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Posted 01 April 2019 - 02:03 AM

Name of item with issue: https://www.divine-p...clet-of-phoenix

 
Type of Issue (choose): Script/effect, Sprite, Item's description.
Describe the issue:

 

Can this line be greyed out?

 

Reduces the fixed casting time of Overbrand by 100%.

 

Since OB cast time is fully variable

 

https://irowiki.org/wiki/Overbrand

 

​Screenshots/replay of issue (if applicable):

 

Fixed


Edited by VModCinnamon, 05 April 2019 - 11:15 PM.

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#147 YongkySH

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Posted 01 April 2019 - 06:32 AM

Name of item with issue: https://www.divine-p...r-band-yellow-1

 
Type of Issue (choose): Script/effect, Sprite, Item's description.
Describe the issue:

 

Increases the cooldown of Suicidal Destruction by 10 seconds per 4 upgrade levels of the item.

 

isnt this supposed to reduce cooldown instead of increasing?

 

4제련 당 셀프 디스트럭션 재사용 대기시간 10초씩 감소.

 

4 Self-Destruction per Refinance Cooldown reduced by 10 seconds.

 

 

​Screenshots/replay of issue (if applicable):

 

Fixed - 

Reduces the cooldown of Suicidal Destruction by 10 seconds per 4 upgrade levels of the item.


Edited by VModCinnamon, 05 April 2019 - 11:06 PM.

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#148 YongkySH

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Posted 01 April 2019 - 06:47 AM

Name of item with issue: https://www.divine-p...-rune-circlet-1

 
Type of Issue (choose): Script/effect, Sprite, Item's description.
Describe the issue:

 

unknown.png

 

it needs the D

 

​Screenshots/replay of issue (if applicable):

 

 

Fixed


Edited by VModCinnamon, 05 April 2019 - 11:03 PM.

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#149 YongkySH

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Posted 07 April 2019 - 12:34 AM

Name of item with issue: Cylinder Hairband

 

https://www.divine-p...nder-hairband-1

 
Type of Issue (choose): Script/effect, Sprite, Item's description.
Describe the issue:

 

Spoiler

 

Spoiler

 

1st bonus is supposed to be at +6, instead of +5

 

​Screenshots/replay of issue (if applicable):

 

 

 

​Investigating.

On Hold.

 

 

 


Edited by VModCinnamon, 19 April 2019 - 07:28 AM.

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#150 YongkySH

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Posted 07 April 2019 - 12:43 AM

Name of item with issue: MVP Basketball Hat [1]

 

https://www.divine-p...asketball-hat-1

 
Type of Issue (choose): Script/effect, Sprite, Item's description.
Describe the issue:

 

unknown.png

 

the ingame one is missing this line

 

Increases Mastela_Fruit's recovery by 30%.

 

​Screenshots/replay of issue (if applicable):

 

 

 

​Investigating.

After consulting with the staff, the recovery boost is disabled. The item description will include the mastela healing portion but it will be grayed out.

 

 

 


Edited by VModCinnamon, 18 April 2019 - 10:37 AM.

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