Hello Community!
First of all thank you for your feedback and the video. It was pretty helpful.
After some hours of investigation it turned out that not any of these skills is bugged but the whole collision calculation for projectile based skills was bugged (grenades are considered as projectiles).
Several test runs ended with positive results. The issue will be fixed by the next maintenance.
For the tech freaks:
To proper calculate if a target has been hit or not a geometry is created which has the extents of the skill area and the length of two calculation positions. A direction verctor is calculated from the flight path of the particular projectile. For a proper calculation of a rotation using a 3x3 matrix 3 vectors are needed: A direction vector, an up vector and a right vector. All of these vectors need to be normalized (which means all components of the vector must have a length of 1.0 in total). The direction vector was okay. The former devs then calculated the right vector from the direction vector using the cross product of direction vector and a fake up vector but they missed to normalize it. This leads to a right vector not having the length of 1.0 if the direction vector is some kind of diagonal. After that the real up vector was calculated as a cross product of right vector and direction vector. Since the right vector was wrong the result of that caluclation led to a wrong up vector.
Now that a normalization function for the right vector has been added the calculations and therefore the collisions are working correctly.