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Is MMORPG a Dying Genre?


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#1 PhattyDanny86

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Posted 23 January 2018 - 09:06 PM

Discussion point in title.

 

In an age where so many of us are expectant, even reliant, on instant gratification is the MMORPG genre dying out? By nature, these games require a heavy time investment - researching, planning, leveling, exploring, acquiring items. And if so, are grinding-focused games such as RO the first to go? Are we even already virtually dead, just hanging on by life support?

 

It's not just the instant gratification. Arguably, with the world in our hands via mobile devices, there are just so many more things out there that are vying for our time and attention. Do we even have time and energy for MMORPG's?

 

And what about RO players specifically? Many of us (perhaps even most of us) have been around for five, ten, fifteen years with this game. Since first starting, many of us have been focused on school, occupied with work, started families. All of which should take up more time and energy than a game. We just don't have that kind of time, energy, or even commitment we had before to invest into this game. And unfortunately, I feel like Gravity/WarpPortal/RO is not successfully getting on with the times (personal opinion).

 

What do you think? How much longer will MMORPG's stay around? What about RO?


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#2 Patsu88

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Posted 23 January 2018 - 10:17 PM

RO is a 15 year old game, im actually impressed it's still alive. i can understand if old games like starcraft can stay alive is those are very competitive games, but this one really surprises me


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#3 YongkySH

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Posted 23 January 2018 - 10:28 PM

MMORPG is not dying

RO is
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#4 Stephcake

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Posted 24 January 2018 - 01:01 AM

Personally I think RO specifically is only going downhill because of mismanagement and greed on WP and Gravity's part.

If the servers were handled well, we'd have a lot more players.
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#5 Xellie

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Posted 24 January 2018 - 01:26 AM

Well, a lot of MMORPGs that are released now only have a life expectancy of a couple of years by their developers. Gaming has moved to a more instant gratification type model, so most younger players aren't interested in the type of long grind RO offers.

 

So tldr; yes it is. 


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#6 Navy

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Posted 24 January 2018 - 06:46 AM

It's not, there's just a lot of competition now. 15 years ago you only had a handful of them but now you have 100s of them so the pie gets shared a lot more.


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#7 sanoobie

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Posted 24 January 2018 - 08:40 AM

Its not. Mayb your lifestyle/preference has changed.
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#8 Alezzia

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Posted 24 January 2018 - 11:14 AM

I think games are adapting to that more than well.

 

Almost every game has a Cash Shop nowadays to allow for people with less time to just buy their way to victory.

 

Thats already making it a lot easier for people to keep up.


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#9 senpa1

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Posted 24 January 2018 - 04:47 PM

yes


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#10 oddjob

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Posted 24 January 2018 - 06:19 PM

lul a-aron still just sneakin' around


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#11 Philione

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Posted 24 January 2018 - 07:56 PM

yes

 

will you and your guild come back?


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#12 Zenogias

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Posted 24 January 2018 - 08:30 PM

To me the genre as a whole is definitely failing and fading into countless short-lived shovelware cashgrabs. That's why I'm back where I started with this little masochistic gem of a game.  


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#13 Renaru

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Posted 25 January 2018 - 12:50 AM

Not many decent MMORPGs have been created recently, so yes, it's a dying breed.


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#14 Ashuckel

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Posted 25 January 2018 - 06:50 AM

In the way that MMOs used to be 10+ years ago, the kind that most RO players like and enjoyed and have the nostalgia for, yes.

That model tho barely exists anymore, and in the new model (freemium, etc), wich a lot of older MMO players tend to dislike, no.


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#15 iSeenUB4

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Posted 25 January 2018 - 09:34 AM

Move to DFO, try to think its RO that evolved with great management. Well its technically Streets of Rage Online, VPN to SEA servers. Decide between good latency or good management, move on


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#16 just41ara

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Posted 25 January 2018 - 10:04 AM

died 10 years ago. We play with a corpse


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#17 Tsurugi

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Posted 25 January 2018 - 12:50 PM

No, don't move to DFO unless you like gambling and being disappointed 90% of the time.


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#18 belld1711

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Posted 25 January 2018 - 01:25 PM

It wouldn't be if developers knew what they were doing. But as many have said, servers are created for a short-term cash grab then left to die. Others, like RO, are so mismanaged, it's a wonder they're still around.


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#19 Shaarp

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Posted 25 January 2018 - 06:29 PM

Wtf are you talking about.

 

It's not because Warp Portal can't run a server without killing it in 6 months that mmorpgs are diing.


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#20 PhattyDanny86

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Posted 25 January 2018 - 07:34 PM

Well, a lot of MMORPGs that are released now only have a life expectancy of a couple of years by their developers. Gaming has moved to a more instant gratification type model, so most younger players aren't interested in the type of long grind RO offers.

 

So tldr; yes it is. 

That's what I feel too. People's expectations have changed. Of course, any MMORPG will require some sort of grinding. Some developers do a better job incorporating that into the game, in a way distracting players from the fact that they are spending time grinding - through means of storyline, questing, incremental achievements, etc. However, I personally feel RO fails heavily in this area. I realize this was the gaming model for many Asian MMORPG's back in the days, but RO can't/won't adapt with the times. RO developers don't try too hard to counteract the boredom that comes with mindless grinding (except for maybe BGM). You basically have to take the same leveling path twice (once as a normal, then again as a transcendent), and your job level counter resets like five times (not including the Novice job levels). Other than experience, there is no attraction for leveling - there's no story progression, quests aren't really tied in well with leveling (minus Eden quests). It's just mindless grinding, and if you don't a party, guild, or friends, it's just mind-numbing. Not to condone, but it's really not hard to see why so many bot (I do realize there are other reasons).

 

Personally I think RO specifically is only going downhill because of mismanagement and greed on WP and Gravity's part.

If the servers were handled well, we'd have a lot more players.

Sadly, yes. I'm just not sure if there's a way to salvage what we have...

 

Its not. Mayb your lifestyle/preference has changed.

Yes, I did indicate that my lifestyle has changed...

 

I think games are adapting to that more than well.

 

Almost every game has a Cash Shop nowadays to allow for people with less time to just buy their way to victory.

 

Thats already making it a lot easier for people to keep up.

Some games are adapting better than others, it seems. From a business standpoint, there's almost no way a game won't have a cash shop. However, some games manage this feature better, trying to keep it balanced. Unfortunately, RO's system usually seems to tip the balance.

 

Not many decent MMORPGs have been created recently, so yes, it's a dying breed.

Actually, I don't think having many MMORPG's spring up is a good thing. As another member pointed out above, having a lot of lower-quality games on the scene just spreads the population thin. MMORPG's are, by nature, games that require people to invest time into. For many of us, that means we can only focus on one or two of these games at a given time. Also, having just a small number of good games means keeping the community together, keeping that MMO part relevant. There are/was(?) a handful of decent/good/great (personal opinion) MMORPG's out there.


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#21 belld1711

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Posted 26 January 2018 - 04:12 AM

Wtf are you talking about.

 

It's not because Warp Portal can't run a server without killing it in 6 months that mmorpgs are diing.

I was talking about MMOs as a whole. MMO developers churn out games (like Guild Wars, Luminary, etc) as a cash grab, then let them die. Others (like RO) are so mismanaged, it's a wonder they're still around.

 

In either case, it's all about money. They're all P2W. If done correctly, MMORPGs could still be desirable yet profitable today, but there's no developers that care enough to make it happen that I know of. So yes, the MMORPG genre is dying. That's wtf I'm talking about. 

 

BTW, I never mentioned WP. I said "developers", not "publishers". I have little faith that WP would do much better than kRO Gravity, but we'll never know as in most situations, WP's hands are tied.


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